1 module raylib;
2 
3 public
4 {
5     import raymath;
6     import raymathext;
7     import easings;
8 }
9 
10 /**********************************************************************************************
11 *
12 *   raylib v4.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
13 *
14 *   FEATURES:
15 *       - NO external dependencies, all required libraries included with raylib
16 *       - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
17 *                        MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
18 *       - Written in plain C code (C99) in PascalCase/camelCase notation
19 *       - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile)
20 *       - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
21 *       - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
22 *       - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
23 *       - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
24 *       - Flexible Materials system, supporting classic maps and PBR maps
25 *       - Animated 3D models supported (skeletal bones animation) (IQM)
26 *       - Shaders support, including Model shaders and Postprocessing shaders
27 *       - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
28 *       - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
29 *       - VR stereo rendering with configurable HMD device parameters
30 *       - Bindings to multiple programming languages available!
31 *
32 *   NOTES:
33 *       - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
34 *       - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
35 *       - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
36 *       - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
37 *
38 *   DEPENDENCIES (included):
39 *       [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
40 *       [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
41 *       [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
42 *
43 *   OPTIONAL DEPENDENCIES (included):
44 *       [rcore] msf_gif (Miles Fogle) for GIF recording
45 *       [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorythm
46 *       [rcore] sdefl (Micha Mettke) for DEFLATE compression algorythm
47 *       [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
48 *       [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
49 *       [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms
50 *       [rtext] stb_truetype (Sean Barret) for ttf fonts loading
51 *       [rtext] stb_rect_pack (Sean Barret) for rectangles packing
52 *       [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
53 *       [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
54 *       [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
55 *       [raudio] dr_wav (David Reid) for WAV audio file loading
56 *       [raudio] dr_flac (David Reid) for FLAC audio file loading
57 *       [raudio] dr_mp3 (David Reid) for MP3 audio file loading
58 *       [raudio] stb_vorbis (Sean Barret) for OGG audio loading
59 *       [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
60 *       [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
61 *
62 *
63 *   LICENSE: zlib/libpng
64 *
65 *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
66 *   BSD-like license that allows static linking with closed source software:
67 *
68 *   Copyright (c) 2013-2021 Ramon Santamaria (@raysan5)
69 *
70 *   This software is provided "as-is", without any express or implied warranty. In no event
71 *   will the authors be held liable for any damages arising from the use of this software.
72 *
73 *   Permission is granted to anyone to use this software for any purpose, including commercial
74 *   applications, and to alter it and redistribute it freely, subject to the following restrictions:
75 *
76 *     1. The origin of this software must not be misrepresented; you must not claim that you
77 *     wrote the original software. If you use this software in a product, an acknowledgment
78 *     in the product documentation would be appreciated but is not required.
79 *
80 *     2. Altered source versions must be plainly marked as such, and must not be misrepresented
81 *     as being the original software.
82 *
83 *     3. This notice may not be removed or altered from any source distribution.
84 *
85 **********************************************************************************************/
86 
87 import core.stdc.config;
88 import core.stdc.stdarg;
89 import core.stdc.stdlib;
90 
91 extern (C) @nogc nothrow:
92 
93 // Required for: va_list - Only used by TraceLogCallback
94 
95 enum RAYLIB_VERSION = "4.0";
96 
97 // Function specifiers in case library is build/used as a shared library (Windows)
98 // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
99 
100 // We are building the library as a Win32 shared library (.dll)
101 
102 // We are using the library as a Win32 shared library (.dll) // Functions defined as 'extern' by default (implicit specifiers)
103 
104 //----------------------------------------------------------------------------------
105 // Some basic Defines
106 //----------------------------------------------------------------------------------
107 
108 enum PI = 3.14159265358979323846f;
109 
110 enum DEG2RAD = PI / 180.0f;
111 
112 enum RAD2DEG = 180.0f / PI;
113 
114 // Allow custom memory allocators
115 
116 alias RL_MALLOC = malloc;
117 
118 alias RL_CALLOC = calloc;
119 
120 alias RL_REALLOC = realloc;
121 
122 alias RL_FREE = free;
123 
124 enum Colors {
125     // Some Basic Colors
126     // NOTE: Custom raylib color palette for amazing visuals on WHITE background // Light Gray // Gray // Dark Gray // Yellow // Gold // Orange // Pink // Red // Maroon // Green // Lime // Dark Green // Sky Blue // Blue // Dark Blue // Purple // Violet // Dark Purple // Beige // Brown // Dark Brown // White // Black // Blank (Transparent) // Magenta // My own White (raylib logo)
127     LIGHTGRAY = Color(200, 200, 200, 255), // Light Gray
128     GRAY = Color(130, 130, 130, 255), // Gray
129     DARKGRAY = Color(80, 80, 80, 255), // Dark Gray
130     YELLOW = Color(253, 249, 0, 255), // Yellow
131     GOLD = Color(255, 203, 0, 255), // Gold
132     ORANGE = Color(255, 161, 0, 255), // Orange
133     PINK = Color(255, 109, 194, 255), // Pink
134     RED = Color(230, 41, 55, 255), // Red
135     MAROON = Color(190, 33, 55, 255), // Maroon
136     GREEN = Color(0, 228, 48, 255), // Green
137     LIME = Color(0, 158, 47, 255), // Lime
138     DARKGREEN = Color(0, 117, 44, 255), // Dark Green
139     SKYBLUE = Color(102, 191, 255, 255), // Sky Blue
140     BLUE = Color(0, 121, 241, 255), // Blue
141     DARKBLUE = Color(0, 82, 172, 255), // Dark Blue
142     PURPLE = Color(200, 122, 255, 255), // Purple
143     VIOLET = Color(135, 60, 190, 255), // Violet
144     DARKPURPLE = Color(112, 31, 126, 255), // Dark Purple
145     BEIGE = Color(211, 176, 131, 255), // Beige
146     BROWN = Color(127, 106, 79, 255), // Brown
147     DARKBROWN = Color(76, 63, 47, 255), // Dark Brown
148 
149     WHITE = Color(255, 255, 255, 255), // White
150     BLACK = Color(0, 0, 0, 255), // Black
151     BLANK = Color(0, 0, 0, 0), // Blank (Transparent)
152     MAGENTA = Color(255, 0, 255, 255), // Magenta
153     RAYWHITE = Color(245, 245, 245, 255), // My own White (raylib logo)
154 }
155 
156 
157 //----------------------------------------------------------------------------------
158 // Structures Definition
159 //----------------------------------------------------------------------------------
160 // Boolean type
161 
162 // Vector2, 2 components
163 struct Vector2
164 {
165     float x = 0; // Vector x component
166     float y = 0; // Vector y component
167     mixin Linear;
168 }
169 
170 // Vector3, 3 components
171 struct Vector3
172 {
173     float x = 0; // Vector x component
174     float y = 0; // Vector y component
175     float z = 0; // Vector z component
176     mixin Linear;
177 }
178 
179 // Vector4, 4 components
180 struct Vector4
181 {
182     float x = 0; // Vector x component
183     float y = 0; // Vector y component
184     float z = 0; // Vector z component
185     float w = 0; // Vector w component
186     mixin Linear;
187 }
188 
189 // Quaternion, 4 components (Vector4 alias)
190 alias Quaternion = Vector4;
191 
192 // Matrix, 4x4 components, column major, OpenGL style, right handed
193 struct Matrix
194 {
195     float m0 = 0;
196     float m4 = 0;
197     float m8 = 0;
198     float m12 = 0; // Matrix first row (4 components)
199     float m1 = 0;
200     float m5 = 0;
201     float m9 = 0;
202     float m13 = 0; // Matrix second row (4 components)
203     float m2 = 0;
204     float m6 = 0;
205     float m10 = 0;
206     float m14 = 0; // Matrix third row (4 components)
207     float m3 = 0;
208     float m7 = 0;
209     float m11 = 0;
210     float m15 = 0; // Matrix fourth row (4 components)
211     mixin Linear;
212 }
213 alias Matrix4 = Matrix;
214 
215 // Color, 4 components, R8G8B8A8 (32bit)
216 struct Color
217 {
218     ubyte r; // Color red value
219     ubyte g; // Color green value
220     ubyte b; // Color blue value
221     ubyte a; // Color alpha value
222 }
223 
224 // Rectangle, 4 components
225 struct Rectangle
226 {
227 
228     float x; // Rectangle top-left corner position x
229     float y; // Rectangle top-left corner position y
230     float width; // Rectangle width
231     float height; // Rectangle height
232     alias w = width;
233     alias h = height;
234 }
235 
236 // Image, pixel data stored in CPU memory (RAM)
237 struct Image
238 {
239     void* data; // Image raw data
240     int width; // Image base width
241     int height; // Image base height
242     int mipmaps; // Mipmap levels, 1 by default
243     int format; // Data format (PixelFormat type)
244 }
245 
246 // Texture, tex data stored in GPU memory (VRAM)
247 struct Texture
248 {
249     uint id; // OpenGL texture id
250     int width; // Texture base width
251     int height; // Texture base height
252     int mipmaps; // Mipmap levels, 1 by default
253     int format; // Data format (PixelFormat type)
254 }
255 
256 // Texture2D, same as Texture
257 alias Texture2D = Texture;
258 
259 // TextureCubemap, same as Texture
260 alias TextureCubemap = Texture;
261 
262 // RenderTexture, fbo for texture rendering
263 struct RenderTexture
264 {
265     uint id; // OpenGL framebuffer object id
266     Texture texture; // Color buffer attachment texture
