1 module raylib; 2 3 public 4 { 5 import raymath; 6 import raymathext; 7 import easings; 8 } 9 10 /********************************************************************************************** 11 * 12 * raylib v4.2 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) 13 * 14 * FEATURES: 15 * - NO external dependencies, all required libraries included with raylib 16 * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, 17 * MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. 18 * - Written in plain C code (C99) in PascalCase/camelCase notation 19 * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile) 20 * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] 21 * - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts) 22 * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) 23 * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! 24 * - Flexible Materials system, supporting classic maps and PBR maps 25 * - Animated 3D models supported (skeletal bones animation) (IQM) 26 * - Shaders support, including Model shaders and Postprocessing shaders 27 * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] 28 * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) 29 * - VR stereo rendering with configurable HMD device parameters 30 * - Bindings to multiple programming languages available! 31 * 32 * NOTES: 33 * - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] 34 * - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) 35 * - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) 36 * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) 37 * 38 * DEPENDENCIES (included): 39 * [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP) 40 * [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP) 41 * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management 42 * 43 * OPTIONAL DEPENDENCIES (included): 44 * [rcore] msf_gif (Miles Fogle) for GIF recording 45 * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm 46 * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm 47 * [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) 48 * [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) 49 * [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms 50 * [rtext] stb_truetype (Sean Barret) for ttf fonts loading 51 * [rtext] stb_rect_pack (Sean Barret) for rectangles packing 52 * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation 53 * [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) 54 * [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) 55 * [raudio] dr_wav (David Reid) for WAV audio file loading 56 * [raudio] dr_flac (David Reid) for FLAC audio file loading 57 * [raudio] dr_mp3 (David Reid) for MP3 audio file loading 58 * [raudio] stb_vorbis (Sean Barret) for OGG audio loading 59 * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading 60 * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading 61 * 62 * 63 * LICENSE: zlib/libpng 64 * 65 * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, 66 * BSD-like license that allows static linking with closed source software: 67 * 68 * Copyright (c) 2013-2022 Ramon Santamaria (@raysan5) 69 * 70 * This software is provided "as-is", without any express or implied warranty. In no event 71 * will the authors be held liable for any damages arising from the use of this software. 72 * 73 * Permission is granted to anyone to use this software for any purpose, including commercial 74 * applications, and to alter it and redistribute it freely, subject to the following restrictions: 75 * 76 * 1. The origin of this software must not be misrepresented; you must not claim that you 77 * wrote the original software. If you use this software in a product, an acknowledgment 78 * in the product documentation would be appreciated but is not required. 79 * 80 * 2. Altered source versions must be plainly marked as such, and must not be misrepresented 81 * as being the original software. 82 * 83 * 3. This notice may not be removed or altered from any source distribution. 