1 module raylib; 2 3 public 4 { 5 import raymath; 6 import raymathext; 7 import easings; 8 } 9 10 /********************************************************************************************** 11 * 12 * raylib v4.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) 13 * 14 * FEATURES: 15 * - NO external dependencies, all required libraries included with raylib 16 * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, 17 * MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. 18 * - Written in plain C code (C99) in PascalCase/camelCase notation 19 * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile) 20 * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] 21 * - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts) 22 * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) 23 * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! 24 * - Flexible Materials system, supporting classic maps and PBR maps 25 * - Animated 3D models supported (skeletal bones animation) (IQM) 26 * - Shaders support, including Model shaders and Postprocessing shaders 27 * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] 28 * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) 29 * - VR stereo rendering with configurable HMD device parameters 30 * - Bindings to multiple programming languages available! 31 * 32 * NOTES: 33 * - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] 34 * - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) 35 * - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) 36 * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) 37 * 38 * DEPENDENCIES (included): 39 * [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP) 40 * [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP) 41 * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management 42 * 43 * OPTIONAL DEPENDENCIES (included): 44 * [rcore] msf_gif (Miles Fogle) for GIF recording 45 * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorythm 46 * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorythm 47 * [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) 48 * [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) 49 * [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms 50 * [rtext] stb_truetype (Sean Barret) for ttf fonts loading 51 * [rtext] stb_rect_pack (Sean Barret) for rectangles packing 52 * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation 53 * [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) 54 * [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) 55 * [raudio] dr_wav (David Reid) for WAV audio file loading 56 * [raudio] dr_flac (David Reid) for FLAC audio file loading 57 * [raudio] dr_mp3 (David Reid) for MP3 audio file loading 58 * [raudio] stb_vorbis (Sean Barret) for OGG audio loading 59 * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading 60 * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading 61 * 62 * 63 * LICENSE: zlib/libpng 64 * 65 * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, 66 * BSD-like license that allows static linking with closed source software: 67 * 68 * Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) 69 * 70 * This software is provided "as-is", without any express or implied warranty. In no event 71 * will the authors be held liable for any damages arising from the use of this software. 72 * 73 * Permission is granted to anyone to use this software for any purpose, including commercial 74 * applications, and to alter it and redistribute it freely, subject to the following restrictions: 75 * 76 * 1. The origin of this software must not be misrepresented; you must not claim that you 77 * wrote the original software. If you use this software in a product, an acknowledgment 78 * in the product documentation would be appreciated but is not required. 79 * 80 * 2. Altered source versions must be plainly marked as such, and must not be misrepresented 81 * as being the original software. 82 * 83 * 3. This notice may not be removed or altered from any source distribution. 84 * 85 **********************************************************************************************/ 86 87 import core.stdc.config; 88 import core.stdc.stdarg; 89 import core.stdc.stdlib; 90 91 extern (C) @nogc nothrow: 92 93 // Required for: va_list - Only used by TraceLogCallback 94 95 enum RAYLIB_VERSION = "4.0"; 96 97 // Function specifiers in case library is build/used as a shared library (Windows) 98 // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll 99 100 // We are building the library as a Win32 shared library (.dll) 101 102 // We are using the library as a Win32 shared library (.dll) // Functions defined as 'extern' by default (implicit specifiers) 103 104 //---------------------------------------------------------------------------------- 105 // Some basic Defines 106 //---------------------------------------------------------------------------------- 107 108 enum PI = 3.14159265358979323846f; 109 110 enum DEG2RAD = PI / 180.0f; 111 112 enum RAD2DEG = 180.0f / PI; 113 114 // Allow custom memory allocators 115 116 alias RL_MALLOC = malloc; 117 118 alias RL_CALLOC = calloc; 119 120 alias RL_REALLOC = realloc; 121 122 alias RL_FREE = free; 123 124 enum Colors { 125 // Some Basic Colors 126 // NOTE: Custom raylib color palette for amazing visuals on WHITE background // Light Gray // Gray // Dark Gray // Yellow // Gold // Orange // Pink // Red // Maroon // Green // Lime // Dark Green // Sky Blue // Blue // Dark Blue // Purple // Violet // Dark Purple // Beige // Brown // Dark Brown // White // Black // Blank (Transparent) // Magenta // My own White (raylib logo) 127 LIGHTGRAY = Color(200, 200, 200, 255), // Light Gray 128 GRAY = Color(130, 130, 130, 255), // Gray 129 DARKGRAY = Color(80, 80, 80, 255), // Dark Gray 130 YELLOW = Color(253, 249, 0, 255), // Yellow 131 GOLD = Color(255, 203, 0, 255), // Gold 132 ORANGE = Color(255, 161, 0, 255), // Orange 133 PINK = Color(255, 109, 194, 255), // Pink 134 RED = Color(230, 41, 55, 255), // Red 135 MAROON = Color(190, 33, 55, 255), // Maroon 136 GREEN = Color(0, 228, 48, 255), // Green 137 LIME = Color(0, 158, 47, 255), // Lime 138 DARKGREEN = Color(0, 117, 44, 255), // Dark Green 139 SKYBLUE = Color(102, 191, 255, 255), // Sky Blue 140 BLUE = Color(0, 121, 241, 255), // Blue 141 DARKBLUE = Color(0, 82, 172, 255), // Dark Blue 142 PURPLE = Color(200, 122, 255, 255), // Purple 143 VIOLET = Color(135, 60, 190, 255), // Violet 144 DARKPURPLE = Color(112, 31, 126, 255), // Dark Purple 145 BEIGE = Color(211, 176, 131, 255), // Beige 146 BROWN = Color(127, 106, 79, 255), // Brown 147 DARKBROWN = Color(76, 63, 47, 255), // Dark Brown 148 149 WHITE = Color(255, 255, 255, 255), // White 150 BLACK = Color(0, 0, 0, 255), // Black 151 BLANK = Color(0, 0, 0, 0), // Blank (Transparent) 152 MAGENTA = Color(255, 0, 255, 255), // Magenta 153 RAYWHITE = Color(245, 245, 245, 255), // My own White (raylib logo) 154 } 155 156 157 //---------------------------------------------------------------------------------- 158 // Structures Definition 159 //---------------------------------------------------------------------------------- 160 // Boolean type 161 162 // Vector2, 2 components 163 struct Vector2 164 { 165 float x = 0; // Vector x component 166 float y = 0; // Vector y component 167 mixin Linear; 168 } 169 170 // Vector3, 3 components 171 struct Vector3 172 { 173 float x = 0; // Vector x component 174 float y = 0; // Vector y component 175 float z = 0; // Vector z component 176 mixin Linear; 177 } 178 179 // Vector4, 4 components 180 struct Vector4 181 { 182 float x = 0; // Vector x component 183 float y = 0; // Vector y component 184 float z = 0; // Vector z component 185 float w = 0; // Vector w component 186 mixin Linear; 187 } 188 189 // Quaternion, 4 components (Vector4 alias) 190 alias Quaternion = Vector4; 191 192 // Matrix, 4x4 components, column major, OpenGL style, right handed 193 struct Matrix 194 { 195 float m0 = 0; 196 float m4 = 0; 197 float m8 = 0; 198 float m12 = 0; // Matrix first row (4 components) 199 float m1 = 0; 200 float m5 = 0; 201 float m9 = 0; 202 float m13 = 0; // Matrix second row (4 components) 203 float m2 = 0; 204 float m6 = 0; 205 float m10 = 0; 206 float m14 = 0; // Matrix third row (4 components) 207 float m3 = 0; 208 float m7 = 0; 209 float m11 = 0; 210 float m15 = 0; // Matrix fourth row (4 components) 211 mixin Linear; 212 } 213 alias Matrix4 = Matrix; 214 215 // Color, 4 components, R8G8B8A8 (32bit) 216 struct Color 217 { 218 ubyte r; // Color red value 219 ubyte g; // Color green value 220 ubyte b; // Color blue value 221 ubyte a; // Color alpha value 222 } 223 224 // Rectangle, 4 components 225 struct Rectangle 226 { 227 228 float x; // Rectangle top-left corner position x 229 float y; // Rectangle top-left corner position y 230 float width; // Rectangle width 231 float height; // Rectangle height 232 alias w = width; 233 alias h = height; 234 } 235 236 // Image, pixel data stored in CPU memory (RAM) 237 struct Image 238 { 239 void* data; // Image raw data 240 int width; // Image base width 241 int height; // Image base height 242 int mipmaps; // Mipmap levels, 1 by default 243 int format; // Data format (PixelFormat type) 244 } 245 246 // Texture, tex data stored in GPU memory (VRAM) 247 struct Texture 248 { 249 uint id; // OpenGL texture id 250 int width; // Texture base width 251 int height; // Texture base height 252 int mipmaps; // Mipmap levels, 1 by default 253 int format; // Data format (PixelFormat type) 254 } 255 256 // Texture2D, same as Texture 257 alias Texture2D = Texture; 258 259 // TextureCubemap, same as Texture 260 alias TextureCubemap = Texture; 261 262 // RenderTexture, fbo for texture rendering 263 struct RenderTexture 264 { 265 uint id; // OpenGL framebuffer object id 266 Texture texture; // Color buffer attachment texture 267 Texture depth; // Depth buffer attachment texture 268 } 269 270 // RenderTexture2D, same as RenderTexture 271 alias RenderTexture2D = RenderTexture; 272 273 // NPatchInfo, n-patch layout info 274 struct NPatchInfo 275 { 276 Rectangle source; // Texture source rectangle 277 int left; // Left border offset 278 int top; // Top border offset 279 int right; // Right border offset 280 int bottom; // Bottom border offset 281 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 282 } 283 284 // GlyphInfo, font characters glyphs info 285 struct GlyphInfo 286 { 287 int value; // Character value (Unicode) 288 int offsetX; // Character offset X when drawing 289 int offsetY; // Character offset Y when drawing 290 int advanceX; // Character advance position X 291 Image image; // Character image data 292 } 293 294 // Font, font texture and GlyphInfo array data 295 struct Font 296 { 297 int baseSize; // Base size (default chars height) 298 int glyphCount; // Number of glyph characters 299 int glyphPadding; // Padding around the glyph characters 300 Texture2D texture; // Texture atlas containing the glyphs 301 Rectangle* recs; // Rectangles in texture for the glyphs 302 