267     Texture depth; // Depth buffer attachment texture
268 }
269 
270 // RenderTexture2D, same as RenderTexture
271 alias RenderTexture2D = RenderTexture;
272 
273 // NPatchInfo, n-patch layout info
274 struct NPatchInfo
275 {
276     Rectangle source; // Texture source rectangle
277     int left; // Left border offset
278     int top; // Top border offset
279     int right; // Right border offset
280     int bottom; // Bottom border offset
281     int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
282 }
283 
284 // GlyphInfo, font characters glyphs info
285 struct GlyphInfo
286 {
287     int value; // Character value (Unicode)
288     int offsetX; // Character offset X when drawing
289     int offsetY; // Character offset Y when drawing
290     int advanceX; // Character advance position X
291     Image image; // Character image data
292 }
293 
294 // Font, font texture and GlyphInfo array data
295 struct Font
296 {
297     int baseSize; // Base size (default chars height)
298     int glyphCount; // Number of glyph characters
299     int glyphPadding; // Padding around the glyph characters
300     Texture2D texture; // Texture atlas containing the glyphs
301     Rectangle* recs; // Rectangles in texture for the glyphs
302     GlyphInfo* glyphs; // Glyphs info data
303 }
304 
305 // Camera, defines position/orientation in 3d space
306 struct Camera3D
307 {
308     Vector3 position; // Camera position
309     Vector3 target; // Camera target it looks-at
310     Vector3 up; // Camera up vector (rotation over its axis)
311     float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
312     int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
313 }
314 
315 alias Camera = Camera3D; // Camera type fallback, defaults to Camera3D
316 
317 // Camera2D, defines position/orientation in 2d space
318 struct Camera2D
319 {
320     Vector2 offset; // Camera offset (displacement from target)
321     Vector2 target; // Camera target (rotation and zoom origin)
322     float rotation; // Camera rotation in degrees
323     float zoom; // Camera zoom (scaling), should be 1.0f by default
324 }
325 
326 // Mesh, vertex data and vao/vbo
327 struct Mesh
328 {
329     int vertexCount; // Number of vertices stored in arrays
330     int triangleCount; // Number of triangles stored (indexed or not)
331 
332     // Vertex attributes data
333     float* vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
334     float* texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
335     float* texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
336     float* normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
337     float* tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
338     ubyte* colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
339     ushort* indices; // Vertex indices (in case vertex data comes indexed)
340 
341     // Animation vertex data
342     float* animVertices; // Animated vertex positions (after bones transformations)
343     float* animNormals; // Animated normals (after bones transformations)
344     ubyte* boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
345     float* boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning)
346 
347     // OpenGL identifiers
348     uint vaoId; // OpenGL Vertex Array Object id
349     uint* vboId; // OpenGL Vertex Buffer Objects id (default vertex data)
350 }
351 
352 // Shader
353 struct Shader
354 {
355     uint id; // Shader program id
356     int* locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS)
357 }
358 
359 // MaterialMap
360 struct MaterialMap
361 {
362     Texture2D texture; // Material map texture
363     Color color; // Material map color
364     float value; // Material map value
365 }
366 
367 // Material, includes shader and maps
368 struct Material
369 {
370     Shader shader; // Material shader
371     MaterialMap* maps; // Material maps array (MAX_MATERIAL_MAPS)
372     float[4] params; // Material generic parameters (if required)
373 }
374 
375 // Transform, vectex transformation data
376 struct Transform
377 {
378     Vector3 translation; // Translation
379     Quaternion rotation; // Rotation
380     Vector3 scale; // Scale
381 }
382 
383 // Bone, skeletal animation bone
384 struct BoneInfo
385 {
386     char[32] name; // Bone name
387     int parent; // Bone parent
388 }
389 
390 // Model, meshes, materials and animation data
391 struct Model
392 {
393     Matrix transform; // Local transform matrix
394 
395     int meshCount; // Number of meshes
396     int materialCount; // Number of materials
397     Mesh* meshes; // Meshes array
398     Material* materials; // Materials array
399     int* meshMaterial; // Mesh material number
400 
401     // Animation data
402     int boneCount; // Number of bones
403     BoneInfo* bones; // Bones information (skeleton)
404     Transform* bindPose; // Bones base transformation (pose)
405 }
406 
407 // ModelAnimation
408 struct ModelAnimation
409 {
410     int boneCount; // Number of bones
411     int frameCount; // Number of animation frames
412     BoneInfo* bones; // Bones information (skeleton)
413     Transform** framePoses; // Poses array by frame
414 }
415 
416 // Ray, ray for raycasting
417 struct Ray
418 {
419     Vector3 position; // Ray position (origin)
420     Vector3 direction; // Ray direction
421 }
422 
423 // RayCollision, ray hit information
424 struct RayCollision
425 {
426     bool hit; // Did the ray hit something?
427     float distance; // Distance to nearest hit
428     Vector3 point; // Point of nearest hit
429     Vector3 normal; // Surface normal of hit
430 }
431 
432 // BoundingBox
433 struct BoundingBox
434 {
435     Vector3 min; // Minimum vertex box-corner
436     Vector3 max; // Maximum vertex box-corner
437 }
438 
439 // Wave, audio wave data
440 struct Wave
441 {
442     uint frameCount; // Total number of frames (considering channels)
443     uint sampleRate; // Frequency (samples per second)
444     uint sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
445     uint channels; // Number of channels (1-mono, 2-stereo, ...)
446     void* data; // Buffer data pointer
447 }
448 
449 struct rAudioBuffer;
450 
451 // AudioStream, custom audio stream
452 struct AudioStream
453 {
454     rAudioBuffer* buffer; // Pointer to internal data used by the audio system
455 
456     uint sampleRate; // Frequency (samples per second)
457     uint sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
458     uint channels; // Number of channels (1-mono, 2-stereo, ...)
459 }
460 
461 // Sound
462 struct Sound
463 {
464     AudioStream stream; // Audio stream
465     uint frameCount; // Total number of frames (considering channels)
466 }
467 
468 // Music, audio stream, anything longer than ~10 seconds should be streamed
469 struct Music
470 {
471     AudioStream stream; // Audio stream
472     uint frameCount; // Total number of frames (considering channels)
473     bool looping; // Music looping enable
474 
475     int ctxType; // Type of music context (audio filetype)
476     void* ctxData; // Audio context data, depends on type
477 }
478 
479 // VrDeviceInfo, Head-Mounted-Display device parameters
480 struct VrDeviceInfo
481 {
482     int hResolution; // Horizontal resolution in pixels
483     int vResolution; // Vertical resolution in pixels
484     float hScreenSize; // Horizontal size in meters
485     float vScreenSize; // Vertical size in meters
486     float vScreenCenter; // Screen center in meters
487     float eyeToScreenDistance; // Distance between eye and display in meters
488     float lensSeparationDistance; // Lens separation distance in meters
489     float interpupillaryDistance; // IPD (distance between pupils) in meters
490     float[4] lensDistortionValues; // Lens distortion constant parameters
491     float[4] chromaAbCorrection; // Chromatic aberration correction parameters
492 }
493 
494 // VrStereoConfig, VR stereo rendering configuration for simulator
495 struct VrStereoConfig
496 {
497     Matrix[2] projection; // VR projection matrices (per eye)
498     Matrix[2] viewOffset; // VR view offset matrices (per eye)
499     float[2] leftLensCenter; // VR left lens center
500     float[2] rightLensCenter; // VR right lens center
501     float[2] leftScreenCenter; // VR left screen center
502     float[2] rightScreenCenter; // VR right screen center
503     float[2] scale; // VR distortion scale
504     float[2] scaleIn; // VR distortion scale in
505 }
506 
507 //----------------------------------------------------------------------------------
508 // Enumerators Definition
509 //----------------------------------------------------------------------------------
510 // System/Window config flags
511 // NOTE: Every bit registers one state (use it with bit masks)
512 // By default all flags are set to 0
513 enum ConfigFlags
514 {
515     FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
516     FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
517     FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
518     FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
519     FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
520     FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
521     FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
522     FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
523     FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
524     FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
525     FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
526     FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
527     FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
528     FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
529 }
530 
531 // Trace log level
532 // NOTE: Organized by priority level
533 enum TraceLogLevel
534 {
535     LOG_ALL = 0, // Display all logs
536     LOG_TRACE = 1, // Trace logging, intended for internal use only
537     LOG_DEBUG = 2, // Debug logging, used for internal debugging, it should be disabled on release builds
538     LOG_INFO = 3, // Info logging, used for program execution info
539     LOG_WARNING = 4, // Warning logging, used on recoverable failures
540     LOG_ERROR = 5, // Error logging, used on unrecoverable failures
541     LOG_FATAL = 6, // Fatal logging, used to abort program: exit(EXIT_FAILURE)
542     LOG_NONE = 7 // Disable logging
543 }
544 
545 // Keyboard keys (US keyboard layout)