84 * 85 **********************************************************************************************/ 86 87 import core.stdc.config; 88 import core.stdc.stdarg; 89 import core.stdc.stdlib; 90 91 extern (C) @nogc nothrow: 92 93 // Required for: va_list - Only used by TraceLogCallback 94 95 enum RAYLIB_VERSION = "4.2"; 96 97 // Function specifiers in case library is build/used as a shared library (Windows) 98 // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll 99 100 // We are building the library as a Win32 shared library (.dll) 101 102 // We are using the library as a Win32 shared library (.dll) // Functions defined as 'extern' by default (implicit specifiers) 103 104 //---------------------------------------------------------------------------------- 105 // Some basic Defines 106 //---------------------------------------------------------------------------------- 107 108 enum PI = 3.14159265358979323846f; 109 110 enum DEG2RAD = PI / 180.0f; 111 112 enum RAD2DEG = 180.0f / PI; 113 114 // Allow custom memory allocators 115 // NOTE: Require recompiling raylib sources 116 117 alias RL_MALLOC = malloc; 118 119 alias RL_CALLOC = calloc; 120 121 alias RL_REALLOC = realloc; 122 123 alias RL_FREE = free; 124 125 enum Colors { 126 // Some Basic Colors 127 // NOTE: Custom raylib color palette for amazing visuals on WHITE background // Light Gray // Gray // Dark Gray // Yellow // Gold // Orange // Pink // Red // Maroon // Green // Lime // Dark Green // Sky Blue // Blue // Dark Blue // Purple // Violet // Dark Purple // Beige // Brown // Dark Brown // White // Black // Blank (Transparent) // Magenta // My own White (raylib logo) 128 LIGHTGRAY = Color(200, 200, 200, 255), // Light Gray 129 GRAY = Color(130, 130, 130, 255), // Gray 130 DARKGRAY = Color(80, 80, 80, 255), // Dark Gray 131 YELLOW = Color(253, 249, 0, 255), // Yellow 132 GOLD = Color(255, 203, 0, 255), // Gold 133 ORANGE = Color(255, 161, 0, 255), // Orange 134 PINK = Color(255, 109, 194, 255), // Pink 135 RED = Color(230, 41, 55, 255), // Red 136 MAROON = Color(190, 33, 55, 255), // Maroon 137 GREEN = Color(0, 228, 48, 255), // Green 138 LIME = Color(0, 158, 47, 255), // Lime 139 DARKGREEN = Color(0, 117, 44, 255), // Dark Green 140 SKYBLUE = Color(102, 191, 255, 255), // Sky Blue 141 BLUE = Color(0, 121, 241, 255), // Blue 142 DARKBLUE = Color(0, 82, 172, 255), // Dark Blue 143 PURPLE = Color(200, 122, 255, 255), // Purple 144 VIOLET = Color(135, 60, 190, 255), // Violet 145 DARKPURPLE = Color(112, 31, 126, 255), // Dark Purple 146 BEIGE = Color(211, 176, 131, 255), // Beige 147 BROWN = Color(127, 106, 79, 255), // Brown 148 DARKBROWN = Color(76, 63, 47, 255), // Dark Brown 149 150 WHITE = Color(255, 255, 255, 255), // White 151 BLACK = Color(0, 0, 0, 255), // Black 152 BLANK = Color(0, 0, 0, 0), // Blank (Transparent) 153 MAGENTA = Color(255, 0, 255, 255), // Magenta 154 RAYWHITE = Color(245, 245, 245, 255), // My own White (raylib logo) 155 } 156 157 // NOTE: MSVC C++ compiler does not support compound literals (C99 feature) 158 // Plain structures in C++ (without constructors) can be initialized with { } 159 160 extern (D) auto CLITERAL(T)(auto ref T type) 161 { 162 return type; 163 } 164 165 // NOTE: We set some defines with some data types declared by raylib 166 // Other modules (raymath, rlgl) also require some of those types, so, 167 // to be able to use those other modules as standalone (not depending on raylib) 168 // this defines are very useful for internal check and avoid type (re)definitions 169 170 // Some Basic Colors 171 // NOTE: Custom raylib color palette for amazing visuals on WHITE background // Light Gray // Gray // Dark Gray // Yellow // Gold // Orange // Pink // Red // Maroon // Green // Lime // Dark Green // Sky Blue // Blue // Dark Blue // Purple // Violet // Dark Purple // Beige // Brown // Dark Brown // White // Black // Blank (Transparent) // Magenta // My own White (raylib logo) 172 173 //---------------------------------------------------------------------------------- 174 // Structures Definition 175 //---------------------------------------------------------------------------------- 176 // Boolean type 177 178 // Vector2, 2 components 179 struct Vector2 180 { 181 float x = 0; // Vector x component 182 float y = 0; // Vector y component 183 mixin Linear; 184 } 185 186 // Vector3, 