GlyphInfo* glyphs; // Glyphs info data 303 } 304 305 // Camera, defines position/orientation in 3d space 306 struct Camera3D 307 { 308 Vector3 position; // Camera position 309 Vector3 target; // Camera target it looks-at 310 Vector3 up; // Camera up vector (rotation over its axis) 311 float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic 312 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC 313 } 314 315 alias Camera = Camera3D; // Camera type fallback, defaults to Camera3D 316 317 // Camera2D, defines position/orientation in 2d space 318 struct Camera2D 319 { 320 Vector2 offset; // Camera offset (displacement from target) 321 Vector2 target; // Camera target (rotation and zoom origin) 322 float rotation; // Camera rotation in degrees 323 float zoom; // Camera zoom (scaling), should be 1.0f by default 324 } 325 326 // Mesh, vertex data and vao/vbo 327 struct Mesh 328 { 329 int vertexCount; // Number of vertices stored in arrays 330 int triangleCount; // Number of triangles stored (indexed or not) 331 332 // Vertex attributes data 333 float* vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) 334 float* texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) 335 float* texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5) 336 float* normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) 337 float* tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) 338 ubyte* colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) 339 ushort* indices; // Vertex indices (in case vertex data comes indexed) 340 341 // Animation vertex data 342 float* animVertices; // Animated vertex positions (after bones transformations) 343 float* animNormals; // Animated normals (after bones transformations) 344 ubyte* boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) 345 float* boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) 346 347 // OpenGL identifiers 348 uint vaoId; // OpenGL Vertex Array Object id 349 uint* vboId; // OpenGL Vertex Buffer Objects id (default vertex data) 350 } 351 352 // Shader 353 struct Shader 354 { 355 uint id; // Shader program id 356 int* locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) 357 } 358 359 // MaterialMap 360 struct MaterialMap 361 { 362 Texture2D texture; // Material map texture 363 Color color; // Material map color 364 float value; // Material map value 365 } 366 367 // Material, includes shader and maps 368 struct Material 369 { 370 Shader shader; // Material shader 371 MaterialMap* maps; // Material maps array (MAX_MATERIAL_MAPS) 372 float[4] params; // Material generic parameters (if required) 373 } 374 375 // Transform, vectex transformation data 376 struct Transform 377 { 378 Vector3 translation; // Translation 379 Quaternion rotation; // Rotation 380 Vector3 scale; // Scale 381 } 382 383 // Bone, skeletal animation bone 384 struct BoneInfo 385 { 386 char[32] name; // Bone name 387 int parent; // Bone parent 388 } 389 390 // Model, meshes, materials and animation data 391 struct Model 392 { 393 Matrix transform; // Local transform matrix 394 395 int meshCount; // Number of meshes 396 int materialCount; // Number of materials 397 Mesh* meshes; // Meshes array 398 Material* materials; // Materials array 399 int* meshMaterial; // Mesh material number 400 401 // Animation data 402 int boneCount; // Number of bones 403 BoneInfo* bones; // Bones information (skeleton) 404 Transform* bindPose; // Bones base transformation (pose) 405 } 406 407 // ModelAnimation 408 struct ModelAnimation 409 { 410 int boneCount; // Number of bones 411 int frameCount; // Number of animation frames 412 BoneInfo* bones; // Bones information (skeleton) 413 Transform** framePoses; // Poses array by frame 414 } 415 416 // Ray, ray for raycasting 417 struct Ray 418 { 419 Vector3 position; // Ray position (origin) 420 Vector3 direction; // Ray direction 421 } 422 423 // RayCollision, ray hit information 424 struct RayCollision 425 { 426 bool hit; // Did the ray hit something? 427 float distance; // Distance to nearest hit 428 Vector3 point; // Point of nearest hit 429 Vector3 normal; // Surface normal of hit 430 } 431 432 // BoundingBox 433 struct BoundingBox 434 { 435 Vector3 min; // Minimum vertex box-corner 436 Vector3 max; // Maximum vertex box-corner 437 } 438 439 // Wave, audio wave data 440 struct Wave 441 { 442 uint frameCount; // Total number of frames (considering channels) 443 uint sampleRate; // Frequency (samples per second) 444 uint sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 445 uint channels; // Number of channels (1-mono, 2-stereo, ...) 446 void* data; // Buffer data pointer 447 } 448 449 struct rAudioBuffer; 450 451 // AudioStream, custom audio stream 452 struct AudioStream 453 { 454 rAudioBuffer* buffer; // Pointer to internal data used by the audio system 455 456 uint sampleRate; // Frequency (samples per second) 457 uint sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 458 uint channels; // Number of channels (1-mono, 2-stereo, ...) 459 } 460 461 // Sound 462 struct Sound 463 { 464 AudioStream stream; // Audio stream 465 uint frameCount; // Total number of frames (considering channels) 466 } 467 468 // Music, audio stream, anything longer than ~10 seconds should be streamed 469 struct Music 470 { 471 AudioStream stream; // Audio stream 472 uint frameCount; // Total number of frames (considering channels) 473 bool looping; // Music looping enable 474 475 int ctxType; // Type of music context (audio filetype) 476 void* ctxData; // Audio context data, depends on type 477 } 478 479 // VrDeviceInfo, Head-Mounted-Display device parameters 480 struct VrDeviceInfo 481 { 482 int hResolution; // Horizontal resolution in pixels 483 int vResolution; // Vertical resolution in pixels 484 float hScreenSize; // Horizontal size in meters 485 float vScreenSize; // Vertical size in meters 486 float vScreenCenter; // Screen center in meters 487 float eyeToScreenDistance; // Distance between eye and display in meters 488 float lensSeparationDistance; // Lens separation distance in meters 489 float interpupillaryDistance; // IPD (distance between pupils) in meters 490 float[4] lensDistortionValues; // Lens distortion constant parameters 491 float[4] chromaAbCorrection; // Chromatic aberration correction parameters 492 } 493 494 // VrStereoConfig, VR stereo rendering configuration for simulator 495 struct VrStereoConfig 496 { 497 Matrix[2] projection; // VR projection matrices (per eye) 498 Matrix[2] viewOffset; // VR view offset matrices (per eye) 499 float[2] leftLensCenter; // VR left lens center 500 float[2] rightLensCenter; // VR right lens center 501 float[2] leftScreenCenter; // VR left screen center 502 float[2] rightScreenCenter; // VR right screen center 503 float[2] scale; // VR distortion scale 504 float[2] scaleIn; // VR distortion scale in 505 } 506 507 //---------------------------------------------------------------------------------- 508 // Enumerators Definition 509 //---------------------------------------------------------------------------------- 510 // System/Window config flags 511 // NOTE: Every bit registers one state (use it with bit masks) 512 // By default all flags are set to 0 513 enum ConfigFlags 514 { 515 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU 516 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen 517 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window 518 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) 519 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window 520 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) 521 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) 522 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused 523 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top 524 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized 525 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer 526 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI 527 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X 528 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) 529 } 530 531 // Trace log level 532 // NOTE: Organized by priority level 533 enum TraceLogLevel 534 { 535 LOG_ALL = 0, // Display all logs 536 LOG_TRACE = 1, // Trace logging, intended for internal use only 537 LOG_DEBUG = 2, // Debug logging, used for internal debugging, it should be disabled on release builds 538 LOG_INFO = 3, // Info logging, used for program execution info 539 LOG_WARNING = 4, // Warning logging, used on recoverable failures 540 LOG_ERROR = 5, // Error logging, used on unrecoverable failures 541 LOG_FATAL = 6, // Fatal logging, used to abort program: exit(EXIT_FAILURE) 542 LOG_NONE = 7 // Disable logging 543 } 544 545 // Keyboard keys (US keyboard layout) 546 // NOTE: Use GetKeyPressed() to allow redefining 547 // required keys for alternative layouts 548 enum KeyboardKey 549 { 550 KEY_NULL = 0, // Key: NULL, used for no key pressed 551 // Alphanumeric keys 552 KEY_APOSTROPHE = 39, // Key: ' 553 KEY_COMMA = 44, // Key: , 554 KEY_MINUS = 45, // Key: - 555 KEY_PERIOD = 46, // Key: . 556 KEY_SLASH = 47, // Key: / 557 KEY_ZERO = 48, // Key: 0 558 KEY_ONE = 49, // Key: 1 559 KEY_TWO = 50, // Key: 2 560 KEY_THREE = 51, // Key: 3 561 KEY_FOUR = 52, // Key: 4 562 KEY_FIVE = 53, // Key: 5 563 KEY_SIX = 54, // Key: 6 564 KEY_SEVEN = 55, // Key: 7 565 KEY_EIGHT = 56, // Key: 8 566 KEY_NINE = 57, // Key: 9 567 KEY_SEMICOLON = 59, // Key: ; 568 KEY_EQUAL = 61, // Key: = 569 KEY_A = 65, // Key: A | a 570 KEY_B = 66, // Key: B | b 571 KEY_C = 67, // Key: C | c 572 KEY_D = 68, // Key: D | d 573 KEY_E = 69, // Key: E | e 574 KEY_F = 70, // Key: F | f 575 KEY_G = 71, // Key: G | g 576 KEY_H = 72, // Key: H | h 577 KEY_I = 73, // Key: I | i 578 KEY_J = 74, // Key: J | j 579 KEY_K = 75, // Key: K | k 580 KEY_L = 76, // Key: L | l 581 KEY_M = 77, // Key: M | m 582 KEY_N = 78, // Key: N | n 583 KEY_O = 79, // Key: O | o 584 KEY_P = 80, // Key: P | p 585 KEY_Q = 81, // Key: Q | q 586 KEY_R = 82, // Key: R | r 587 KEY_S = 83, // Key: S | s 588 KEY_T = 84, // Key: T | t 589 KEY_U = 85, // Key: U | u 590 KEY_V = 86, // Key: V | v 591 KEY_W = 87, // Key: W | w 592 KEY_X = 88, // Key: X | x 593 KEY_Y = 89, // Key: Y | y 594 KEY_Z = 90, // Key: Z | z 595 KEY_LEFT_BRACKET = 91, // Key: [ 596 KEY_BACKSLASH = 92, // Key: '\' 597 KEY_RIGHT_BRACKET = 93, // Key: ] 598 KEY_GRAVE = 96, // Key: ` 599 // Function keys 600 KEY_SPACE = 32, // Key: Space 601 KEY_ESCAPE = 256, // Key: Esc 602 KEY_ENTER = 257, // Key: Enter 603 KEY_TAB = 258, // Key: Tab 604 KEY_BACKSPACE = 259, // Key: Backspace 605 KEY_INSERT = 260, // Key: Ins 606 KEY_DELETE = 261, // Key: Del 607 KEY_RIGHT = 262, // Key: Cursor right 608 KEY_LEFT = 263, // Key: Cursor left 609 KEY_DOWN = 264, // Key: Cursor down 610 KEY_UP = 265, // Key: Cursor up 611 KEY_PAGE_UP = 266, // Key: Page up 612 KEY_PAGE_DOWN = 267, // Key: Page down 613 KEY_HOME = 268, // Key: Home 614 KEY_END = 269, // Key: End 615 KEY_CAPS_LOCK = 280, // Key: Caps lock 616 KEY_SCROLL_LOCK = 281, // Key: Scroll down 617 KEY_NUM_LOCK = 282, // Key: Num lock 618 KEY_PRINT_SCREEN = 283, // Key: Print screen 619 KEY_PAUSE = 284, // Key: Pause 620 KEY_F1 = 290, // Key: F1 621 KEY_F2 = 291, // Key: F2 622 KEY_F3 = 292, // Key: F3 623 KEY_F4 = 293, // Key: F4 624 KEY_F5 = 294, // Key: F5 625 KEY_F6 = 295, // Key: F6 626 KEY_F7 = 296, // Key: F7 627 KEY_F8 = 297, // Key: F8 628 KEY_F9 = 298, // Key: F9 629 KEY_F10 = 299, // Key: F10 630 KEY_F11 = 300, // Key: F11 631 KEY_F12 = 301, // Key: F12 632 KEY_LEFT_SHIFT = 340, // Key: Shift left 633 KEY_LEFT_CONTROL = 341, // Key: Control left 634 KEY_LEFT_ALT = 342, // Key: Alt left 635 KEY_LEFT_SUPER = 343, // Key: Super left 636 KEY_RIGHT_SHIFT = 344, // Key: Shift right 637 KEY_RIGHT_CONTROL = 345, // Key: Control right 638 KEY_RIGHT_ALT = 346, // Key: Alt right 639 KEY_RIGHT_SUPER = 347, // Key: Super right 640 KEY_KB_MENU = 348, // Key: KB menu 641 // Keypad keys 642 KEY_KP_0 = 320, // Key: Keypad 0 643 KEY_KP_1 = 321, // Key: Keypad 1 644 KEY_KP_2 = 322, // Key: Keypad 2 645 KEY_KP_3 = 323, // Key: Keypad 3 646 KEY_KP_4 = 324, // Key: Keypad 4 647 KEY_KP_5 = 325, // Key: Keypad 5 648 KEY_KP_6 = 326, // Key: Keypad 6 649 KEY_KP_7 = 327, // Key: Keypad 7 650 KEY_KP_8 = 328, // Key: Keypad 8 651 KEY_KP_9 = 329, // Key: Keypad 9 652 KEY_KP_DECIMAL = 330, // Key: Keypad . 