546 // NOTE: Use GetKeyPressed() to allow redefining
547 // required keys for alternative layouts
548 enum KeyboardKey
549 {
550     KEY_NULL = 0, // Key: NULL, used for no key pressed
551     // Alphanumeric keys
552     KEY_APOSTROPHE = 39, // Key: '
553     KEY_COMMA = 44, // Key: ,
554     KEY_MINUS = 45, // Key: -
555     KEY_PERIOD = 46, // Key: .
556     KEY_SLASH = 47, // Key: /
557     KEY_ZERO = 48, // Key: 0
558     KEY_ONE = 49, // Key: 1
559     KEY_TWO = 50, // Key: 2
560     KEY_THREE = 51, // Key: 3
561     KEY_FOUR = 52, // Key: 4
562     KEY_FIVE = 53, // Key: 5
563     KEY_SIX = 54, // Key: 6
564     KEY_SEVEN = 55, // Key: 7
565     KEY_EIGHT = 56, // Key: 8
566     KEY_NINE = 57, // Key: 9
567     KEY_SEMICOLON = 59, // Key: ;
568     KEY_EQUAL = 61, // Key: =
569     KEY_A = 65, // Key: A | a
570     KEY_B = 66, // Key: B | b
571     KEY_C = 67, // Key: C | c
572     KEY_D = 68, // Key: D | d
573     KEY_E = 69, // Key: E | e
574     KEY_F = 70, // Key: F | f
575     KEY_G = 71, // Key: G | g
576     KEY_H = 72, // Key: H | h
577     KEY_I = 73, // Key: I | i
578     KEY_J = 74, // Key: J | j
579     KEY_K = 75, // Key: K | k
580     KEY_L = 76, // Key: L | l
581     KEY_M = 77, // Key: M | m
582     KEY_N = 78, // Key: N | n
583     KEY_O = 79, // Key: O | o
584     KEY_P = 80, // Key: P | p
585     KEY_Q = 81, // Key: Q | q
586     KEY_R = 82, // Key: R | r
587     KEY_S = 83, // Key: S | s
588     KEY_T = 84, // Key: T | t
589     KEY_U = 85, // Key: U | u
590     KEY_V = 86, // Key: V | v
591     KEY_W = 87, // Key: W | w
592     KEY_X = 88, // Key: X | x
593     KEY_Y = 89, // Key: Y | y
594     KEY_Z = 90, // Key: Z | z
595     KEY_LEFT_BRACKET = 91, // Key: [
596     KEY_BACKSLASH = 92, // Key: '\'
597     KEY_RIGHT_BRACKET = 93, // Key: ]
598     KEY_GRAVE = 96, // Key: `
599     // Function keys
600     KEY_SPACE = 32, // Key: Space
601     KEY_ESCAPE = 256, // Key: Esc
602     KEY_ENTER = 257, // Key: Enter
603     KEY_TAB = 258, // Key: Tab
604     KEY_BACKSPACE = 259, // Key: Backspace
605     KEY_INSERT = 260, // Key: Ins
606     KEY_DELETE = 261, // Key: Del
607     KEY_RIGHT = 262, // Key: Cursor right
608     KEY_LEFT = 263, // Key: Cursor left
609     KEY_DOWN = 264, // Key: Cursor down
610     KEY_UP = 265, // Key: Cursor up
611     KEY_PAGE_UP = 266, // Key: Page up
612     KEY_PAGE_DOWN = 267, // Key: Page down
613     KEY_HOME = 268, // Key: Home
614     KEY_END = 269, // Key: End
615     KEY_CAPS_LOCK = 280, // Key: Caps lock
616     KEY_SCROLL_LOCK = 281, // Key: Scroll down
617     KEY_NUM_LOCK = 282, // Key: Num lock
618     KEY_PRINT_SCREEN = 283, // Key: Print screen
619     KEY_PAUSE = 284, // Key: Pause
620     KEY_F1 = 290, // Key: F1
621     KEY_F2 = 291, // Key: F2
622     KEY_F3 = 292, // Key: F3
623     KEY_F4 = 293, // Key: F4
624     KEY_F5 = 294, // Key: F5
625     KEY_F6 = 295, // Key: F6
626     KEY_F7 = 296, // Key: F7
627     KEY_F8 = 297, // Key: F8
628     KEY_F9 = 298, // Key: F9
629     KEY_F10 = 299, // Key: F10
630     KEY_F11 = 300, // Key: F11
631     KEY_F12 = 301, // Key: F12
632     KEY_LEFT_SHIFT = 340, // Key: Shift left
633     KEY_LEFT_CONTROL = 341, // Key: Control left
634     KEY_LEFT_ALT = 342, // Key: Alt left
635     KEY_LEFT_SUPER = 343, // Key: Super left
636     KEY_RIGHT_SHIFT = 344, // Key: Shift right
637     KEY_RIGHT_CONTROL = 345, // Key: Control right
638     KEY_RIGHT_ALT = 346, // Key: Alt right
639     KEY_RIGHT_SUPER = 347, // Key: Super right
640     KEY_KB_MENU = 348, // Key: KB menu
641     // Keypad keys
642     KEY_KP_0 = 320, // Key: Keypad 0
643     KEY_KP_1 = 321, // Key: Keypad 1
644     KEY_KP_2 = 322, // Key: Keypad 2
645     KEY_KP_3 = 323, // Key: Keypad 3
646     KEY_KP_4 = 324, // Key: Keypad 4
647     KEY_KP_5 = 325, // Key: Keypad 5
648     KEY_KP_6 = 326, // Key: Keypad 6
649     KEY_KP_7 = 327, // Key: Keypad 7
650     KEY_KP_8 = 328, // Key: Keypad 8
651     KEY_KP_9 = 329, // Key: Keypad 9
652     KEY_KP_DECIMAL = 330, // Key: Keypad .
653     KEY_KP_DIVIDE = 331, // Key: Keypad /
654     KEY_KP_MULTIPLY = 332, // Key: Keypad *
655     KEY_KP_SUBTRACT = 333, // Key: Keypad -
656     KEY_KP_ADD = 334, // Key: Keypad +
657     KEY_KP_ENTER = 335, // Key: Keypad Enter
658     KEY_KP_EQUAL = 336, // Key: Keypad =
659     // Android key buttons
660     KEY_BACK = 4, // Key: Android back button
661     KEY_MENU = 82, // Key: Android menu button
662     KEY_VOLUME_UP = 24, // Key: Android volume up button
663     KEY_VOLUME_DOWN = 25 // Key: Android volume down button
664 }
665 
666 // Add backwards compatibility support for deprecated names
667 enum MOUSE_LEFT_BUTTON = MouseButton.MOUSE_BUTTON_LEFT;
668 enum MOUSE_RIGHT_BUTTON = MouseButton.MOUSE_BUTTON_RIGHT;
669 enum MOUSE_MIDDLE_BUTTON = MouseButton.MOUSE_BUTTON_MIDDLE;
670 
671 // Mouse buttons
672 enum MouseButton
673 {
674     MOUSE_BUTTON_LEFT = 0, // Mouse button left
675     MOUSE_BUTTON_RIGHT = 1, // Mouse button right
676     MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
677     MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
678     MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
679     MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device)
680     MOUSE_BUTTON_BACK = 6 // Mouse button back (advanced mouse device)
681 }
682 
683 // Mouse cursor
684 enum MouseCursor
685 {
686     MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape
687     MOUSE_CURSOR_ARROW = 1, // Arrow shape
688     MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape
689     MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape
690     MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor
691     MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape
692     MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape
693     MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape
694     MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
695     MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape
696     MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
697 }
698 
699 // Gamepad buttons
700 enum GamepadButton
701 {
702     GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking
703     GAMEPAD_BUTTON_LEFT_FACE_UP = 1, // Gamepad left DPAD up button
704     GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2, // Gamepad left DPAD right button
705     GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3, // Gamepad left DPAD down button
706     GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4, // Gamepad left DPAD left button
707     GAMEPAD_BUTTON_RIGHT_FACE_UP = 5, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
708     GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6, // Gamepad right button right (i.e. PS3: Square, Xbox: X)
709     GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7, // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
710     GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8, // Gamepad right button left (i.e. PS3: Circle, Xbox: B)
711     GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9, // Gamepad top/back trigger left (first), it could be a trailing button
712     GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10, // Gamepad top/back trigger left (second), it could be a trailing button
713     GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11, // Gamepad top/back trigger right (one), it could be a trailing button
714     GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12, // Gamepad top/back trigger right (second), it could be a trailing button
715     GAMEPAD_BUTTON_MIDDLE_LEFT = 13, // Gamepad center buttons, left one (i.e. PS3: Select)
716     GAMEPAD_BUTTON_MIDDLE = 14, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
717     GAMEPAD_BUTTON_MIDDLE_RIGHT = 15, // Gamepad center buttons, right one (i.e. PS3: Start)
718     GAMEPAD_BUTTON_LEFT_THUMB = 16, // Gamepad joystick pressed button left
719     GAMEPAD_BUTTON_RIGHT_THUMB = 17 // Gamepad joystick pressed button right
720 }
721 
722 // Gamepad axis
723 enum GamepadAxis
724 {
725     GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis
726     GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis
727     GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis
728     GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis
729     GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1]
730     GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1]
731 }
732 
733 // Material map index
734 enum MaterialMapIndex
735 {
736     MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
737     MATERIAL_MAP_METALNESS = 1, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
738     MATERIAL_MAP_NORMAL = 2, // Normal material
739     MATERIAL_MAP_ROUGHNESS = 3, // Roughness material
740     MATERIAL_MAP_OCCLUSION = 4, // Ambient occlusion material
741     MATERIAL_MAP_EMISSION = 5, // Emission material
742     MATERIAL_MAP_HEIGHT = 6, // Heightmap material
743     MATERIAL_MAP_CUBEMAP = 7, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
744     MATERIAL_MAP_IRRADIANCE = 8, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
745     MATERIAL_MAP_PREFILTER = 9, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
746     MATERIAL_MAP_BRDF = 10 // Brdf material
747 }
748 
749 enum MATERIAL_MAP_DIFFUSE = MaterialMapIndex.MATERIAL_MAP_ALBEDO;
750 enum MATERIAL_MAP_SPECULAR = MaterialMapIndex.MATERIAL_MAP_METALNESS;
751 
752 // Shader location index
753 enum ShaderLocationIndex
754 {
755     SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position
756     SHADER_LOC_VERTEX_TEXCOORD01 = 1, // Shader location: vertex attribute: texcoord01
757     SHADER_LOC_VERTEX_TEXCOORD02 = 2, // Shader location: vertex attribute: texcoord02
758     SHADER_LOC_VERTEX_NORMAL = 3, // Shader location: vertex attribute: normal