3 components 187 struct Vector3 188 { 189 float x = 0; // Vector x component 190 float y = 0; // Vector y component 191 float z = 0; // Vector z component 192 mixin Linear; 193 } 194 195 // Vector4, 4 components 196 struct Vector4 197 { 198 float x = 0; // Vector x component 199 float y = 0; // Vector y component 200 float z = 0; // Vector z component 201 float w = 0; // Vector w component 202 mixin Linear; 203 } 204 205 // Quaternion, 4 components (Vector4 alias) 206 alias Quaternion = Vector4; 207 208 // Matrix, 4x4 components, column major, OpenGL style, right handed 209 struct Matrix 210 { 211 float m0 = 0; 212 float m4 = 0; 213 float m8 = 0; 214 float m12 = 0; // Matrix first row (4 components) 215 float m1 = 0; 216 float m5 = 0; 217 float m9 = 0; 218 float m13 = 0; // Matrix second row (4 components) 219 float m2 = 0; 220 float m6 = 0; 221 float m10 = 0; 222 float m14 = 0; // Matrix third row (4 components) 223 float m3 = 0; 224 float m7 = 0; 225 float m11 = 0; 226 float m15 = 0; // Matrix fourth row (4 components) 227 mixin Linear; 228 } 229 alias Matrix4 = Matrix; 230 231 // Color, 4 components, R8G8B8A8 (32bit) 232 struct Color 233 { 234 ubyte r; // Color red value 235 ubyte g; // Color green value 236 ubyte b; // Color blue value 237 ubyte a; // Color alpha value 238 } 239 240 // Rectangle, 4 components 241 struct Rectangle 242 { 243 244 float x; // Rectangle top-left corner position x 245 float y; // Rectangle top-left corner position y 246 float width; // Rectangle width 247 float height; // Rectangle height 248 alias w = width; 249 alias h = height; 250 } 251 252 // Image, pixel data stored in CPU memory (RAM) 253 struct Image 254 { 255 void* data; // Image raw data 256 int width; // Image base width 257 int height; // Image base height 258 int mipmaps; // Mipmap levels, 1 by default 259 int format; // Data format (PixelFormat type) 260 } 261 262 // Texture, tex data stored in GPU memory (VRAM) 263 struct Texture 264 { 265 uint id; // OpenGL texture id 266 int width; // Texture base width 267 int height; // Texture base height 268 int mipmaps; // Mipmap levels, 1 by default 269 int format; // Data format (PixelFormat type) 270 } 271 272 // Texture2D, same as Texture 273 alias Texture2D = Texture; 274 275 // TextureCubemap, same as Texture 276 alias TextureCubemap = Texture; 277 278 // RenderTexture, fbo for texture rendering 279 struct RenderTexture 280 { 281 uint id; // OpenGL framebuffer object id 282 Texture texture; // Color buffer attachment texture 283 Texture depth; // Depth buffer attachment texture 284 } 285 286 // RenderTexture2D, same as RenderTexture 287 alias RenderTexture2D = RenderTexture; 288 289 // NPatchInfo, n-patch layout info 290 struct NPatchInfo 291 { 292 Rectangle source; // Texture source rectangle 293 int left; // Left border offset 294 int top; // Top border offset 295 int right; // Right border offset 296 int bottom; // Bottom border offset 297 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 298 } 299 300 // GlyphInfo, font characters glyphs info 301 struct GlyphInfo 302 { 303 int value; // Character value (Unicode) 304 int offsetX; // Character offset X when drawing 305 int offsetY; // Character offset Y when drawing 306 int advanceX; // Character advance position X 307 Image image; // Character image data 308 } 309 310 // Font, font texture and GlyphInfo array data 311 struct Font 312 { 313 int baseSize; // Base size (default chars height) 314 int glyphCount; // Number of glyph characters 315 int glyphPadding; // Padding around the glyph characters 316 Texture2D texture; // Texture atlas containing the glyphs 317 Rectangle* recs; // Rectangles in texture for the glyphs 318 GlyphInfo* glyphs; // Glyphs info data 319 } 320 321 // Camera, defines position/orientation in 3d space 322 struct Camera3D 323 { 324 Vector3 position; // Camera position 325 Vector3 target; // Camera target it looks-at 326 Vector3 up; // Camera up vector (rotation over its axis) 327 float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic 328 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC 329 } 330 331 alias Camera = Camera3D; // Camera type fallback, defaults to