653 KEY_KP_DIVIDE = 331, // Key: Keypad / 654 KEY_KP_MULTIPLY = 332, // Key: Keypad * 655 KEY_KP_SUBTRACT = 333, // Key: Keypad - 656 KEY_KP_ADD = 334, // Key: Keypad + 657 KEY_KP_ENTER = 335, // Key: Keypad Enter 658 KEY_KP_EQUAL = 336, // Key: Keypad = 659 // Android key buttons 660 KEY_BACK = 4, // Key: Android back button 661 KEY_MENU = 82, // Key: Android menu button 662 KEY_VOLUME_UP = 24, // Key: Android volume up button 663 KEY_VOLUME_DOWN = 25 // Key: Android volume down button 664 } 665 666 // Add backwards compatibility support for deprecated names 667 enum MOUSE_LEFT_BUTTON = MouseButton.MOUSE_BUTTON_LEFT; 668 enum MOUSE_RIGHT_BUTTON = MouseButton.MOUSE_BUTTON_RIGHT; 669 enum MOUSE_MIDDLE_BUTTON = MouseButton.MOUSE_BUTTON_MIDDLE; 670 671 // Mouse buttons 672 enum MouseButton 673 { 674 MOUSE_BUTTON_LEFT = 0, // Mouse button left 675 MOUSE_BUTTON_RIGHT = 1, // Mouse button right 676 MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) 677 MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) 678 MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) 679 MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device) 680 MOUSE_BUTTON_BACK = 6 // Mouse button back (advanced mouse device) 681 } 682 683 // Mouse cursor 684 enum MouseCursor 685 { 686 MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape 687 MOUSE_CURSOR_ARROW = 1, // Arrow shape 688 MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape 689 MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape 690 MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor 691 MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape 692 MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape 693 MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape 694 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape 695 MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape 696 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape 697 } 698 699 // Gamepad buttons 700 enum GamepadButton 701 { 702 GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking 703 GAMEPAD_BUTTON_LEFT_FACE_UP = 1, // Gamepad left DPAD up button 704 GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2, // Gamepad left DPAD right button 705 GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3, // Gamepad left DPAD down button 706 GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4, // Gamepad left DPAD left button 707 GAMEPAD_BUTTON_RIGHT_FACE_UP = 5, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) 708 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6, // Gamepad right button right (i.e. PS3: Square, Xbox: X) 709 GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) 710 GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8, // Gamepad right button left (i.e. PS3: Circle, Xbox: B) 711 GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9, // Gamepad top/back trigger left (first), it could be a trailing button 712 GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10, // Gamepad top/back trigger left (second), it could be a trailing button 713 GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11, // Gamepad top/back trigger right (one), it could be a trailing button 714 GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12, // Gamepad top/back trigger right (second), it could be a trailing button 715 GAMEPAD_BUTTON_MIDDLE_LEFT = 13, // Gamepad center buttons, left one (i.e. PS3: Select) 716 GAMEPAD_BUTTON_MIDDLE = 14, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) 717 GAMEPAD_BUTTON_MIDDLE_RIGHT = 15, // Gamepad center buttons, right one (i.e. PS3: Start) 718 GAMEPAD_BUTTON_LEFT_THUMB = 16, // Gamepad joystick pressed button left 719 GAMEPAD_BUTTON_RIGHT_THUMB = 17 // Gamepad joystick pressed button right 720 } 721 722 // Gamepad axis 723 enum GamepadAxis 724 { 725 GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis 726 GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis 727 GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis 728 GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis 729 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] 730 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] 731 } 732 733 // Material map index 734 enum MaterialMapIndex 735 { 736 MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) 737 MATERIAL_MAP_METALNESS = 1, // Metalness material (same as: MATERIAL_MAP_SPECULAR) 738 MATERIAL_MAP_NORMAL = 2, // Normal material 739 MATERIAL_MAP_ROUGHNESS = 3, // Roughness material 740 MATERIAL_MAP_OCCLUSION = 4, // Ambient occlusion material 741 MATERIAL_MAP_EMISSION = 5, // Emission material 742 MATERIAL_MAP_HEIGHT = 6, // Heightmap material 743 MATERIAL_MAP_CUBEMAP = 7, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 744 MATERIAL_MAP_IRRADIANCE = 8, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 745 MATERIAL_MAP_PREFILTER = 9, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 746 MATERIAL_MAP_BRDF = 10 // Brdf material 747 } 748 749 enum MATERIAL_MAP_DIFFUSE = MaterialMapIndex.MATERIAL_MAP_ALBEDO; 750 enum MATERIAL_MAP_SPECULAR = MaterialMapIndex.MATERIAL_MAP_METALNESS; 751 752 // Shader location index 753 enum ShaderLocationIndex 754 { 755 SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position 756 SHADER_LOC_VERTEX_TEXCOORD01 = 1, // Shader location: vertex attribute: texcoord01 757 SHADER_LOC_VERTEX_TEXCOORD02 = 2, // Shader location: vertex attribute: texcoord02 758 SHADER_LOC_VERTEX_NORMAL = 3, // Shader location: vertex attribute: normal 759 SHADER_LOC_VERTEX_TANGENT = 4, // Shader location: vertex attribute: tangent 760 SHADER_LOC_VERTEX_COLOR = 5, // Shader location: vertex attribute: color 761 SHADER_LOC_MATRIX_MVP = 6, // Shader location: matrix uniform: model-view-projection 762 SHADER_LOC_MATRIX_VIEW = 7, // Shader location: matrix uniform: view (camera transform) 763 SHADER_LOC_MATRIX_PROJECTION = 8, // Shader location: matrix uniform: projection 764 SHADER_LOC_MATRIX_MODEL = 9, // Shader location: matrix uniform: model (transform) 765 SHADER_LOC_MATRIX_NORMAL = 10, // Shader location: matrix uniform: normal 766 SHADER_LOC_VECTOR_VIEW = 11, // Shader location: vector uniform: view 767 SHADER_LOC_COLOR_DIFFUSE = 12, // Shader location: vector uniform: diffuse color 768 SHADER_LOC_COLOR_SPECULAR = 13, // Shader location: vector uniform: specular color 769 SHADER_LOC_COLOR_AMBIENT = 14, // Shader location: vector uniform: ambient color 770 SHADER_LOC_MAP_ALBEDO = 15, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) 771 SHADER_LOC_MAP_METALNESS = 16, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) 772 SHADER_LOC_MAP_NORMAL = 17, // Shader location: sampler2d texture: normal 773 SHADER_LOC_MAP_ROUGHNESS = 18, // Shader location: sampler2d texture: roughness 774 SHADER_LOC_MAP_OCCLUSION = 19, // Shader location: sampler2d texture: occlusion 775 SHADER_LOC_MAP_EMISSION = 20, // Shader location: sampler2d texture: emission 776 SHADER_LOC_MAP_HEIGHT = 21, // Shader location: sampler2d texture: height 777 SHADER_LOC_MAP_CUBEMAP = 22, // Shader location: samplerCube texture: cubemap 778 SHADER_LOC_MAP_IRRADIANCE = 23, // Shader location: samplerCube texture: irradiance 779 SHADER_LOC_MAP_PREFILTER = 24, // Shader location: samplerCube texture: prefilter 780 SHADER_LOC_MAP_BRDF = 25 // Shader location: sampler2d texture: brdf 781 } 782 783 enum SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.SHADER_LOC_MAP_ALBEDO; 784 enum SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.SHADER_LOC_MAP_METALNESS; 785 786 // Shader uniform data type 787 enum ShaderUniformDataType 788 { 789 SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float 790 SHADER_UNIFORM_VEC2 = 1, // Shader uniform type: vec2 (2 float) 791 SHADER_UNIFORM_VEC3 = 2, // Shader uniform type: vec3 (3 float) 792 SHADER_UNIFORM_VEC4 = 3, // Shader uniform type: vec4 (4 float) 793 SHADER_UNIFORM_INT = 4, // Shader uniform type: int 794 SHADER_UNIFORM_IVEC2 = 5, // Shader uniform type: ivec2 (2 int) 795 SHADER_UNIFORM_IVEC3 = 6, // Shader uniform type: ivec3 (3 int) 796 SHADER_UNIFORM_IVEC4 = 7, // Shader uniform type: ivec4 (4 int) 797 SHADER_UNIFORM_SAMPLER2D = 8 // Shader uniform type: sampler2d 798 } 799 800 // Shader attribute data types 801 enum ShaderAttributeDataType 802 { 803 SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float 804 SHADER_ATTRIB_VEC2 = 1, // Shader attribute type: vec2 (2 float) 805 SHADER_ATTRIB_VEC3 = 2, // Shader attribute type: vec3 (3 float) 806 SHADER_ATTRIB_VEC4 = 3 // Shader attribute type: vec4 (4 float) 807 } 808 809 // Pixel formats 810 // NOTE: Support depends on OpenGL version and platform 811 enum PixelFormat 812 { 813 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) 814 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2, // 8*2 bpp (2 channels) 815 PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3, // 16 bpp 816 PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4, // 24 bpp 817 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5, // 16 bpp (1 bit alpha) 818 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6, // 16 bpp (4 bit alpha) 819 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7, // 32 bpp 820 PIXELFORMAT_UNCOMPRESSED_R32 = 8, // 32 bpp (1 channel - float) 821 PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9, // 32*3 bpp (3 channels - float) 822 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10, // 32*4 bpp (4 channels - float) 823 PIXELFORMAT_COMPRESSED_DXT1_RGB = 11, // 4 bpp (no alpha) 824 PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12, // 4 bpp (1 bit alpha) 825 PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13, // 8 bpp 826 PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14, // 