759     SHADER_LOC_VERTEX_TANGENT = 4, // Shader location: vertex attribute: tangent
760     SHADER_LOC_VERTEX_COLOR = 5, // Shader location: vertex attribute: color
761     SHADER_LOC_MATRIX_MVP = 6, // Shader location: matrix uniform: model-view-projection
762     SHADER_LOC_MATRIX_VIEW = 7, // Shader location: matrix uniform: view (camera transform)
763     SHADER_LOC_MATRIX_PROJECTION = 8, // Shader location: matrix uniform: projection
764     SHADER_LOC_MATRIX_MODEL = 9, // Shader location: matrix uniform: model (transform)
765     SHADER_LOC_MATRIX_NORMAL = 10, // Shader location: matrix uniform: normal
766     SHADER_LOC_VECTOR_VIEW = 11, // Shader location: vector uniform: view
767     SHADER_LOC_COLOR_DIFFUSE = 12, // Shader location: vector uniform: diffuse color
768     SHADER_LOC_COLOR_SPECULAR = 13, // Shader location: vector uniform: specular color
769     SHADER_LOC_COLOR_AMBIENT = 14, // Shader location: vector uniform: ambient color
770     SHADER_LOC_MAP_ALBEDO = 15, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
771     SHADER_LOC_MAP_METALNESS = 16, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
772     SHADER_LOC_MAP_NORMAL = 17, // Shader location: sampler2d texture: normal
773     SHADER_LOC_MAP_ROUGHNESS = 18, // Shader location: sampler2d texture: roughness
774     SHADER_LOC_MAP_OCCLUSION = 19, // Shader location: sampler2d texture: occlusion
775     SHADER_LOC_MAP_EMISSION = 20, // Shader location: sampler2d texture: emission
776     SHADER_LOC_MAP_HEIGHT = 21, // Shader location: sampler2d texture: height
777     SHADER_LOC_MAP_CUBEMAP = 22, // Shader location: samplerCube texture: cubemap
778     SHADER_LOC_MAP_IRRADIANCE = 23, // Shader location: samplerCube texture: irradiance
779     SHADER_LOC_MAP_PREFILTER = 24, // Shader location: samplerCube texture: prefilter
780     SHADER_LOC_MAP_BRDF = 25 // Shader location: sampler2d texture: brdf
781 }
782 
783 enum SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.SHADER_LOC_MAP_ALBEDO;
784 enum SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.SHADER_LOC_MAP_METALNESS;
785 
786 // Shader uniform data type
787 enum ShaderUniformDataType
788 {
789     SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float
790     SHADER_UNIFORM_VEC2 = 1, // Shader uniform type: vec2 (2 float)
791     SHADER_UNIFORM_VEC3 = 2, // Shader uniform type: vec3 (3 float)
792     SHADER_UNIFORM_VEC4 = 3, // Shader uniform type: vec4 (4 float)
793     SHADER_UNIFORM_INT = 4, // Shader uniform type: int
794     SHADER_UNIFORM_IVEC2 = 5, // Shader uniform type: ivec2 (2 int)
795     SHADER_UNIFORM_IVEC3 = 6, // Shader uniform type: ivec3 (3 int)
796     SHADER_UNIFORM_IVEC4 = 7, // Shader uniform type: ivec4 (4 int)
797     SHADER_UNIFORM_SAMPLER2D = 8 // Shader uniform type: sampler2d
798 }
799 
800 // Shader attribute data types
801 enum ShaderAttributeDataType
802 {
803     SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float
804     SHADER_ATTRIB_VEC2 = 1, // Shader attribute type: vec2 (2 float)
805     SHADER_ATTRIB_VEC3 = 2, // Shader attribute type: vec3 (3 float)
806     SHADER_ATTRIB_VEC4 = 3 // Shader attribute type: vec4 (4 float)
807 }
808 
809 // Pixel formats
810 // NOTE: Support depends on OpenGL version and platform
811 enum PixelFormat
812 {
813     PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
814     PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2, // 8*2 bpp (2 channels)
815     PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3, // 16 bpp
816     PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4, // 24 bpp
817     PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5, // 16 bpp (1 bit alpha)
818     PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6, // 16 bpp (4 bit alpha)
819     PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7, // 32 bpp
820     PIXELFORMAT_UNCOMPRESSED_R32 = 8, // 32 bpp (1 channel - float)
821     PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9, // 32*3 bpp (3 channels - float)
822     PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10, // 32*4 bpp (4 channels - float)
823     PIXELFORMAT_COMPRESSED_DXT1_RGB = 11, // 4 bpp (no alpha)
824     PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12, // 4 bpp (1 bit alpha)
825     PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13, // 8 bpp
826     PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14, // 8 bpp
827     PIXELFORMAT_COMPRESSED_ETC1_RGB = 15, // 4 bpp
828     PIXELFORMAT_COMPRESSED_ETC2_RGB = 16, // 4 bpp
829     PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17, // 8 bpp
830     PIXELFORMAT_COMPRESSED_PVRT_RGB = 18, // 4 bpp
831     PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19, // 4 bpp
832     PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20, // 8 bpp
833     PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21 // 2 bpp
834 }
835 
836 // Texture parameters: filter mode
837 // NOTE 1: Filtering considers mipmaps if available in the texture
838 // NOTE 2: Filter is accordingly set for minification and magnification
839 enum TextureFilter
840 {
841     TEXTURE_FILTER_POINT = 0, // No filter, just pixel aproximation
842     TEXTURE_FILTER_BILINEAR = 1, // Linear filtering
843     TEXTURE_FILTER_TRILINEAR = 2, // Trilinear filtering (linear with mipmaps)
844     TEXTURE_FILTER_ANISOTROPIC_4X = 3, // Anisotropic filtering 4x
845     TEXTURE_FILTER_ANISOTROPIC_8X = 4, // Anisotropic filtering 8x
846     TEXTURE_FILTER_ANISOTROPIC_16X = 5 // Anisotropic filtering 16x
847 }
848 
849 // Texture parameters: wrap mode
850 enum TextureWrap
851 {
852     TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode
853     TEXTURE_WRAP_CLAMP = 1, // Clamps texture to edge pixel in tiled mode
854     TEXTURE_WRAP_MIRROR_REPEAT = 2, // Mirrors and repeats the texture in tiled mode
855     TEXTURE_WRAP_MIRROR_CLAMP = 3 // Mirrors and clamps to border the texture in tiled mode
856 }
857 
858 // Cubemap layouts
859 enum CubemapLayout
860 {
861     CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
862     CUBEMAP_LAYOUT_LINE_VERTICAL = 1, // Layout is defined by a vertical line with faces
863     CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2, // Layout is defined by an horizontal line with faces
864     CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3, // Layout is defined by a 3x4 cross with cubemap faces
865     CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4, // Layout is defined by a 4x3 cross with cubemap faces
866     CUBEMAP_LAYOUT_PANORAMA = 5 // Layout is defined by a panorama image (equirectangular map)
867 }
868 
869 // Font type, defines generation method
870 enum FontType
871 {
872     FONT_DEFAULT = 0, // Default font generation, anti-aliased
873     FONT_BITMAP = 1, // Bitmap font generation, no anti-aliasing
874     FONT_SDF = 2 // SDF font generation, requires external shader
875 }
876 
877 // Color blending modes (pre-defined)
878 enum BlendMode
879 {
880     BLEND_ALPHA = 0, // Blend textures considering alpha (default)
881     BLEND_ADDITIVE = 1, // Blend textures adding colors
882     BLEND_MULTIPLIED = 2, // Blend textures multiplying colors
883     BLEND_ADD_COLORS = 3, // Blend textures adding colors (alternative)
884     BLEND_SUBTRACT_COLORS = 4, // Blend textures subtracting colors (alternative)
885     BLEND_CUSTOM = 5 // Belnd textures using custom src/dst factors (use rlSetBlendMode())
886 }
887 
888 // Gesture
889 // NOTE: It could be used as flags to enable only some gestures
890 enum Gesture
891 {
892     GESTURE_NONE = 0, // No gesture
893     GESTURE_TAP = 1, // Tap gesture
894     GESTURE_DOUBLETAP = 2, // Double tap gesture
895     GESTURE_HOLD = 4, // Hold gesture
896     GESTURE_DRAG = 8, // Drag gesture
897     GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture
898     GESTURE_SWIPE_LEFT = 32, // Swipe left gesture
899     GESTURE_SWIPE_UP = 64, // Swipe up gesture
900     GESTURE_SWIPE_DOWN = 128, // Swipe down gesture
901     GESTURE_PINCH_IN = 256, // Pinch in gesture
902     GESTURE_PINCH_OUT = 512 // Pinch out gesture
903 }
904 
905 // Camera system modes
906 enum CameraMode
907 {
908     CAMERA_CUSTOM = 0, // Custom camera
909     CAMERA_FREE = 1, // Free camera
910     CAMERA_ORBITAL = 2, // Orbital camera
911     CAMERA_FIRST_PERSON = 3, // First person camera
912     CAMERA_THIRD_PERSON = 4 // Third person camera
913 }
914 
915 // Camera projection
916 enum CameraProjection
917 {
918     CAMERA_PERSPECTIVE = 0, // Perspective projection
919     CAMERA_ORTHOGRAPHIC = 1 // Orthographic projection
920 }
921 
922 // N-patch layout
923 enum NPatchLayout
924 {
925     NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles
926     NPATCH_THREE_PATCH_VERTICAL = 1, // Npatch layout: 1x3 tiles
927     NPATCH_THREE_PATCH_HORIZONTAL = 2 // Npatch layout: 3x1 tiles
928 }
929 
930 // Callbacks to hook some internal functions
931 // WARNING: This callbacks are intended for advance users
932 alias TraceLogCallback = void function (int logLevel, const(char)* text, va_list args); // Logging: Redirect trace log messages
933 alias LoadFileDataCallback = ubyte* function (const(char)* fileName, uint* bytesRead); // FileIO: Load binary data
934 alias SaveFileDataCallback = bool function (const(char)* fileName, void* data, uint bytesToWrite); // FileIO: Save binary data
935 alias LoadFileTextCallback = char* function (const(char)* fileName); // FileIO: Load text data
936 alias SaveFileTextCallback = bool function (const(char)* fileName, char* text); // FileIO: Save text data
937 
938 // Prevents name mangling of functions
939 
940 //------------------------------------------------------------------------------------
941 // Global Variables Definition
942 //------------------------------------------------------------------------------------
943 // It's lonely here...