Camera3D 332 333 // Camera2D, defines position/orientation in 2d space 334 struct Camera2D 335 { 336 Vector2 offset; // Camera offset (displacement from target) 337 Vector2 target; // Camera target (rotation and zoom origin) 338 float rotation; // Camera rotation in degrees 339 float zoom; // Camera zoom (scaling), should be 1.0f by default 340 } 341 342 // Mesh, vertex data and vao/vbo 343 struct Mesh 344 { 345 int vertexCount; // Number of vertices stored in arrays 346 int triangleCount; // Number of triangles stored (indexed or not) 347 348 // Vertex attributes data 349 float* vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) 350 float* texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) 351 float* texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) 352 float* normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) 353 float* tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) 354 ubyte* colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) 355 ushort* indices; // Vertex indices (in case vertex data comes indexed) 356 357 // Animation vertex data 358 float* animVertices; // Animated vertex positions (after bones transformations) 359 float* animNormals; // Animated normals (after bones transformations) 360 ubyte* boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) 361 float* boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) 362 363 // OpenGL identifiers 364 uint vaoId; // OpenGL Vertex Array Object id 365 uint* vboId; // OpenGL Vertex Buffer Objects id (default vertex data) 366 } 367 368 // Shader 369 struct Shader 370 { 371 uint id; // Shader program id 372 int* locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) 373 } 374 375 // MaterialMap 376 struct MaterialMap 377 { 378 Texture2D texture; // Material map texture 379 Color color; // Material map color 380 float value; // Material map value 381 } 382 383 // Material, includes shader and maps 384 struct Material 385 { 386 Shader shader; // Material shader 387 MaterialMap* maps; // Material maps array (MAX_MATERIAL_MAPS) 388 float[4] params; // Material generic parameters (if required) 389 } 390 391 // Transform, vectex transformation data 392 struct Transform 393 { 394 Vector3 translation; // Translation 395 Quaternion rotation; // Rotation 396 Vector3 scale; // Scale 397 } 398 399 // Bone, skeletal animation bone 400 struct BoneInfo 401 { 402 char[32] name; // Bone name 403 int parent; // Bone parent 404 } 405 406 // Model, meshes, materials and animation data 407 struct Model 408 { 409 Matrix transform; // Local transform matrix 410 411 int meshCount; // Number of meshes 412 int materialCount; // Number of materials 413 Mesh* meshes; // Meshes array 414 Material* materials; // Materials array 415 int* meshMaterial; // Mesh material number 416 417 // Animation data 418 int boneCount; // Number of bones 419 BoneInfo* bones; // Bones information (skeleton) 420 Transform* bindPose; // Bones base transformation (pose) 421 } 422 423 // ModelAnimation 424 struct ModelAnimation 425 { 426 int boneCount; // Number of bones 427 int frameCount; // Number of animation frames 428 BoneInfo* bones; // Bones information (skeleton) 429 Transform** framePoses; // Poses array by frame 430 } 431 432 // Ray, ray for raycasting 433 struct Ray 434 { 435 Vector3 position; // Ray position (origin) 436 Vector3 direction; // Ray direction 437 } 438 439 // RayCollision, ray hit information 440 struct RayCollision 441 { 442 bool hit; // Did the ray hit something? 443 float distance; // Distance to nearest hit 444 Vector3 point; // Point of nearest hit 445 Vector3 normal; // Surface normal of hit 446 } 447 448 // BoundingBox 449 struct BoundingBox 450 { 451 Vector3 min; // Minimum vertex box-corner 452 Vector3 max; // Maximum vertex box-corner 453 } 454 455 // Wave, audio wave data 456 struct Wave 457 { 458 uint frameCount; // Total number of frames (considering channels) 459 uint sampleRate; // Frequency (samples per second) 460 uint sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 461 uint channels; // Number of channels (1-mono, 2-stereo, ...) 