8 bpp 827 PIXELFORMAT_COMPRESSED_ETC1_RGB = 15, // 4 bpp 828 PIXELFORMAT_COMPRESSED_ETC2_RGB = 16, // 4 bpp 829 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17, // 8 bpp 830 PIXELFORMAT_COMPRESSED_PVRT_RGB = 18, // 4 bpp 831 PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19, // 4 bpp 832 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20, // 8 bpp 833 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21 // 2 bpp 834 } 835 836 // Texture parameters: filter mode 837 // NOTE 1: Filtering considers mipmaps if available in the texture 838 // NOTE 2: Filter is accordingly set for minification and magnification 839 enum TextureFilter 840 { 841 TEXTURE_FILTER_POINT = 0, // No filter, just pixel aproximation 842 TEXTURE_FILTER_BILINEAR = 1, // Linear filtering 843 TEXTURE_FILTER_TRILINEAR = 2, // Trilinear filtering (linear with mipmaps) 844 TEXTURE_FILTER_ANISOTROPIC_4X = 3, // Anisotropic filtering 4x 845 TEXTURE_FILTER_ANISOTROPIC_8X = 4, // Anisotropic filtering 8x 846 TEXTURE_FILTER_ANISOTROPIC_16X = 5 // Anisotropic filtering 16x 847 } 848 849 // Texture parameters: wrap mode 850 enum TextureWrap 851 { 852 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode 853 TEXTURE_WRAP_CLAMP = 1, // Clamps texture to edge pixel in tiled mode 854 TEXTURE_WRAP_MIRROR_REPEAT = 2, // Mirrors and repeats the texture in tiled mode 855 TEXTURE_WRAP_MIRROR_CLAMP = 3 // Mirrors and clamps to border the texture in tiled mode 856 } 857 858 // Cubemap layouts 859 enum CubemapLayout 860 { 861 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type 862 CUBEMAP_LAYOUT_LINE_VERTICAL = 1, // Layout is defined by a vertical line with faces 863 CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2, // Layout is defined by an horizontal line with faces 864 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3, // Layout is defined by a 3x4 cross with cubemap faces 865 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4, // Layout is defined by a 4x3 cross with cubemap faces 866 CUBEMAP_LAYOUT_PANORAMA = 5 // Layout is defined by a panorama image (equirectangular map) 867 } 868 869 // Font type, defines generation method 870 enum FontType 871 { 872 FONT_DEFAULT = 0, // Default font generation, anti-aliased 873 FONT_BITMAP = 1, // Bitmap font generation, no anti-aliasing 874 FONT_SDF = 2 // SDF font generation, requires external shader 875 } 876 877 // Color blending modes (pre-defined) 878 enum BlendMode 879 { 880 BLEND_ALPHA = 0, // Blend textures considering alpha (default) 881 BLEND_ADDITIVE = 1, // Blend textures adding colors 882 BLEND_MULTIPLIED = 2, // Blend textures multiplying colors 883 BLEND_ADD_COLORS = 3, // Blend textures adding colors (alternative) 884 BLEND_SUBTRACT_COLORS = 4, // Blend textures subtracting colors (alternative) 885 BLEND_CUSTOM = 5 // Belnd textures using custom src/dst factors (use rlSetBlendMode()) 886 } 887 888 // Gesture 889 // NOTE: It could be used as flags to enable only some gestures 890 enum Gesture 891 { 892 GESTURE_NONE = 0, // No gesture 893 GESTURE_TAP = 1, // Tap gesture 894 GESTURE_DOUBLETAP = 2, // Double tap gesture 895 GESTURE_HOLD = 4, // Hold gesture 896 GESTURE_DRAG = 8, // Drag gesture 897 GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture 898 GESTURE_SWIPE_LEFT = 32, // Swipe left gesture 899 GESTURE_SWIPE_UP = 64, // Swipe up gesture 900 GESTURE_SWIPE_DOWN = 128, // Swipe down gesture 901 GESTURE_PINCH_IN = 256, // Pinch in gesture 902 GESTURE_PINCH_OUT = 512 // Pinch out gesture 903 } 904 905 // Camera system modes 906 enum CameraMode 907 { 908 CAMERA_CUSTOM = 0, // Custom camera 909 CAMERA_FREE = 1, // Free camera 910 CAMERA_ORBITAL = 2, // Orbital camera 911 CAMERA_FIRST_PERSON = 3, // First person camera 912 CAMERA_THIRD_PERSON = 4 // Third person camera 913 } 914 915 // Camera projection 916 enum CameraProjection 917 { 918 CAMERA_PERSPECTIVE = 0, // Perspective projection 919 CAMERA_ORTHOGRAPHIC = 1 // Orthographic projection 920 } 921 922 // N-patch layout 923 enum NPatchLayout 924 { 925 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles 926 NPATCH_THREE_PATCH_VERTICAL = 1, // Npatch layout: 1x3 tiles 927 NPATCH_THREE_PATCH_HORIZONTAL = 2 // Npatch layout: 3x1 tiles 928 } 929 930 // Callbacks to hook some internal functions 931 // WARNING: This callbacks are intended for advance users 932 alias TraceLogCallback = void function (int logLevel, const(char)* text, va_list args); // Logging: Redirect trace log messages 933 alias LoadFileDataCallback = ubyte* function (const(char)* fileName, uint* bytesRead); // FileIO: Load binary data 934 alias SaveFileDataCallback = bool function (const(char)* fileName, void* data, uint bytesToWrite); // FileIO: Save binary data 935 alias LoadFileTextCallback = char* function (const(char)* fileName); // FileIO: Load text data 936 alias SaveFileTextCallback = bool function (const(char)* fileName, char* text); // FileIO: Save text data 937 938 // Prevents name mangling of functions 939 940 //------------------------------------------------------------------------------------ 941 // Global Variables Definition 942 //------------------------------------------------------------------------------------ 943 // It's lonely here... 944 945 //------------------------------------------------------------------------------------ 946 // Window and Graphics Device Functions (Module: core) 947 //------------------------------------------------------------------------------------ 948 949 // Prevents name mangling of functions 950 951 // Window-related functions 952 void InitWindow (int width, int height, const(char)* title); // Initialize window and OpenGL context 953 bool WindowShouldClose (); // Check if KEY_ESCAPE pressed or Close icon pressed 954 void CloseWindow (); // Close window and unload OpenGL context 955 bool IsWindowReady (); // Check if window has been initialized successfully 956 bool IsWindowFullscreen (); // Check if window is currently fullscreen 957 bool IsWindowHidden (); // Check if window is currently hidden (only PLATFORM_DESKTOP) 958 bool IsWindowMinimized (); // Check if window is currently minimized (only PLATFORM_DESKTOP) 959 bool IsWindowMaximized (); // Check if window is currently maximized (only PLATFORM_DESKTOP) 960 bool IsWindowFocused (); // Check if window is currently focused (only PLATFORM_DESKTOP) 961 bool IsWindowResized (); // Check if window has been resized last frame 962 bool IsWindowState (uint flag); // Check if one specific window flag is enabled 963 void SetWindowState (uint flags); // Set window configuration state using flags 964 void ClearWindowState (uint flags); // Clear window configuration state flags 965 void ToggleFullscreen (); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) 966 void MaximizeWindow (); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) 967 void MinimizeWindow (); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) 968 void RestoreWindow (); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) 969 void SetWindowIcon (Image image); // Set icon for window (only PLATFORM_DESKTOP) 970 void SetWindowTitle (const(char)* title); // Set title for window (only PLATFORM_DESKTOP) 971 void SetWindowPosition (int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) 972 void SetWindowMonitor (int monitor); // Set monitor for the current window (fullscreen mode) 973 void SetWindowMinSize (int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) 974 void SetWindowSize (int width, int height); // Set window dimensions 975 void* GetWindowHandle (); // Get native window handle 976 int GetScreenWidth (); // Get current screen width 977 int GetScreenHeight (); // Get current screen height 978 int GetMonitorCount (); // Get number of connected monitors 979 int GetCurrentMonitor (); // Get current connected monitor 980 Vector2 GetMonitorPosition (int monitor); // Get specified monitor position 981 int GetMonitorWidth (int monitor); // Get specified monitor width (max available by monitor) 982 int GetMonitorHeight (int monitor); // Get specified monitor height (max available by monitor) 983 int GetMonitorPhysicalWidth (int monitor); // Get specified monitor physical width in millimetres 984 int GetMonitorPhysicalHeight (int monitor); // Get specified monitor physical height in millimetres 985 int GetMonitorRefreshRate (int monitor); // Get specified monitor refresh rate 986 Vector2 GetWindowPosition (); // Get window position XY on monitor 987 Vector2 GetWindowScaleDPI (); // Get window scale DPI factor 988 const(char)* GetMonitorName (int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor 989 void SetClipboardText (const(char)* text); // Set clipboard text content 990 const(char)* GetClipboardText (); // Get clipboard text content 991 992 // Custom frame control functions 993 // NOTE: Those functions are intended for advance users that want full control over the frame processing 994 // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents() 995 // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL 996 void SwapScreenBuffer (); // Swap back buffer with front buffer (screen drawing) 997 void PollInputEvents (); // Register all input events 998 void WaitTime (float ms); // Wait for some milliseconds (halt program execution) 999 1000 // Cursor-related functions 1001 void ShowCursor (); // Shows cursor 1002 void HideCursor (); // Hides cursor 1003 bool IsCursorHidden (); // Check if cursor is not visible 1004 void EnableCursor (); // Enables cursor (unlock cursor) 1005 void DisableCursor (); // Disables cursor (lock cursor) 1006 bool IsCursorOnScreen (); // Check if cursor is on the screen 1007 1008 // Drawing-related functions 1009 void ClearBackground (Color color); // Set background color (framebuffer clear color) 1010 void BeginDrawing (); // Setup canvas (framebuffer) to start drawing 1011 void EndDrawing (); // End canvas drawing and swap buffers (double buffering) 1012 void BeginMode2D (Camera2D camera); // Begin 2D mode with custom camera (2D) 1013 void EndMode2D (); // Ends 2D mode with custom camera 1014 void BeginMode3D (Camera3D camera); // Begin 3D mode with custom camera (3D) 1015 void EndMode3D (); // Ends 3D mode and returns to default 2D orthographic mode 1016 void BeginTextureMode (RenderTexture2D target); // Begin drawing to render texture 1017 void EndTextureMode (); // Ends drawing to render texture 1018 void BeginShaderMode (Shader shader); // Begin custom shader drawing 1019 void EndShaderMode (); // End custom shader drawing (use default shader) 1020 void BeginBlendMode (int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) 1021 void EndBlendMode (); // End blending mode (reset to default: alpha blending) 1022 void BeginScissorMode (int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) 1023 void EndScissorMode (); // End scissor mode 1024 void BeginVrStereoMode (VrStereoConfig config); // Begin stereo rendering (requires VR simulator) 1025 void EndVrStereoMode (); // End stereo rendering (requires VR