944 
945 //------------------------------------------------------------------------------------
946 // Window and Graphics Device Functions (Module: core)
947 //------------------------------------------------------------------------------------
948 
949 // Prevents name mangling of functions
950 
951 // Window-related functions
952 void InitWindow (int width, int height, const(char)* title); // Initialize window and OpenGL context
953 bool WindowShouldClose (); // Check if KEY_ESCAPE pressed or Close icon pressed
954 void CloseWindow (); // Close window and unload OpenGL context
955 bool IsWindowReady (); // Check if window has been initialized successfully
956 bool IsWindowFullscreen (); // Check if window is currently fullscreen
957 bool IsWindowHidden (); // Check if window is currently hidden (only PLATFORM_DESKTOP)
958 bool IsWindowMinimized (); // Check if window is currently minimized (only PLATFORM_DESKTOP)
959 bool IsWindowMaximized (); // Check if window is currently maximized (only PLATFORM_DESKTOP)
960 bool IsWindowFocused (); // Check if window is currently focused (only PLATFORM_DESKTOP)
961 bool IsWindowResized (); // Check if window has been resized last frame
962 bool IsWindowState (uint flag); // Check if one specific window flag is enabled
963 void SetWindowState (uint flags); // Set window configuration state using flags
964 void ClearWindowState (uint flags); // Clear window configuration state flags
965 void ToggleFullscreen (); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
966 void MaximizeWindow (); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
967 void MinimizeWindow (); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
968 void RestoreWindow (); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
969 void SetWindowIcon (Image image); // Set icon for window (only PLATFORM_DESKTOP)
970 void SetWindowTitle (const(char)* title); // Set title for window (only PLATFORM_DESKTOP)
971 void SetWindowPosition (int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
972 void SetWindowMonitor (int monitor); // Set monitor for the current window (fullscreen mode)
973 void SetWindowMinSize (int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
974 void SetWindowSize (int width, int height); // Set window dimensions
975 void* GetWindowHandle (); // Get native window handle
976 int GetScreenWidth (); // Get current screen width
977 int GetScreenHeight (); // Get current screen height
978 int GetMonitorCount (); // Get number of connected monitors
979 int GetCurrentMonitor (); // Get current connected monitor
980 Vector2 GetMonitorPosition (int monitor); // Get specified monitor position
981 int GetMonitorWidth (int monitor); // Get specified monitor width (max available by monitor)
982 int GetMonitorHeight (int monitor); // Get specified monitor height (max available by monitor)
983 int GetMonitorPhysicalWidth (int monitor); // Get specified monitor physical width in millimetres
984 int GetMonitorPhysicalHeight (int monitor); // Get specified monitor physical height in millimetres
985 int GetMonitorRefreshRate (int monitor); // Get specified monitor refresh rate
986 Vector2 GetWindowPosition (); // Get window position XY on monitor
987 Vector2 GetWindowScaleDPI (); // Get window scale DPI factor
988 const(char)* GetMonitorName (int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
989 void SetClipboardText (const(char)* text); // Set clipboard text content
990 const(char)* GetClipboardText (); // Get clipboard text content
991 
992 // Custom frame control functions
993 // NOTE: Those functions are intended for advance users that want full control over the frame processing
994 // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
995 // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
996 void SwapScreenBuffer (); // Swap back buffer with front buffer (screen drawing)
997 void PollInputEvents (); // Register all input events
998 void WaitTime (float ms); // Wait for some milliseconds (halt program execution)
999 
1000 // Cursor-related functions
1001 void ShowCursor (); // Shows cursor
1002 void HideCursor (); // Hides cursor
1003 bool IsCursorHidden (); // Check if cursor is not visible
1004 void EnableCursor (); // Enables cursor (unlock cursor)
1005 void DisableCursor (); // Disables cursor (lock cursor)
1006 bool IsCursorOnScreen (); // Check if cursor is on the screen
1007 
1008 // Drawing-related functions
1009 void ClearBackground (Color color); // Set background color (framebuffer clear color)
1010 void BeginDrawing (); // Setup canvas (framebuffer) to start drawing
1011 void EndDrawing (); // End canvas drawing and swap buffers (double buffering)
1012 void BeginMode2D (Camera2D camera); // Begin 2D mode with custom camera (2D)
1013 void EndMode2D (); // Ends 2D mode with custom camera
1014 void BeginMode3D (Camera3D camera); // Begin 3D mode with custom camera (3D)
1015 void EndMode3D (); // Ends 3D mode and returns to default 2D orthographic mode
1016 void BeginTextureMode (RenderTexture2D target); // Begin drawing to render texture
1017 void EndTextureMode (); // Ends drawing to render texture
1018 void BeginShaderMode (Shader shader); // Begin custom shader drawing
1019 void EndShaderMode (); // End custom shader drawing (use default shader)
1020 void BeginBlendMode (int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)
1021 void EndBlendMode (); // End blending mode (reset to default: alpha blending)
1022 void BeginScissorMode (int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
1023 void EndScissorMode (); // End scissor mode
1024 void BeginVrStereoMode (VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
1025 void EndVrStereoMode (); // End stereo rendering (requires VR simulator)
1026 
1027 // VR stereo config functions for VR simulator
1028 VrStereoConfig LoadVrStereoConfig (VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
1029 void UnloadVrStereoConfig (VrStereoConfig config); // Unload VR stereo config
1030 
1031 // Shader management functions
1032 // NOTE: Shader functionality is not available on OpenGL 1.1
1033 Shader LoadShader (const(char)* vsFileName, const(char)* fsFileName); // Load shader from files and bind default locations
1034 Shader LoadShaderFromMemory (const(char)* vsCode, const(char)* fsCode); // Load shader from code strings and bind default locations
1035 int GetShaderLocation (Shader shader, const(char)* uniformName); // Get shader uniform location
1036 int GetShaderLocationAttrib (Shader shader, const(char)* attribName); // Get shader attribute location
1037 void SetShaderValue (Shader shader, int locIndex, const(void)* value, int uniformType); // Set shader uniform value
1038 void SetShaderValueV (Shader shader, int locIndex, const(void)* value, int uniformType, int count); // Set shader uniform value vector
1039 void SetShaderValueMatrix (Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
1040 void SetShaderValueTexture (Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
1041 void UnloadShader (Shader shader); // Unload shader from GPU memory (VRAM)
1042 
1043 // Screen-space-related functions
1044 Ray GetMouseRay (Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
1045 Matrix GetCameraMatrix (Camera camera); // Get camera transform matrix (view matrix)
1046 Matrix GetCameraMatrix2D (Camera2D camera); // Get camera 2d transform matrix
1047 Vector2 GetWorldToScreen (Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
1048 Vector2 GetWorldToScreenEx (Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
1049 Vector2 GetWorldToScreen2D (Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
1050 Vector2 GetScreenToWorld2D (Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
1051 
1052 // Timing-related functions
1053 void SetTargetFPS (int fps); // Set target FPS (maximum)
1054 int GetFPS (); // Get current FPS
1055 float GetFrameTime (); // Get time in seconds for last frame drawn (delta time)
1056 double GetTime (); // Get elapsed time in seconds since InitWindow()
1057 
1058 // Misc. functions
1059 int GetRandomValue (int min, int max); // Get a random value between min and max (both included)
1060 void SetRandomSeed (uint seed); // Set the seed for the random number generator
1061 void TakeScreenshot (const(char)* fileName); // Takes a screenshot of current screen (filename extension defines format)
1062 void SetConfigFlags (uint flags); // Setup init configuration flags (view FLAGS)
1063 
1064 void TraceLog (int logLevel, const(char)* text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
1065 void SetTraceLogLevel (int logLevel); // Set the current threshold (minimum) log level
1066 void* MemAlloc (int size); // Internal memory allocator
1067 void* MemRealloc (void* ptr, int size); // Internal memory reallocator
1068 void MemFree (void* ptr); // Internal memory free
1069 
1070 // Set custom callbacks
1071 // WARNING: Callbacks setup is intended for advance users
1072 void SetTraceLogCallback (TraceLogCallback callback); // Set custom trace log
1073 void SetLoadFileDataCallback (LoadFileDataCallback callback); // Set custom file binary data loader
1074 void SetSaveFileDataCallback (SaveFileDataCallback callback); // Set custom file binary data saver
1075 void SetLoadFileTextCallback (LoadFileTextCallback callback); // Set custom file text data loader
1076 void SetSaveFileTextCallback (SaveFileTextCallback callback); // Set custom file text data saver
1077 
1078 // Files management functions
1079 ubyte* LoadFileData (const(char)* fileName, uint* bytesRead); // Load file data as byte array (read)
1080 void UnloadFileData (ubyte* data); // Unload file data allocated by LoadFileData()
1081 bool SaveFileData (const(char)* fileName, void* data, uint bytesToWrite); // Save data to file from byte array (write), returns true on success
1082 char* LoadFileText (const(char)* fileName); // Load text data from file (read), returns a '\0' terminated string
1083 void UnloadFileText (char* text); // Unload file text data allocated by LoadFileText()
1084 bool SaveFileText (const(char)* fileName, char* text); // Save text data to file (write), string must be '\0' terminated, returns true on success
1085 bool FileExists (const(char)* fileName); // Check if file exists
1086 bool DirectoryExists (const(char)* dirPath); // Check if a directory path exists
1087 bool IsFileExtension (const(char)* fileName, const(char)* ext); // Check file extension (including point: .png, .wav)
1088 const(char)* GetFileExtension (const(char)* fileName); // Get pointer to extension for a filename string (includes dot: '.png')
1089 const(char)* GetFileName (const(char)* filePath); // Get pointer to filename for a path string
1090 const(char)* GetFileNameWithoutExt (const(char)* filePath); // Get filename string without extension (uses static string)
1091 const(char)* GetDirectoryPath (const(char)* filePath); // Get full path for a given fileName with path (uses static string)
1092 const(char)* GetPrevDirectoryPath (const(char)* dirPath); // Get previous directory path for a given path (uses static string)
1093 const(char)* GetWorkingDirectory (); // Get current working directory (uses static string)
1094 char** GetDirectoryFiles (const(char)* dirPath, int* count); // Get filenames in a directory path (memory should be freed)
1095 void ClearDirectoryFiles (); // Clear directory files paths buffers (free memory)
1096 bool ChangeDirectory (const(char)* dir); // Change working directory, return true on success
1097 bool IsFileDropped (); // Check if a file has been dropped into window
1098 char** GetDroppedFiles (int* count); // Get dropped files names (memory should be freed)
1099 void ClearDroppedFiles (); // Clear dropped files paths buffer (free memory)
1100 c_long GetFileModTime (const(char)* fileName); // Get file modification time (last write time)
1101 
1102 // Compression/Encoding functionality
1103 ubyte* CompressData (ubyte* data, int dataLength, int* compDataLength); // Compress data (DEFLATE algorithm)
1104 ubyte* DecompressData (ubyte* compData, int compDataLength, int* dataLength); // Decompress data (DEFLATE algorithm)