462 void* data; // Buffer data pointer 463 } 464 465 // Opaque structs declaration 466 // NOTE: Actual structs are defined internally in raudio module 467 struct rAudioBuffer; 468 struct rAudioProcessor; 469 470 // AudioStream, custom audio stream 471 struct AudioStream 472 { 473 rAudioBuffer* buffer; // Pointer to internal data used by the audio system 474 rAudioProcessor* processor; // Pointer to internal data processor, useful for audio effects 475 476 uint sampleRate; // Frequency (samples per second) 477 uint sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 478 uint channels; // Number of channels (1-mono, 2-stereo, ...) 479 } 480 481 // Sound 482 struct Sound 483 { 484 AudioStream stream; // Audio stream 485 uint frameCount; // Total number of frames (considering channels) 486 } 487 488 // Music, audio stream, anything longer than ~10 seconds should be streamed 489 struct Music 490 { 491 AudioStream stream; // Audio stream 492 uint frameCount; // Total number of frames (considering channels) 493 bool looping; // Music looping enable 494 495 int ctxType; // Type of music context (audio filetype) 496 void* ctxData; // Audio context data, depends on type 497 } 498 499 // VrDeviceInfo, Head-Mounted-Display device parameters 500 struct VrDeviceInfo 501 { 502 int hResolution; // Horizontal resolution in pixels 503 int vResolution; // Vertical resolution in pixels 504 float hScreenSize; // Horizontal size in meters 505 float vScreenSize; // Vertical size in meters 506 float vScreenCenter; // Screen center in meters 507 float eyeToScreenDistance; // Distance between eye and display in meters 508 float lensSeparationDistance; // Lens separation distance in meters 509 float interpupillaryDistance; // IPD (distance between pupils) in meters 510 float[4] lensDistortionValues; // Lens distortion constant parameters 511 float[4] chromaAbCorrection; // Chromatic aberration correction parameters 512 } 513 514 // VrStereoConfig, VR stereo rendering configuration for simulator 515 struct VrStereoConfig 516 { 517 Matrix[2] projection; // VR projection matrices (per eye) 518 Matrix[2] viewOffset; // VR view offset matrices (per eye) 519 float[2] leftLensCenter; // VR left lens center 520 float[2] rightLensCenter; // VR right lens center 521 float[2] leftScreenCenter; // VR left screen center 522 float[2] rightScreenCenter; // VR right screen center 523 float[2] scale; // VR distortion scale 524 float[2] scaleIn; // VR distortion scale in 525 } 526 527 // File path list 528 struct FilePathList 529 { 530 uint capacity; // Filepaths max entries 531 uint count; // Filepaths entries count 532 char** paths; // Filepaths entries 533 } 534 535 //---------------------------------------------------------------------------------- 536 // Enumerators Definition 537 //---------------------------------------------------------------------------------- 538 // System/Window config flags 539 // NOTE: Every bit registers one state (use it with bit masks) 540 // By default all flags are set to 0 541 enum ConfigFlags 542 { 543 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU 544 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen 545 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window 546 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) 547 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window 548 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) 549 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) 550 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused 551 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top 552 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized 553 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer 554 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI 555 FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED 556 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X 557 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) 558 } 559 560 // Trace log level 561 // NOTE: Organized by priority level 562 enum TraceLogLevel 563 { 564 LOG_ALL = 0, // Display all logs 565 LOG_TRACE = 1, // Trace logging, intended for internal use only 566 LOG_DEBUG = 2, // Debug logging, used for internal debugging, it should be disabled