simulator) 1026 1027 // VR stereo config functions for VR simulator 1028 VrStereoConfig LoadVrStereoConfig (VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters 1029 void UnloadVrStereoConfig (VrStereoConfig config); // Unload VR stereo config 1030 1031 // Shader management functions 1032 // NOTE: Shader functionality is not available on OpenGL 1.1 1033 Shader LoadShader (const(char)* vsFileName, const(char)* fsFileName); // Load shader from files and bind default locations 1034 Shader LoadShaderFromMemory (const(char)* vsCode, const(char)* fsCode); // Load shader from code strings and bind default locations 1035 int GetShaderLocation (Shader shader, const(char)* uniformName); // Get shader uniform location 1036 int GetShaderLocationAttrib (Shader shader, const(char)* attribName); // Get shader attribute location 1037 void SetShaderValue (Shader shader, int locIndex, const(void)* value, int uniformType); // Set shader uniform value 1038 void SetShaderValueV (Shader shader, int locIndex, const(void)* value, int uniformType, int count); // Set shader uniform value vector 1039 void SetShaderValueMatrix (Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) 1040 void SetShaderValueTexture (Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) 1041 void UnloadShader (Shader shader); // Unload shader from GPU memory (VRAM) 1042 1043 // Screen-space-related functions 1044 Ray GetMouseRay (Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position 1045 Matrix GetCameraMatrix (Camera camera); // Get camera transform matrix (view matrix) 1046 Matrix GetCameraMatrix2D (Camera2D camera); // Get camera 2d transform matrix 1047 Vector2 GetWorldToScreen (Vector3 position, Camera camera); // Get the screen space position for a 3d world space position 1048 Vector2 GetWorldToScreenEx (Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position 1049 Vector2 GetWorldToScreen2D (Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position 1050 Vector2 GetScreenToWorld2D (Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position 1051 1052 // Timing-related functions 1053 void SetTargetFPS (int fps); // Set target FPS (maximum) 1054 int GetFPS (); // Get current FPS 1055 float GetFrameTime (); // Get time in seconds for last frame drawn (delta time) 1056 double GetTime (); // Get elapsed time in seconds since InitWindow() 1057 1058 // Misc. functions 1059 int GetRandomValue (int min, int max); // Get a random value between min and max (both included) 1060 void SetRandomSeed (uint seed); // Set the seed for the random number generator 1061 void TakeScreenshot (const(char)* fileName); // Takes a screenshot of current screen (filename extension defines format) 1062 void SetConfigFlags (uint flags); // Setup init configuration flags (view FLAGS) 1063 1064 void TraceLog (int logLevel, const(char)* text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) 1065 void SetTraceLogLevel (int logLevel); // Set the current threshold (minimum) log level 1066 void* MemAlloc (int size); // Internal memory allocator 1067 void* MemRealloc (void* ptr, int size); // Internal memory reallocator 1068 void MemFree (void* ptr); // Internal memory free 1069 1070 // Set custom callbacks 1071 // WARNING: Callbacks setup is intended for advance users 1072 void SetTraceLogCallback (TraceLogCallback callback); // Set custom trace log 1073 void SetLoadFileDataCallback (LoadFileDataCallback callback); // Set custom file binary data loader 1074 void SetSaveFileDataCallback (SaveFileDataCallback callback); // Set custom file binary data saver 1075 void SetLoadFileTextCallback (LoadFileTextCallback callback); // Set custom file text data loader 1076 void SetSaveFileTextCallback (SaveFileTextCallback callback); // Set custom file text data saver 1077 1078 // Files management functions 1079 ubyte* LoadFileData (const(char)* fileName, uint* bytesRead); // Load file data as byte array (read) 1080 void UnloadFileData (ubyte* data); // Unload file data allocated by LoadFileData() 1081 bool SaveFileData (const(char)* fileName, void* data, uint bytesToWrite); // Save data to file from byte array (write), returns true on success 1082 char* LoadFileText (const(char)* fileName); // Load text data from file (read), returns a '\0' terminated string 1083 void UnloadFileText (char* text); // Unload file text data allocated by LoadFileText() 1084 bool SaveFileText (const(char)* fileName, char* text); // Save text data to file (write), string must be '\0' terminated, returns true on success 1085 bool FileExists (const(char)* fileName); // Check if file exists 1086 bool DirectoryExists (const(char)* dirPath); // Check if a directory path exists 1087 bool IsFileExtension (const(char)* fileName, const(char)* ext); // Check file extension (including point: .png, .wav) 1088 const(char)* GetFileExtension (const(char)* fileName); // Get pointer to extension for a filename string (includes dot: '.png') 1089 const(char)* GetFileName (const(char)* filePath); // Get pointer to filename for a path string 1090 const(char)* GetFileNameWithoutExt (const(char)* filePath); // Get filename string without extension (uses static string) 1091 const(char)* GetDirectoryPath (const(char)* filePath); // Get full path for a given fileName with path (uses static string) 1092 const(char)* GetPrevDirectoryPath (const(char)* dirPath); // Get previous directory path for a given path (uses static string) 1093 const(char)* GetWorkingDirectory (); // Get current working directory (uses static string) 1094 char** GetDirectoryFiles (const(char)* dirPath, int* count); // Get filenames in a directory path (memory should be freed) 1095 void ClearDirectoryFiles (); // Clear directory files paths buffers (free memory) 1096 bool ChangeDirectory (const(char)* dir); // Change working directory, return true on success 1097 bool IsFileDropped (); // Check if a file has been dropped into window 1098 char** GetDroppedFiles (int* count); // Get dropped files names (memory should be freed) 1099 void ClearDroppedFiles (); // Clear dropped files paths buffer (free memory) 1100 c_long GetFileModTime (const(char)* fileName); // Get file modification time (last write time) 1101 1102 // Compression/Encoding functionality 1103 ubyte* CompressData (ubyte* data, int dataLength, int* compDataLength); // Compress data (DEFLATE algorithm) 1104 ubyte* DecompressData (ubyte* compData, int compDataLength, int* dataLength); // Decompress data (DEFLATE algorithm) 1105 char* EncodeDataBase64 (const(ubyte)* data, int dataLength, int* outputLength); // Encode data to Base64 string 1106 ubyte* DecodeDataBase64 (ubyte* data, int* outputLength); // Decode Base64 string data 1107 1108 // Persistent storage management 1109 bool SaveStorageValue (uint position, int value); // Save integer value to storage file (to defined position), returns true on success 1110 int LoadStorageValue (uint position); // Load integer value from storage file (from defined position) 1111 1112 void OpenURL (const(char)* url); // Open URL with default system browser (if available) 1113 1114 //------------------------------------------------------------------------------------ 1115 // Input Handling Functions (Module: core) 1116 //------------------------------------------------------------------------------------ 1117 1118 // Input-related functions: keyboard 1119 bool IsKeyPressed (int key); // Check if a key has been pressed once 1120 bool IsKeyDown (int key); // Check if a key is being pressed 1121 bool IsKeyReleased (int key); // Check if a key has been released once 1122 bool IsKeyUp (int key); // Check if a key is NOT being pressed 1123 void SetExitKey (int key); // Set a custom key to exit program (default is ESC) 1124 int GetKeyPressed (); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty 1125 int GetCharPressed (); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty 1126 1127 // Input-related functions: gamepads 1128 bool IsGamepadAvailable (int gamepad); // Check if a gamepad is available 1129 const(char)* GetGamepadName (int gamepad); // Get gamepad internal name id 1130 bool IsGamepadButtonPressed (int gamepad, int button); // Check if a gamepad button has been pressed once 1131 bool IsGamepadButtonDown (int gamepad, int button); // Check if a gamepad button is being pressed 1132 bool IsGamepadButtonReleased (int gamepad, int button); // Check if a gamepad button has been released once 1133 bool IsGamepadButtonUp (int gamepad, int button); // Check if a gamepad button is NOT being pressed 1134 int GetGamepadButtonPressed (); // Get the last gamepad button pressed 1135 int GetGamepadAxisCount (int gamepad); // Get gamepad axis count for a gamepad 1136 float GetGamepadAxisMovement (int gamepad, int axis); // Get axis movement value for a gamepad axis 1137 int SetGamepadMappings (const(char)* mappings); // Set internal gamepad mappings (SDL_GameControllerDB) 1138 1139 // Input-related functions: mouse 1140 bool IsMouseButtonPressed (int button); // Check if a mouse button has been pressed once 1141 bool IsMouseButtonDown (int button); // Check if a mouse button is being pressed 1142 bool IsMouseButtonReleased (int button); // Check if a mouse button has been released once 1143 bool IsMouseButtonUp (int button); // Check if a mouse button is NOT being pressed 1144 int GetMouseX (); // Get mouse position X 1145 int GetMouseY (); // Get mouse position Y 1146 Vector2 GetMousePosition (); // Get mouse position XY 1147 Vector2 GetMouseDelta (); // Get mouse delta between frames 1148 void SetMousePosition (int x, int y); // Set mouse position XY 1149 void SetMouseOffset (int offsetX, int offsetY); // Set mouse offset 1150 void SetMouseScale (float scaleX, float scaleY); // Set mouse scaling 1151 float GetMouseWheelMove (); // Get mouse wheel movement Y 1152 void SetMouseCursor (int cursor); // Set mouse cursor 1153 1154 // Input-related functions: touch 1155 int GetTouchX (); // Get touch position X for touch point 0 (relative to screen size) 1156 int GetTouchY (); // Get touch position Y for touch point 0 (relative to screen size) 1157 Vector2 GetTouchPosition (int index); // Get touch position XY for a touch point index (relative to screen size) 1158 int GetTouchPointId (int index); // Get touch point identifier for given index 1159 int GetTouchPointCount (); // Get number of touch points 1160 1161 //------------------------------------------------------------------------------------ 1162 // Gestures and Touch Handling Functions (Module: rgestures) 1163 //------------------------------------------------------------------------------------ 1164 void SetGesturesEnabled (uint flags); // Enable a set of gestures using flags 1165 bool IsGestureDetected (int gesture); // Check if a gesture have been detected 1166 int GetGestureDetected (); // Get latest detected gesture 1167 float GetGestureHoldDuration (); // Get gesture hold time in milliseconds 1168 Vector2 GetGestureDragVector (); // Get gesture drag vector 1169 float GetGestureDragAngle (); // Get gesture drag