1105 char* EncodeDataBase64 (const(ubyte)* data, int dataLength, int* outputLength); // Encode data to Base64 string
1106 ubyte* DecodeDataBase64 (ubyte* data, int* outputLength); // Decode Base64 string data
1107 
1108 // Persistent storage management
1109 bool SaveStorageValue (uint position, int value); // Save integer value to storage file (to defined position), returns true on success
1110 int LoadStorageValue (uint position); // Load integer value from storage file (from defined position)
1111 
1112 void OpenURL (const(char)* url); // Open URL with default system browser (if available)
1113 
1114 //------------------------------------------------------------------------------------
1115 // Input Handling Functions (Module: core)
1116 //------------------------------------------------------------------------------------
1117 
1118 // Input-related functions: keyboard
1119 bool IsKeyPressed (int key); // Check if a key has been pressed once
1120 bool IsKeyDown (int key); // Check if a key is being pressed
1121 bool IsKeyReleased (int key); // Check if a key has been released once
1122 bool IsKeyUp (int key); // Check if a key is NOT being pressed
1123 void SetExitKey (int key); // Set a custom key to exit program (default is ESC)
1124 int GetKeyPressed (); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
1125 int GetCharPressed (); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
1126 
1127 // Input-related functions: gamepads
1128 bool IsGamepadAvailable (int gamepad); // Check if a gamepad is available
1129 const(char)* GetGamepadName (int gamepad); // Get gamepad internal name id
1130 bool IsGamepadButtonPressed (int gamepad, int button); // Check if a gamepad button has been pressed once
1131 bool IsGamepadButtonDown (int gamepad, int button); // Check if a gamepad button is being pressed
1132 bool IsGamepadButtonReleased (int gamepad, int button); // Check if a gamepad button has been released once
1133 bool IsGamepadButtonUp (int gamepad, int button); // Check if a gamepad button is NOT being pressed
1134 int GetGamepadButtonPressed (); // Get the last gamepad button pressed
1135 int GetGamepadAxisCount (int gamepad); // Get gamepad axis count for a gamepad
1136 float GetGamepadAxisMovement (int gamepad, int axis); // Get axis movement value for a gamepad axis
1137 int SetGamepadMappings (const(char)* mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
1138 
1139 // Input-related functions: mouse
1140 bool IsMouseButtonPressed (int button); // Check if a mouse button has been pressed once
1141 bool IsMouseButtonDown (int button); // Check if a mouse button is being pressed
1142 bool IsMouseButtonReleased (int button); // Check if a mouse button has been released once
1143 bool IsMouseButtonUp (int button); // Check if a mouse button is NOT being pressed
1144 int GetMouseX (); // Get mouse position X
1145 int GetMouseY (); // Get mouse position Y
1146 Vector2 GetMousePosition (); // Get mouse position XY
1147 Vector2 GetMouseDelta (); // Get mouse delta between frames
1148 void SetMousePosition (int x, int y); // Set mouse position XY
1149 void SetMouseOffset (int offsetX, int offsetY); // Set mouse offset
1150 void SetMouseScale (float scaleX, float scaleY); // Set mouse scaling
1151 float GetMouseWheelMove (); // Get mouse wheel movement Y
1152 void SetMouseCursor (int cursor); // Set mouse cursor
1153 
1154 // Input-related functions: touch
1155 int GetTouchX (); // Get touch position X for touch point 0 (relative to screen size)
1156 int GetTouchY (); // Get touch position Y for touch point 0 (relative to screen size)
1157 Vector2 GetTouchPosition (int index); // Get touch position XY for a touch point index (relative to screen size)
1158 int GetTouchPointId (int index); // Get touch point identifier for given index
1159 int GetTouchPointCount (); // Get number of touch points
1160 
1161 //------------------------------------------------------------------------------------
1162 // Gestures and Touch Handling Functions (Module: rgestures)
1163 //------------------------------------------------------------------------------------
1164 void SetGesturesEnabled (uint flags); // Enable a set of gestures using flags
1165 bool IsGestureDetected (int gesture); // Check if a gesture have been detected
1166 int GetGestureDetected (); // Get latest detected gesture
1167 float GetGestureHoldDuration (); // Get gesture hold time in milliseconds
1168 Vector2 GetGestureDragVector (); // Get gesture drag vector
1169 float GetGestureDragAngle (); // Get gesture drag angle
1170 Vector2 GetGesturePinchVector (); // Get gesture pinch delta
1171 float GetGesturePinchAngle (); // Get gesture pinch angle
1172 
1173 //------------------------------------------------------------------------------------
1174 // Camera System Functions (Module: rcamera)
1175 //------------------------------------------------------------------------------------
1176 void SetCameraMode (Camera camera, int mode); // Set camera mode (multiple camera modes available)
1177 void UpdateCamera (Camera* camera); // Update camera position for selected mode
1178 
1179 void SetCameraPanControl (int keyPan); // Set camera pan key to combine with mouse movement (free camera)
1180 void SetCameraAltControl (int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
1181 void SetCameraSmoothZoomControl (int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
1182 void SetCameraMoveControls (int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
1183 
1184 //------------------------------------------------------------------------------------
1185 // Basic Shapes Drawing Functions (Module: shapes)
1186 //------------------------------------------------------------------------------------
1187 // Set texture and rectangle to be used on shapes drawing
1188 // NOTE: It can be useful when using basic shapes and one single font,
1189 // defining a font char white rectangle would allow drawing everything in a single draw call
1190 void SetShapesTexture (Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
1191 
1192 // Basic shapes drawing functions
1193 void DrawPixel (int posX, int posY, Color color); // Draw a pixel
1194 void DrawPixelV (Vector2 position, Color color); // Draw a pixel (Vector version)
1195 void DrawLine (int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
1196 void DrawLineV (Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
1197 void DrawLineEx (Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
1198 void DrawLineBezier (Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
1199 void DrawLineBezierQuad (Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point
1200 void DrawLineBezierCubic (Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points
1201 void DrawLineStrip (Vector2* points, int pointCount, Color color); // Draw lines sequence
1202 void DrawCircle (int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
1203 void DrawCircleSector (Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
1204 void DrawCircleSectorLines (Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
1205 void DrawCircleGradient (int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
1206 void DrawCircleV (Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
1207 void DrawCircleLines (int centerX, int centerY, float radius, Color color); // Draw circle outline
1208 void DrawEllipse (int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
1209 void DrawEllipseLines (int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
1210 void DrawRing (Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
1211 void DrawRingLines (Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
1212 void DrawRectangle (int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
1213 void DrawRectangleV (Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
1214 void DrawRectangleRec (Rectangle rec, Color color); // Draw a color-filled rectangle
1215 void DrawRectanglePro (Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
1216 void DrawRectangleGradientV (int posX, int posY, int width, int height, Color color1, Color color2); // Draw a vertical-gradient-filled rectangle
1217 void DrawRectangleGradientH (int posX, int posY, int width, int height, Color color1, Color color2); // Draw a horizontal-gradient-filled rectangle
1218 void DrawRectangleGradientEx (Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
1219 void DrawRectangleLines (int posX, int posY, int width, int height, Color color); // Draw rectangle outline
1220 void DrawRectangleLinesEx (Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
1221 void DrawRectangleRounded (Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
1222 void DrawRectangleRoundedLines (Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
1223 void DrawTriangle (Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1224 void DrawTriangleLines (Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
1225 void DrawTriangleFan (Vector2* points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
1226 void DrawTriangleStrip (Vector2* points, int pointCount, Color color); // Draw a triangle strip defined by points
1227 void DrawPoly (Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
1228 void DrawPolyLines (Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
1229 void DrawPolyLinesEx (Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
1230 
1231 // Basic shapes collision detection functions
1232 bool CheckCollisionRecs (Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
1233 bool CheckCollisionCircles (Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
1234 bool CheckCollisionCircleRec (Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
1235 bool CheckCollisionPointRec (Vector2 point, Rectangle rec); // Check if point is inside rectangle
1236 bool CheckCollisionPointCircle (Vector2 point, Vector2 center, float radius); // Check if point is inside circle
1237 bool CheckCollisionPointTriangle (Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
1238 bool CheckCollisionLines (Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2* collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
1239 bool CheckCollisionPointLine (Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
1240 Rectangle GetCollisionRec (Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
1241 
1242 //------------------------------------------------------------------------------------
1243 // Texture Loading and Drawing Functions (Module: textures)
1244 //------------------------------------------------------------------------------------
1245 
1246 // Image loading functions
1247 // NOTE: This functions do not require GPU access
1248 Image LoadImage (const(char)* fileName); // Load image from file into CPU memory (RAM)
1249 Image LoadImageRaw (const(char)* fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
1250 Image LoadImageAnim (const(char)* fileName, int* frames); // Load image sequence from file (frames appended to image.data)
1251 Image LoadImageFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
1252 Image LoadImageFromTexture (Texture2D texture); // Load image from GPU texture data
1253 Image LoadImageFromScreen (); // Load image from screen buffer and (screenshot)
1254 void UnloadImage (Image image); // Unload image from CPU memory (RAM)
1255 bool ExportImage (Image image, const(char)* fileName); // Export image data to file, returns true on success
1256 bool ExportImageAsCode (Image image, const(char)* fileName); // Export image as code file defining an array of bytes, returns true on success
1257 
1258 // Image generation functions
1259 Image GenImageColor (int width, int height, Color color); // Generate image: plain color
1260 Image GenImageGradientV (int width, int height, Color top, Color bottom); // Generate image: vertical gradient
1261 Image GenImageGradientH (int width, int height, Color left, Color right); // Generate image: horizontal gradient
1262 Image GenImageGradientRadial (int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
1263 Image GenImageChecked (int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
1264 Image GenImageWhiteNoise (int width, int height, float factor); // Generate image: white noise
1265 Image GenImageCellular (int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
1266 
1267 // Image manipulation functions
1268 Image ImageCopy (Image image); // Create an image duplicate (useful for transformations)
1269 Image ImageFromImage (Image image, Rectangle rec); // Create an image from another image piece
1270 Image ImageText (const(char)* text, int fontSize, Color color); // Create an image from text (default font)
1271 Image ImageTextEx (Font font, const(char)* text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
1272 void ImageFormat (Image* image, int newFormat); // Convert image data to desired format
1273 void ImageToPOT (Image* image, Color fill); // Convert image to POT (power-of-two)
1274 void ImageCrop (Image* image, Rectangle crop); // Crop an image to a defined rectangle
1275 void ImageAlphaCrop (Image* image, float threshold); // Crop image depending on alpha value
1276 void ImageAlphaClear (Image* image, Color color, float threshold); // Clear alpha channel to desired color
1277 void ImageAlphaMask (Image* image, Image alphaMask); // Apply alpha mask to image
1278 void ImageAlphaPremultiply (Image* image); // Premultiply alpha channel
1279 void ImageResize (Image* image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
1280 void ImageResizeNN (Image* image, int newWidth, int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
1281 void ImageResizeCanvas (Image* image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
1282 void ImageMipmaps (Image* image); // Compute all mipmap levels for a provided image
1283 void ImageDither (Image* image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
1284 void ImageFlipVertical (Image* image); // Flip image vertically
1285 void ImageFlipHorizontal (Image* image); // Flip image horizontally
1286 void ImageRotateCW (Image* image); // Rotate image clockwise 90deg
1287 void ImageRotateCCW (Image* image); // Rotate image counter-clockwise 90deg
1288 void ImageColorTint (Image* image, Color color); // Modify image color: tint
1289 void ImageColorInvert (Image* image); // Modify image color: invert
1290 void ImageColorGrayscale (Image* image); // Modify image color: grayscale
1291 void ImageColorContrast (Image* image, float contrast); // Modify image color: contrast (-100 to 100)
1292 void ImageColorBrightness (Image* image, int brightness); // Modify image color: brightness (-255 to 255)
1293 void ImageColorReplace (Image* image, Color color, Color replace); // Modify image color: replace color
1294 Color* LoadImageColors (Image image); // Load color data from image as a Color array (RGBA - 32bit)
1295 Color* LoadImagePalette (Image image, int maxPaletteSize, int* colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)
1296 void UnloadImageColors (Color* colors); // Unload color data loaded with LoadImageColors()
1297 void UnloadImagePalette (Color* colors); // Unload colors palette loaded with LoadImagePalette()
1298 Rectangle GetImageAlphaBorder (Image image, float threshold); // Get image alpha border rectangle
1299 Color GetImageColor (Image image, int x, int y); // Get image pixel color at (x, y) position
1300 
1301 // Image drawing functions
1302 // NOTE: Image software-rendering functions (CPU)
1303 void ImageClearBackground (Image* dst, Color color); // Clear image background with given color
1304 void ImageDrawPixel (Image* dst, int posX, int posY, Color color); // Draw pixel within an image
1305 void ImageDrawPixelV (Image* dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
1306 void ImageDrawLine (Image* dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
1307 void ImageDrawLineV (Image* dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
1308 void ImageDrawCircle (Image* dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image
1309 void ImageDrawCircleV (Image* dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version)
1310 void ImageDrawRectangle (Image* dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
1311 void ImageDrawRectangleV (Image* dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
1312 void ImageDrawRectangleRec (Image* dst, Rectangle rec, Color color); // Draw rectangle within an image
1313 void ImageDrawRectangleLines (Image* dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
1314 void ImageDraw (Image* dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
1315 void ImageDrawText (Image* dst, const(char)* text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
1316 void ImageDrawTextEx (Image* dst, Font font, const(char)* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
1317 
1318 // Texture loading functions
1319 // NOTE: These functions require GPU access
1320 Texture2D LoadTexture (const(char)* fileName); // Load texture from file into GPU memory (VRAM)
1321 Texture2D LoadTextureFromImage (Image image); // Load texture from image data
1322 TextureCubemap LoadTextureCubemap (Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
1323 RenderTexture2D LoadRenderTexture (int width, int height); // Load texture for rendering (framebuffer)
1324 void UnloadTexture (Texture2D texture); // Unload texture from GPU memory (VRAM)
1325 void UnloadRenderTexture (RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
1326 void UpdateTexture (Texture2D texture, const(void)* pixels); // Update GPU texture with new data
1327 void UpdateTextureRec (Texture2D texture, Rectangle rec, const(void)* pixels); // Update GPU texture rectangle with new data
1328 
1329 // Texture configuration functions
1330 void GenTextureMipmaps (Texture2D* texture); // Generate GPU mipmaps for a texture
1331 void SetTextureFilter (Texture2D texture, int filter); // Set texture scaling filter mode
1332 void SetTextureWrap (Texture2D texture, int wrap); // Set texture wrapping mode
1333 
1334 // Texture drawing functions
1335 void DrawTexture (Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
1336 void DrawTextureV (Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
1337 void DrawTextureEx (Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
1338 void DrawTextureRec (Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
1339 void DrawTextureQuad (Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters
1340 void DrawTextureTiled (Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
1341 void DrawTexturePro (Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
1342 void DrawTextureNPatch (Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
1343 void DrawTexturePoly (Texture2D texture, Vector2 center, Vector2* points, Vector2* texcoords, int pointCount, Color tint); // Draw a textured polygon
1344 
1345 // Color/pixel related functions
1346 Color Fade (Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1347 int ColorToInt (Color color); // Get hexadecimal value for a Color
1348 Vector4 ColorNormalize (Color color); // Get Color normalized as float [0..1]
1349 Color ColorFromNormalized (Vector4 normalized); // Get Color from normalized values [0..1]
1350 Vector3 ColorToHSV (Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
1351 Color ColorFromHSV (float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
1352 Color ColorAlpha (Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1353 Color ColorAlphaBlend (Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
1354 Color GetColor (uint hexValue); // Get Color structure from hexadecimal value
1355 Color GetPixelColor (void* srcPtr, int format); // Get Color from a source pixel pointer of certain format
1356 void SetPixelColor (void* dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
1357 int GetPixelDataSize (int width, int height, int format); // Get pixel data size in bytes for certain format
1358 
1359 //------------------------------------------------------------------------------------
1360 // Font Loading and Text Drawing Functions (Module: text)
1361 //------------------------------------------------------------------------------------
1362 
1363 // Font loading/unloading functions
1364 Font GetFontDefault (); // Get the default Font
1365 Font LoadFont (const(char)* fileName); // Load font from file into GPU memory (VRAM)
1366 Font LoadFontEx (const(char)* fileName, int fontSize, int* fontChars, int glyphCount); // Load font from file with extended parameters
1367 Font LoadFontFromImage (Image image, Color key, int firstChar); // Load font from Image (XNA style)
1368 Font LoadFontFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize, int fontSize, int* fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
1369 GlyphInfo* LoadFontData (const(ubyte)* fileData, int dataSize, int fontSize, int* fontChars, int glyphCount, int type); // Load font data for further use
1370 Image GenImageFontAtlas (const(GlyphInfo)* chars, Rectangle** recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
1371 void UnloadFontData (GlyphInfo* chars, int glyphCount); // Unload font chars info data (RAM)
1372 void UnloadFont (Font font); // Unload Font from GPU memory (VRAM)
1373 
1374 // Text drawing functions
1375 void DrawFPS (int posX, int posY); // Draw current FPS
1376 void DrawText (const(char)* text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
1377 void DrawTextEx (Font font, const(char)* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
1378 void DrawTextPro (Font font, const(char)* text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
1379 void DrawTextCodepoint (Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
1380 
1381 // Text font info functions
1382 int MeasureText (const(char)* text, int fontSize); // Measure string width for default font
1383 Vector2 MeasureTextEx (Font font, const(char)* text, float fontSize, float spacing); // Measure string size for Font
1384 int GetGlyphIndex (Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
1385 GlyphInfo GetGlyphInfo (Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
1386 Rectangle GetGlyphAtlasRec (Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
1387 
1388 // Text codepoints management functions (unicode characters)
1389 int* LoadCodepoints (const(char)* text, int* count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
1390 void UnloadCodepoints (int* codepoints); // Unload codepoints data from memory
1391 int GetCodepointCount (const(char)* text); // Get total number of codepoints in a UTF-8 encoded string
1392 int GetCodepoint (const(char)* text, int* bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1393 const(char)* CodepointToUTF8 (int codepoint, int* byteSize); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
1394 char* TextCodepointsToUTF8 (int* codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
1395 
1396 // Text strings management functions (no UTF-8 strings, only byte chars)
1397 // NOTE: Some strings allocate memory internally for returned strings, just be careful!
1398 int TextCopy (char* dst, const(char)* src); // Copy one string to another, returns bytes copied
1399 bool TextIsEqual (const(char)* text1, const(char)* text2); // Check if two text string are equal
1400 uint TextLength (const(char)* text); // Get text length, checks for '\0' ending
1401 const(char)* TextFormat (const(char)* text, ...); // Text formatting with variables (sprintf() style)
1402 const(char)* TextSubtext (const(char)* text, int position, int length); // Get a piece of a text string
1403 char* TextReplace (char* text, const(char)* replace, const(char)* by); // Replace text string (WARNING: memory must be freed!)
1404 char* TextInsert (const(char)* text, const(char)* insert, int position); // Insert text in a position (WARNING: memory must be freed!)
1405 const(char)* TextJoin (const(char*)* textList, int count, const(char)* delimiter); // Join text strings with delimiter
1406 const(char*)* TextSplit (const(char)* text, char delimiter, int* count); // Split text into multiple strings
1407 void TextAppend (char* text, const(char)* append, int* position); // Append text at specific position and move cursor!