angle 1170 Vector2 GetGesturePinchVector (); // Get gesture pinch delta 1171 float GetGesturePinchAngle (); // Get gesture pinch angle 1172 1173 //------------------------------------------------------------------------------------ 1174 // Camera System Functions (Module: rcamera) 1175 //------------------------------------------------------------------------------------ 1176 void SetCameraMode (Camera camera, int mode); // Set camera mode (multiple camera modes available) 1177 void UpdateCamera (Camera* camera); // Update camera position for selected mode 1178 1179 void SetCameraPanControl (int keyPan); // Set camera pan key to combine with mouse movement (free camera) 1180 void SetCameraAltControl (int keyAlt); // Set camera alt key to combine with mouse movement (free camera) 1181 void SetCameraSmoothZoomControl (int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera) 1182 void SetCameraMoveControls (int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras) 1183 1184 //------------------------------------------------------------------------------------ 1185 // Basic Shapes Drawing Functions (Module: shapes) 1186 //------------------------------------------------------------------------------------ 1187 // Set texture and rectangle to be used on shapes drawing 1188 // NOTE: It can be useful when using basic shapes and one single font, 1189 // defining a font char white rectangle would allow drawing everything in a single draw call 1190 void SetShapesTexture (Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing 1191 1192 // Basic shapes drawing functions 1193 void DrawPixel (int posX, int posY, Color color); // Draw a pixel 1194 void DrawPixelV (Vector2 position, Color color); // Draw a pixel (Vector version) 1195 void DrawLine (int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line 1196 void DrawLineV (Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) 1197 void DrawLineEx (Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness 1198 void DrawLineBezier (Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out 1199 void DrawLineBezierQuad (Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point 1200 void DrawLineBezierCubic (Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points 1201 void DrawLineStrip (Vector2* points, int pointCount, Color color); // Draw lines sequence 1202 void DrawCircle (int centerX, int centerY, float radius, Color color); // Draw a color-filled circle 1203 void DrawCircleSector (Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle 1204 void DrawCircleSectorLines (Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline 1205 void DrawCircleGradient (int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle 1206 void DrawCircleV (Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) 1207 void DrawCircleLines (int centerX, int centerY, float radius, Color color); // Draw circle outline 1208 void DrawEllipse (int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse 1209 void DrawEllipseLines (int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline 1210 void DrawRing (Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring 1211 void DrawRingLines (Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline 1212 void DrawRectangle (int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle 1213 void DrawRectangleV (Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) 1214 void DrawRectangleRec (Rectangle rec, Color color); // Draw a color-filled rectangle 1215 void DrawRectanglePro (Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters 1216 void DrawRectangleGradientV (int posX, int posY, int width, int height, Color color1, Color color2); // Draw a vertical-gradient-filled rectangle 1217 void DrawRectangleGradientH (int posX, int posY, int width, int height, Color color1, Color color2); // Draw a horizontal-gradient-filled rectangle 1218 void DrawRectangleGradientEx (Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors 1219 void DrawRectangleLines (int posX, int posY, int width, int height, Color color); // Draw rectangle outline 1220 void DrawRectangleLinesEx (Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters 1221 void DrawRectangleRounded (Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges 1222 void DrawRectangleRoundedLines (Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline 1223 void DrawTriangle (Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1224 void DrawTriangleLines (Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) 1225 void DrawTriangleFan (Vector2* points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) 1226 void DrawTriangleStrip (Vector2* points, int pointCount, Color color); // Draw a triangle strip defined by points 1227 void DrawPoly (Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) 1228 void DrawPolyLines (Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides 1229 void DrawPolyLinesEx (Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters 1230 1231 // Basic shapes collision detection functions 1232 bool CheckCollisionRecs (Rectangle rec1, Rectangle rec2); // Check collision between two rectangles 1233 bool CheckCollisionCircles (Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles 1234 bool CheckCollisionCircleRec (Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle 1235 bool CheckCollisionPointRec (Vector2 point, Rectangle rec); // Check if point is inside rectangle 1236 bool CheckCollisionPointCircle (Vector2 point, Vector2 center, float radius); // Check if point is inside circle 1237 bool CheckCollisionPointTriangle (Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle 1238 bool CheckCollisionLines (Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2* collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference 1239 bool CheckCollisionPointLine (Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] 1240 Rectangle GetCollisionRec (Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision 1241 1242 //------------------------------------------------------------------------------------ 1243 // Texture Loading and Drawing Functions (Module: textures) 1244 //------------------------------------------------------------------------------------ 1245 1246 // Image loading functions 1247 // NOTE: This functions do not require GPU access 1248 Image LoadImage (const(char)* fileName); // Load image from file into CPU memory (RAM) 1249 Image LoadImageRaw (const(char)* fileName, int width, int height, int format, int headerSize); // Load image from RAW file data 1250 Image LoadImageAnim (const(char)* fileName, int* frames); // Load image sequence from file (frames appended to image.data) 1251 Image LoadImageFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' 1252 Image LoadImageFromTexture (Texture2D texture); // Load image from GPU texture data 1253 Image LoadImageFromScreen (); // Load image from screen buffer and (screenshot) 1254 void UnloadImage (Image image); // Unload image from CPU memory (RAM) 1255 bool ExportImage (Image image, const(char)* fileName); // Export image data to file, returns true on success 1256 bool ExportImageAsCode (Image image, const(char)* fileName); // Export image as code file defining an array of bytes, returns true on success 1257 1258 // Image generation functions 1259 Image GenImageColor (int width, int height, Color color); // Generate image: plain color 1260 Image GenImageGradientV (int width, int height, Color top, Color bottom); // Generate image: vertical gradient 1261 Image GenImageGradientH (int width, int height, Color left, Color right); // Generate image: horizontal gradient 1262 Image GenImageGradientRadial (int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient 1263 Image GenImageChecked (int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked 1264 Image GenImageWhiteNoise (int width, int height, float factor); // Generate image: white noise 1265 Image GenImageCellular (int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells 1266 1267 // Image manipulation functions 1268 Image ImageCopy (Image image); // Create an image duplicate (useful for transformations) 1269 Image ImageFromImage (Image image, Rectangle rec); // Create an image from another image piece 1270 Image ImageText (const(char)* text, int fontSize, Color color); // Create an image from text (default font) 1271 Image ImageTextEx (Font font, const(char)* text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) 1272 void ImageFormat (Image* image, int newFormat); // Convert image data to desired format 1273 void ImageToPOT (Image* image, Color fill); // Convert image to POT (power-of-two) 1274 void ImageCrop (Image* image, Rectangle crop); // Crop an image to a defined rectangle 1275 void ImageAlphaCrop (Image* image, float threshold); // Crop image depending on alpha value 1276 void ImageAlphaClear (Image* image, Color color, float threshold); // Clear alpha channel to desired color 1277 void ImageAlphaMask (Image* image, Image alphaMask); // Apply alpha mask to image 1278 void ImageAlphaPremultiply (Image* image); // Premultiply alpha channel 1279 void ImageResize (Image* image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) 1280 void ImageResizeNN (Image* image, int newWidth, int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) 1281 void ImageResizeCanvas (Image* image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color 1282 void ImageMipmaps (Image* image); // Compute all mipmap levels for a provided image 1283 void ImageDither (Image* image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) 1284 void ImageFlipVertical (Image* image); // Flip image vertically 1285 void ImageFlipHorizontal (Image* image); // Flip image horizontally 1286 void ImageRotateCW (Image* image); // Rotate image clockwise 90deg 1287 void ImageRotateCCW (Image* image); // Rotate image counter-clockwise 90deg 1288 void ImageColorTint (Image* image, Color color); // Modify image color: tint 1289 void ImageColorInvert (Image* image); // Modify image color: invert 1290 void ImageColorGrayscale (Image* image); // Modify image color: grayscale 1291 void ImageColorContrast (Image* image, float contrast); // Modify image color: contrast (-100 to 100) 1292 void ImageColorBrightness (Image* image, int brightness); // Modify image color: brightness (-255 to 255) 1293 void ImageColorReplace (Image* image, Color color, Color replace); // Modify image color: replace color 1294 Color* LoadImageColors (Image image); // Load color data from image as a Color array (RGBA - 32bit) 1295 Color* LoadImagePalette (Image image, int maxPaletteSize, int* colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) 1296 void UnloadImageColors (Color* colors); // Unload color data loaded with LoadImageColors() 1297 void UnloadImagePalette (Color* colors); // Unload colors palette loaded with LoadImagePalette() 1298 Rectangle GetImageAlphaBorder (Image image, float threshold); // Get image alpha border rectangle 1299 Color GetImageColor (Image image, int x, int y); // Get image