1408 int TextFindIndex (const(char)* text, const(char)* find); // Find first text occurrence within a string
1409 const(char)* TextToUpper (const(char)* text); // Get upper case version of provided string
1410 const(char)* TextToLower (const(char)* text); // Get lower case version of provided string
1411 const(char)* TextToPascal (const(char)* text); // Get Pascal case notation version of provided string
1412 int TextToInteger (const(char)* text); // Get integer value from text (negative values not supported)
1413 
1414 //------------------------------------------------------------------------------------
1415 // Basic 3d Shapes Drawing Functions (Module: models)
1416 //------------------------------------------------------------------------------------
1417 
1418 // Basic geometric 3D shapes drawing functions
1419 void DrawLine3D (Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
1420 void DrawPoint3D (Vector3 position, Color color); // Draw a point in 3D space, actually a small line
1421 void DrawCircle3D (Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
1422 void DrawTriangle3D (Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1423 void DrawTriangleStrip3D (Vector3* points, int pointCount, Color color); // Draw a triangle strip defined by points
1424 void DrawCube (Vector3 position, float width, float height, float length, Color color); // Draw cube
1425 void DrawCubeV (Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
1426 void DrawCubeWires (Vector3 position, float width, float height, float length, Color color); // Draw cube wires
1427 void DrawCubeWiresV (Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
1428 void DrawCubeTexture (Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
1429 void DrawCubeTextureRec (Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture
1430 void DrawSphere (Vector3 centerPos, float radius, Color color); // Draw sphere
1431 void DrawSphereEx (Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
1432 void DrawSphereWires (Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
1433 void DrawCylinder (Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
1434 void DrawCylinderEx (Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
1435 void DrawCylinderWires (Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
1436 void DrawCylinderWiresEx (Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
1437 void DrawPlane (Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
1438 void DrawRay (Ray ray, Color color); // Draw a ray line
1439 void DrawGrid (int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
1440 
1441 //------------------------------------------------------------------------------------
1442 // Model 3d Loading and Drawing Functions (Module: models)
1443 //------------------------------------------------------------------------------------
1444 
1445 // Model management functions
1446 Model LoadModel (const(char)* fileName); // Load model from files (meshes and materials)
1447 Model LoadModelFromMesh (Mesh mesh); // Load model from generated mesh (default material)
1448 void UnloadModel (Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
1449 void UnloadModelKeepMeshes (Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
1450 BoundingBox GetModelBoundingBox (Model model); // Compute model bounding box limits (considers all meshes)
1451 
1452 // Model drawing functions
1453 void DrawModel (Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
1454 void DrawModelEx (Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
1455 void DrawModelWires (Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
1456 void DrawModelWiresEx (Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
1457 void DrawBoundingBox (BoundingBox box, Color color); // Draw bounding box (wires)
1458 void DrawBillboard (Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture
1459 void DrawBillboardRec (Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
1460 void DrawBillboardPro (Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
1461 
1462 // Mesh management functions
1463 void UploadMesh (Mesh* mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
1464 void UpdateMeshBuffer (Mesh mesh, int index, void* data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
1465 void UnloadMesh (Mesh mesh); // Unload mesh data from CPU and GPU
1466 void DrawMesh (Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
1467 void DrawMeshInstanced (Mesh mesh, Material material, Matrix* transforms, int instances); // Draw multiple mesh instances with material and different transforms
1468 bool ExportMesh (Mesh mesh, const(char)* fileName); // Export mesh data to file, returns true on success
1469 BoundingBox GetMeshBoundingBox (Mesh mesh); // Compute mesh bounding box limits
1470 void GenMeshTangents (Mesh* mesh); // Compute mesh tangents
1471 void GenMeshBinormals (Mesh* mesh); // Compute mesh binormals
1472 
1473 // Mesh generation functions
1474 Mesh GenMeshPoly (int sides, float radius); // Generate polygonal mesh
1475 Mesh GenMeshPlane (float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
1476 Mesh GenMeshCube (float width, float height, float length); // Generate cuboid mesh
1477 Mesh GenMeshSphere (float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
1478 Mesh GenMeshHemiSphere (float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
1479 Mesh GenMeshCylinder (float radius, float height, int slices); // Generate cylinder mesh
1480 Mesh GenMeshCone (float radius, float height, int slices); // Generate cone/pyramid mesh
1481 Mesh GenMeshTorus (float radius, float size, int radSeg, int sides); // Generate torus mesh
1482 Mesh GenMeshKnot (float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
1483 Mesh GenMeshHeightmap (Image heightmap, Vector3 size); // Generate heightmap mesh from image data
1484 Mesh GenMeshCubicmap (Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
1485 
1486 // Material loading/unloading functions
1487 Material* LoadMaterials (const(char)* fileName, int* materialCount); // Load materials from model file
1488 Material LoadMaterialDefault (); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
1489 void UnloadMaterial (Material material); // Unload material from GPU memory (VRAM)
1490 void SetMaterialTexture (Material* material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
1491 void SetModelMeshMaterial (Model* model, int meshId, int materialId); // Set material for a mesh
1492 
1493 // Model animations loading/unloading functions
1494 ModelAnimation* LoadModelAnimations (const(char)* fileName, uint* animCount); // Load model animations from file
1495 void UpdateModelAnimation (Model model, ModelAnimation anim, int frame); // Update model animation pose
1496 void UnloadModelAnimation (ModelAnimation anim); // Unload animation data
1497 void UnloadModelAnimations (ModelAnimation* animations, uint count); // Unload animation array data
1498 bool IsModelAnimationValid (Model model, ModelAnimation anim); // Check model animation skeleton match
1499 
1500 // Collision detection functions
1501 bool CheckCollisionSpheres (Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
1502 bool CheckCollisionBoxes (BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
1503 bool CheckCollisionBoxSphere (BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
1504 RayCollision GetRayCollisionSphere (Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
1505 RayCollision GetRayCollisionBox (Ray ray, BoundingBox box); // Get collision info between ray and box
1506 RayCollision GetRayCollisionModel (Ray ray, Model model); // Get collision info between ray and model
1507 RayCollision GetRayCollisionMesh (Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
1508 RayCollision GetRayCollisionTriangle (Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
1509 RayCollision GetRayCollisionQuad (Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
1510 
1511 //------------------------------------------------------------------------------------
1512 // Audio Loading and Playing Functions (Module: audio)
1513 //------------------------------------------------------------------------------------
1514 
1515 // Audio device management functions
1516 void InitAudioDevice (); // Initialize audio device and context
1517 void CloseAudioDevice (); // Close the audio device and context
1518 bool IsAudioDeviceReady (); // Check if audio device has been initialized successfully
1519 void SetMasterVolume (float volume); // Set master volume (listener)
1520 
1521 // Wave/Sound loading/unloading functions
1522 Wave LoadWave (const(char)* fileName); // Load wave data from file
1523 Wave LoadWaveFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
1524 Sound LoadSound (const(char)* fileName); // Load sound from file
1525 Sound LoadSoundFromWave (Wave wave); // Load sound from wave data
1526 void UpdateSound (Sound sound, const(void)* data, int sampleCount); // Update sound buffer with new data
1527 void UnloadWave (Wave wave); // Unload wave data
1528 void UnloadSound (Sound sound); // Unload sound
1529 bool ExportWave (Wave wave, const(char)* fileName); // Export wave data to file, returns true on success
1530 bool ExportWaveAsCode (Wave wave, const(char)* fileName); // Export wave sample data to code (.h), returns true on success
1531 
1532 // Wave/Sound management functions
1533 void PlaySound (Sound sound); // Play a sound
1534 void StopSound (Sound sound); // Stop playing a sound
1535 void PauseSound (Sound sound); // Pause a sound
1536 void ResumeSound (Sound sound); // Resume a paused sound
1537 void PlaySoundMulti (Sound sound); // Play a sound (using multichannel buffer pool)
1538 void StopSoundMulti (); // Stop any sound playing (using multichannel buffer pool)
1539 int GetSoundsPlaying (); // Get number of sounds playing in the multichannel
1540 bool IsSoundPlaying (Sound sound); // Check if a sound is currently playing
1541 void SetSoundVolume (Sound sound, float volume); // Set volume for a sound (1.0 is max level)
1542 void SetSoundPitch (Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
1543 void WaveFormat (Wave* wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
1544 Wave WaveCopy (Wave wave); // Copy a wave to a new wave
1545 void WaveCrop (Wave* wave, int initSample, int finalSample); // Crop a wave to defined samples range
1546 float* LoadWaveSamples (Wave wave); // Load samples data from wave as a floats array
1547 void UnloadWaveSamples (float* samples); // Unload samples data loaded with LoadWaveSamples()
1548 
1549 // Music management functions
1550 Music LoadMusicStream (const(char)* fileName); // Load music stream from file
1551 Music LoadMusicStreamFromMemory (const(char)* fileType, ubyte* data, int dataSize); // Load music stream from data
1552 void UnloadMusicStream (Music music); // Unload music stream
1553 void PlayMusicStream (Music music); // Start music playing
1554 bool IsMusicStreamPlaying (Music music); // Check if music is playing
1555 void UpdateMusicStream (Music music); // Updates buffers for music streaming
1556 void StopMusicStream (Music music); // Stop music playing
1557 void PauseMusicStream (Music music); // Pause music playing
1558 void ResumeMusicStream (Music music); // Resume playing paused music
1559 void SeekMusicStream (Music music, float position); // Seek music to a position (in seconds)
1560 void SetMusicVolume (Music music, float volume); // Set volume for music (1.0 is max level)
1561 void SetMusicPitch (Music music, float pitch); // Set pitch for a music (1.0 is base level)
1562 float GetMusicTimeLength (Music music); // Get music time length (in seconds)
1563 float GetMusicTimePlayed (Music music); // Get current music time played (in seconds)
1564 
1565 // AudioStream management functions
1566 AudioStream LoadAudioStream (uint sampleRate, uint sampleSize, uint channels); // Load audio stream (to stream raw audio pcm data)
1567 void UnloadAudioStream (AudioStream stream); // Unload audio stream and free memory
1568 void UpdateAudioStream (AudioStream stream, const(void)* data, int frameCount); // Update audio stream buffers with data
1569 bool IsAudioStreamProcessed (AudioStream stream); // Check if any audio stream buffers requires refill
1570 void PlayAudioStream (AudioStream stream); // Play audio stream
1571 void PauseAudioStream (AudioStream stream); // Pause audio stream
1572 void ResumeAudioStream (AudioStream stream); // Resume audio stream
1573 bool IsAudioStreamPlaying (AudioStream stream); // Check if audio stream is playing
1574 void StopAudioStream (AudioStream stream); // Stop audio stream
1575 void SetAudioStreamVolume (AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
1576 void SetAudioStreamPitch (AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
1577 void SetAudioStreamBufferSizeDefault (int size); // Default size for new audio streams
1578 
1579 // RAYLIB_H