pixel color at (x, y) position 1300 1301 // Image drawing functions 1302 // NOTE: Image software-rendering functions (CPU) 1303 void ImageClearBackground (Image* dst, Color color); // Clear image background with given color 1304 void ImageDrawPixel (Image* dst, int posX, int posY, Color color); // Draw pixel within an image 1305 void ImageDrawPixelV (Image* dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) 1306 void ImageDrawLine (Image* dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image 1307 void ImageDrawLineV (Image* dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) 1308 void ImageDrawCircle (Image* dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image 1309 void ImageDrawCircleV (Image* dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version) 1310 void ImageDrawRectangle (Image* dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image 1311 void ImageDrawRectangleV (Image* dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) 1312 void ImageDrawRectangleRec (Image* dst, Rectangle rec, Color color); // Draw rectangle within an image 1313 void ImageDrawRectangleLines (Image* dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image 1314 void ImageDraw (Image* dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) 1315 void ImageDrawText (Image* dst, const(char)* text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) 1316 void ImageDrawTextEx (Image* dst, Font font, const(char)* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) 1317 1318 // Texture loading functions 1319 // NOTE: These functions require GPU access 1320 Texture2D LoadTexture (const(char)* fileName); // Load texture from file into GPU memory (VRAM) 1321 Texture2D LoadTextureFromImage (Image image); // Load texture from image data 1322 TextureCubemap LoadTextureCubemap (Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported 1323 RenderTexture2D LoadRenderTexture (int width, int height); // Load texture for rendering (framebuffer) 1324 void UnloadTexture (Texture2D texture); // Unload texture from GPU memory (VRAM) 1325 void UnloadRenderTexture (RenderTexture2D target); // Unload render texture from GPU memory (VRAM) 1326 void UpdateTexture (Texture2D texture, const(void)* pixels); // Update GPU texture with new data 1327 void UpdateTextureRec (Texture2D texture, Rectangle rec, const(void)* pixels); // Update GPU texture rectangle with new data 1328 1329 // Texture configuration functions 1330 void GenTextureMipmaps (Texture2D* texture); // Generate GPU mipmaps for a texture 1331 void SetTextureFilter (Texture2D texture, int filter); // Set texture scaling filter mode 1332 void SetTextureWrap (Texture2D texture, int wrap); // Set texture wrapping mode 1333 1334 // Texture drawing functions 1335 void DrawTexture (Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D 1336 void DrawTextureV (Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 1337 void DrawTextureEx (Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters 1338 void DrawTextureRec (Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle 1339 void DrawTextureQuad (Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters 1340 void DrawTextureTiled (Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. 1341 void DrawTexturePro (Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters 1342 void DrawTextureNPatch (Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely 1343 void DrawTexturePoly (Texture2D texture, Vector2 center, Vector2* points, Vector2* texcoords, int pointCount, Color tint); // Draw a textured polygon 1344 1345 // Color/pixel related functions 1346 Color Fade (Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f 1347 int ColorToInt (Color color); // Get hexadecimal value for a Color 1348 Vector4 ColorNormalize (Color color); // Get Color normalized as float [0..1] 1349 Color ColorFromNormalized (Vector4 normalized); // Get Color from normalized values [0..1] 1350 Vector3 ColorToHSV (Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] 1351 Color ColorFromHSV (float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] 1352 Color ColorAlpha (Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f 1353 Color ColorAlphaBlend (Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint 1354 Color GetColor (uint hexValue); // Get Color structure from hexadecimal value 1355 Color GetPixelColor (void* srcPtr, int format); // Get Color from a source pixel pointer of certain format 1356 void SetPixelColor (void* dstPtr, Color color, int format); // Set color formatted into destination pixel pointer 1357 int GetPixelDataSize (int width, int height, int format); // Get pixel data size in bytes for certain format 1358 1359 //------------------------------------------------------------------------------------ 1360 // Font Loading and Text Drawing Functions (Module: text) 1361 //------------------------------------------------------------------------------------ 1362 1363 // Font loading/unloading functions 1364 Font GetFontDefault (); // Get the default Font 1365 Font LoadFont (const(char)* fileName); // Load font from file into GPU memory (VRAM) 1366 Font LoadFontEx (const(char)* fileName, int fontSize, int* fontChars, int glyphCount); // Load font from file with extended parameters 1367 Font LoadFontFromImage (Image image, Color key, int firstChar); // Load font from Image (XNA style) 1368 Font LoadFontFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize, int fontSize, int* fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' 1369 GlyphInfo* LoadFontData (const(ubyte)* fileData, int dataSize, int fontSize, int* fontChars, int glyphCount, int type); // Load font data for further use 1370 Image GenImageFontAtlas (const(GlyphInfo)* chars, Rectangle** recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info 1371 void UnloadFontData (GlyphInfo* chars, int glyphCount); // Unload font chars info data (RAM) 1372 void UnloadFont (Font font); // Unload Font from GPU memory (VRAM) 1373 1374 // Text drawing functions 1375 void DrawFPS (int posX, int posY); // Draw current FPS 1376 void DrawText (const(char)* text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) 1377 void DrawTextEx (Font font, const(char)* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters 1378 void DrawTextPro (Font font, const(char)* text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) 1379 void DrawTextCodepoint (Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) 1380 1381 // Text font info functions 1382 int MeasureText (const(char)* text, int fontSize); // Measure string width for default font 1383 Vector2 MeasureTextEx (Font font, const(char)* text, float fontSize, float spacing); // Measure string size for Font 1384 int GetGlyphIndex (Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found 1385 GlyphInfo GetGlyphInfo (Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found 1386 Rectangle GetGlyphAtlasRec (Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found 1387 1388 // Text codepoints management functions (unicode characters) 1389 int* LoadCodepoints (const(char)* text, int* count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter 1390 void UnloadCodepoints (int* codepoints); // Unload codepoints data from memory 1391 int GetCodepointCount (const(char)* text); // Get total number of codepoints in a UTF-8 encoded string 1392 int GetCodepoint (const(char)* text, int* bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure 1393 const(char)* CodepointToUTF8 (int codepoint, int* byteSize); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) 1394 char* TextCodepointsToUTF8 (int* codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!) 1395 1396 // Text strings management functions (no UTF-8 strings, only byte chars) 1397 // NOTE: Some strings allocate memory internally for returned strings, just be careful! 1398 int TextCopy (char* dst, const(char)* src); // Copy one string to another, returns bytes copied 1399 bool TextIsEqual (const(char)* text1, const(char)* text2); // Check if two text string are equal 1400 uint TextLength (const(char)* text); // Get text length, checks for '\0' ending 1401 const(char)* TextFormat (const(char)* text, ...); // Text formatting with variables (sprintf() style) 1402 const(char)* TextSubtext (const(char)* text, int position, int length); // Get a piece of a text string 1403 char* TextReplace (char* text, const(char)* replace, const(char)* by); // Replace text string (WARNING: memory must be freed!) 1404 char* TextInsert (const(char)* text, const(char)* insert, int position); // Insert text in a position (WARNING: memory must be freed!) 1405 const(char)* TextJoin (const(char*)* textList, int count, const(char)* delimiter); // Join text strings with delimiter 1406 const(char*)* TextSplit (const(char)* text, char delimiter, int* count); // Split text into multiple strings 1407 void TextAppend (char* text, const(char)* append, int* position); // Append text at specific position and move cursor! 1408 int TextFindIndex (const(char)* text, const(char)* find); // Find first text occurrence within a string 1409 const(char)* TextToUpper (const(char)* text); // Get upper case version of provided string 1410 const(char)* TextToLower (const(char)* text); // Get lower case version of provided string 1411 const(char)* TextToPascal (const(char)* text); // Get Pascal case notation version of provided string 1412 int TextToInteger (const(char)* text); // Get integer value from text (negative values not supported) 1413 1414 //------------------------------------------------------------------------------------ 1415 // Basic 3d Shapes Drawing Functions (Module: models) 1416 //------------------------------------------------------------------------------------ 1417 1418 // Basic geometric 3D shapes drawing functions 1419 void DrawLine3D (Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space 1420 void DrawPoint3D (Vector3 position, Color color); // Draw a point in 3D space, actually a small line 1421 void DrawCircle3D (Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space 1422 void DrawTriangle3D (Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1423 void DrawTriangleStrip3D (Vector3* points, int pointCount, Color color); // Draw a triangle strip defined by points 1424 void DrawCube (Vector3 position, float width, float height, float length, Color color); // Draw cube 1425 void DrawCubeV (Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) 1426 void DrawCubeWires (Vector3 position, float width, float height, float length, Color color); // Draw cube wires 1427 void DrawCubeWiresV (Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) 1428 void DrawCubeTexture (Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured 1429 void DrawCubeTextureRec (Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture 1430 void DrawSphere (Vector3 centerPos, float radius, Color color); // Draw sphere 1431 void DrawSphereEx (Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters 1432 void DrawSphereWires (Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires 1433 void DrawCylinder (Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone 1434 void DrawCylinderEx (Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos 1435 void DrawCylinderWires (Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires 1436 void DrawCylinderWiresEx (Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos 1437 void DrawPlane (Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ 1438 void DrawRay (Ray ray, Color color); // Draw a ray line 1439 void DrawGrid (int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) 1440 1441 //------------------------------------------------------------------------------------ 1442 // Model 3d Loading and Drawing Functions (Module: models) 1443 //------------------------------------------------------------------------------------ 1444 1445 // Model management functions 1446 Model LoadModel (const(char)* fileName); // Load model from files (meshes and materials) 1447 Model LoadModelFromMesh (Mesh mesh); // Load model from generated mesh (default material) 1448 void UnloadModel (Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) 1449 void UnloadModelKeepMeshes (Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM) 1450 BoundingBox GetModelBoundingBox (Model model); // Compute model bounding box limits (considers all meshes) 1451 1452 // Model drawing functions 1453 void DrawModel (Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) 1454 void DrawModelEx (Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters 1455 void DrawModelWires (Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) 1456 void DrawModelWiresEx (Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters 1457 void DrawBoundingBox (BoundingBox box, Color color); // Draw bounding box (wires) 1458 void DrawBillboard (Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture 1459 void DrawBillboardRec (Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source 1460 void DrawBillboardPro (Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation 1461 1462 // Mesh management functions 1463 void UploadMesh (Mesh* mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids 1464 void UpdateMeshBuffer (Mesh mesh, int index, void* data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index 1465 void UnloadMesh (Mesh mesh); // Unload mesh data from CPU and GPU 1466 void DrawMesh (Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform 1467 void DrawMeshInstanced (Mesh mesh, Material material, Matrix* transforms, int instances); // Draw multiple mesh instances with material and different transforms 1468 bool ExportMesh (Mesh mesh, const(char)* fileName); // Export mesh data to file, returns true on success 1469 BoundingBox GetMeshBoundingBox (Mesh mesh); // Compute mesh bounding box limits 1470 void GenMeshTangents (Mesh* mesh); // Compute mesh tangents 1471 void GenMeshBinormals (Mesh* mesh); // Compute mesh binormals 1472 1473 // Mesh generation functions 1474 Mesh GenMeshPoly (int sides, float radius); // Generate polygonal mesh 1475 Mesh GenMeshPlane (float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) 1476 Mesh GenMeshCube (float width, float height, float length); // Generate cuboid mesh 1477 Mesh GenMeshSphere (float radius, int rings, int slices); // Generate sphere mesh (standard sphere) 1478 Mesh GenMeshHemiSphere (float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) 1479 Mesh GenMeshCylinder (float radius, float height, int slices); // Generate cylinder mesh 1480 Mesh GenMeshCone (float radius, float height, int slices); // Generate cone/pyramid mesh 1481 Mesh GenMeshTorus (float radius, float size, int radSeg, int sides); // Generate torus mesh 1482 Mesh GenMeshKnot (float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh 1483 Mesh GenMeshHeightmap (Image heightmap, Vector3 size); // Generate heightmap mesh from image data 1484 Mesh GenMeshCubicmap (Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data 1485 1486 // Material loading/unloading functions 1487 Material* LoadMaterials (const(char)* fileName, int* materialCount); // Load materials from model file 1488 Material LoadMaterialDefault (); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) 1489 void UnloadMaterial (Material material); // Unload material from GPU memory (VRAM) 1490 void SetMaterialTexture (Material* material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) 1491 void SetModelMeshMaterial (Model* model, int meshId, int materialId); // Set material for a mesh 1492 1493 // Model animations loading/unloading functions 1494 ModelAnimation* LoadModelAnimations (const(char)* fileName, uint* animCount); // Load model animations from file 1495 void UpdateModelAnimation (Model model, ModelAnimation anim, int frame); // Update model animation pose 1496 void UnloadModelAnimation (ModelAnimation anim); // Unload animation data 1497 void UnloadModelAnimations (ModelAnimation* animations, uint count); // Unload animation array data 1498 bool IsModelAnimationValid (Model model, ModelAnimation anim); // Check model animation skeleton match 1499 1500 // Collision detection functions 1501 bool CheckCollisionSpheres (Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres 1502 bool CheckCollisionBoxes (BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes 1503 bool CheckCollisionBoxSphere (BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere 1504 RayCollision GetRayCollisionSphere (Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere 1505 RayCollision GetRayCollisionBox (Ray ray, BoundingBox box); // Get collision info between ray and box 1506 RayCollision GetRayCollisionModel (Ray ray, Model model); // Get collision info between ray and model 1507 RayCollision GetRayCollisionMesh (Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh 1508 RayCollision GetRayCollisionTriangle (Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle 1509 RayCollision GetRayCollisionQuad (Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad 1510 1511 //------------------------------------------------------------------------------------ 1512 // Audio Loading and Playing Functions (Module: audio) 1513 //------------------------------------------------------------------------------------ 1514 1515 // Audio device management functions 1516 void InitAudioDevice (); // Initialize audio device and context 1517 void CloseAudioDevice (); // Close the audio device and context 1518 bool IsAudioDeviceReady (); // Check if audio device has been initialized successfully 1519 void SetMasterVolume (float volume); // Set master volume (listener) 1520 1521 // Wave/Sound loading/unloading functions 1522 Wave LoadWave (const(char)* fileName); // Load wave data from file 1523 Wave LoadWaveFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' 1524 Sound LoadSound (const(char)* fileName); // Load sound from file 1525 Sound LoadSoundFromWave (Wave wave); // Load sound from wave data 1526 void UpdateSound (Sound sound, const(void)* data, int sampleCount); // Update sound buffer with new data 1527 void UnloadWave (Wave wave); // Unload wave data 1528 void UnloadSound (Sound sound); // Unload sound 1529 bool ExportWave (Wave wave, const(char)* fileName); // Export wave data to file, returns true on success 1530 bool ExportWaveAsCode (Wave wave, const(char)* fileName); // Export wave sample data to code (.h), returns true on success 1531 1532 // Wave/Sound management functions 1533 void PlaySound (Sound sound); // Play a sound 1534 void StopSound (Sound sound); // Stop playing a sound 1535 void PauseSound (Sound sound); // Pause a sound 1536 void ResumeSound (Sound sound); // Resume a paused sound 1537 void PlaySoundMulti (Sound sound); // Play a sound (using multichannel buffer pool) 1538 void StopSoundMulti (); // Stop any sound playing (using multichannel buffer pool) 1539 int GetSoundsPlaying (); // Get number of sounds playing in the multichannel 1540 bool IsSoundPlaying (Sound sound); // Check if a sound is currently playing 1541 void SetSoundVolume (Sound sound, float volume); // Set volume for a sound (1.0 is max level) 1542 void SetSoundPitch (Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) 1543 void WaveFormat (Wave* wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format 1544 Wave WaveCopy (Wave wave); // Copy a wave to a new wave 1545 void WaveCrop (Wave* wave, int initSample, int finalSample); // Crop a wave to defined samples range 1546 float* LoadWaveSamples (Wave wave); // Load samples data from wave as a floats array 1547 void UnloadWaveSamples (float* samples); // Unload samples data loaded with LoadWaveSamples() 1548 1549 // Music management functions 1550 Music LoadMusicStream (const(char)* fileName); // Load music stream from file 1551 Music LoadMusicStreamFromMemory (const(char)* fileType, ubyte* data, int dataSize); // Load music stream from data 1552 void UnloadMusicStream (Music music); // Unload music stream 1553 void PlayMusicStream (Music music); // Start music playing 1554 bool IsMusicStreamPlaying (Music music); // Check if music is playing 1555 void UpdateMusicStream (Music music); // Updates buffers for music streaming 1556 void StopMusicStream (Music music); // Stop music playing 1557 void PauseMusicStream (Music music); // Pause music playing 1558 void ResumeMusicStream (Music music); // Resume playing paused music 1559 void SeekMusicStream (Music music, float position); // Seek music to a position (in seconds) 1560 void SetMusicVolume (Music music, float volume); // Set volume for music (1.0 is max level) 1561 void SetMusicPitch (Music music, float pitch); // Set pitch for a music (1.0 is base level) 1562 float GetMusicTimeLength (Music music); // Get music time length (in seconds) 1563 float GetMusicTimePlayed (Music music); // Get current music time played (in seconds) 1564 1565 // AudioStream management functions 1566 AudioStream LoadAudioStream (uint sampleRate, uint sampleSize, uint channels); // Load audio stream (to stream raw audio pcm data) 1567 void UnloadAudioStream (AudioStream stream); // Unload audio stream and free memory 1568 void UpdateAudioStream (AudioStream stream, const(void)* data, int frameCount); // Update audio stream buffers with data 1569 bool IsAudioStreamProcessed (AudioStream stream); // Check if any audio stream buffers requires refill 1570 void PlayAudioStream (AudioStream stream); // Play audio stream 1571 void PauseAudioStream (AudioStream stream); // Pause audio stream 1572 void ResumeAudioStream (AudioStream stream); // Resume audio stream 1573 bool IsAudioStreamPlaying (AudioStream stream); // Check if audio stream is playing 1574 void StopAudioStream (AudioStream stream); // Stop audio stream 1575 void SetAudioStreamVolume (AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) 1576 void SetAudioStreamPitch (AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) 1577 void SetAudioStreamBufferSizeDefault (int size); // Default size for new audio streams 1578 1579 // RAYLIB_H