on release builds 567 LOG_INFO = 3, // Info logging, used for program execution info 568 LOG_WARNING = 4, // Warning logging, used on recoverable failures 569 LOG_ERROR = 5, // Error logging, used on unrecoverable failures 570 LOG_FATAL = 6, // Fatal logging, used to abort program: exit(EXIT_FAILURE) 571 LOG_NONE = 7 // Disable logging 572 } 573 574 // Keyboard keys (US keyboard layout) 575 // NOTE: Use GetKeyPressed() to allow redefining 576 // required keys for alternative layouts 577 enum KeyboardKey 578 { 579 KEY_NULL = 0, // Key: NULL, used for no key pressed 580 // Alphanumeric keys 581 KEY_APOSTROPHE = 39, // Key: ' 582 KEY_COMMA = 44, // Key: , 583 KEY_MINUS = 45, // Key: - 584 KEY_PERIOD = 46, // Key: . 585 KEY_SLASH = 47, // Key: / 586 KEY_ZERO = 48, // Key: 0 587 KEY_ONE = 49, // Key: 1 588 KEY_TWO = 50, // Key: 2 589 KEY_THREE = 51, // Key: 3 590 KEY_FOUR = 52, // Key: 4 591 KEY_FIVE = 53, // Key: 5 592 KEY_SIX = 54, // Key: 6 593 KEY_SEVEN = 55, // Key: 7 594 KEY_EIGHT = 56, // Key: 8 595 KEY_NINE = 57, // Key: 9 596 KEY_SEMICOLON = 59, // Key: ; 597 KEY_EQUAL = 61, // Key: = 598 KEY_A = 65, // Key: A | a 599 KEY_B = 66, // Key: B | b 600 KEY_C = 67, // Key: C | c 601 KEY_D = 68, // Key: D | d 602 KEY_E = 69, // Key: E | e 603 KEY_F = 70, // Key: F | f 604 KEY_G = 71, // Key: G | g 605 KEY_H = 72, // Key: H | h 606 KEY_I = 73, // Key: I | i 607 KEY_J = 74, // Key: J | j 608 KEY_K = 75, // Key: K | k 609 KEY_L = 76, // Key: L | l 610 KEY_M = 77, // Key: M | m 611 KEY_N = 78, // Key: N | n 612 KEY_O = 79, // Key: O | o 613 KEY_P = 80, // Key: P | p 614 KEY_Q = 81, // Key: Q | q 615 KEY_R = 82, // Key: R | r 616 KEY_S = 83, // Key: S | s 617 KEY_T = 84, // Key: T | t 618 KEY_U = 85, // Key: U | u 619 KEY_V = 86, // Key: V | v 620 KEY_W = 87, // Key: W | w 621 KEY_X = 88, // Key: X | x 622 KEY_Y = 89, // Key: Y | y 623 KEY_Z = 90, // Key: Z | z 624 KEY_LEFT_BRACKET = 91, // Key: [ 625 KEY_BACKSLASH = 92, // Key: '\' 626 KEY_RIGHT_BRACKET = 93, // Key: ] 627 KEY_GRAVE = 96, // Key: ` 628 // Function keys 629 KEY_SPACE = 32, // Key: Space 630 KEY_ESCAPE = 256, // Key: Esc 631 KEY_ENTER = 257, // Key: Enter 632 KEY_TAB = 258, // Key: Tab 633 KEY_BACKSPACE = 259, // Key: Backspace 634 KEY_INSERT = 260, // Key: Ins 635 KEY_DELETE = 261, // Key: Del 636 KEY_RIGHT = 262, // Key: Cursor right 637 KEY_LEFT = 263, // Key: Cursor left 638 KEY_DOWN = 264, // Key: Cursor down 639 KEY_UP = 265, // Key: Cursor up 640 KEY_PAGE_UP = 266, // Key: Page up 641 KEY_PAGE_DOWN = 267, // Key: Page down 642 KEY_HOME = 268, // Key: Home 643 KEY_END = 269, // Key: End 644 KEY_CAPS_LOCK = 280, // Key: Caps lock 645 KEY_SCROLL_LOCK = 281, // Key: Scroll down 646 KEY_NUM_LOCK = 282, // Key: Num lock 647 KEY_PRINT_SCREEN = 283, // Key: Print screen 648 KEY_PAUSE = 284, // Key: Pause 649 KEY_F1 = 290, // Key: F1 650 KEY_F2 = 291, // Key: F2 651 KEY_F3 = 292, // Key: F3 652 KEY_F4 = 293, // Key: F4 653 KEY_F5 = 294, // Key: F5 654 KEY_F6 = 295, // Key: F6 655 KEY_F7 = 296, // Key: F7 656 KEY_F8 = 297, // Key: F8 657 KEY_F9 = 298, // Key: F9 658 KEY_F10 = 299, // Key: F10 659 KEY_F11 = 300, // Key: F11 660 KEY_F12 = 301, // Key: F12 661 KEY_LEFT_SHIFT = 340, // Key: Shift left 662 KEY_LEFT_CONTROL = 341, // Key: Control left 663 KEY_LEFT_ALT = 342, // Key: Alt left 664 KEY_LEFT_SUPER = 343, // Key: Super left 665 KEY_RIGHT_SHIFT = 344, // Key: Shift right 666 KEY_RIGHT_CONTROL = 345, // Key: Control right 667 KEY_RIGHT_ALT = 346, // Key: Alt right 668 KEY_RIGHT_SUPER = 347, // Key: Super right 669 KEY_KB_MENU = 348, // Key: KB menu 670 // Keypad keys 671 KEY_KP_0 = 320, // Key: Keypad 0 672 KEY_KP_1 = 321, // Key: Keypad 1 673 KEY_KP_2 = 322, // Key: Keypad 2 674 KEY_KP_3 = 323, // Key: Keypad 3 675 KEY_KP_4 = 324, // Key: Keypad 4 676 KEY_KP_5 = 325, // Key: Keypad 5 677 KEY_KP_6 = 326, // Key: Keypad 6 678 KEY_KP_7 = 327, // Key: Keypad 7 679 KEY_KP_8 = 328, // Key: Keypad 8 680 KEY_KP_9 = 329, // Key: Keypad 9 681 KEY_KP_DECIMAL = 330, // Key: Keypad . 682 KEY_KP_DIVIDE = 331, // Key: Keypad / 683 KEY_KP_MULTIPLY = 332, // Key: Keypad * 684 KEY_KP_SUBTRACT = 333, // Key: Keypad - 685 KEY_KP_ADD = 334, // Key: Keypad + 686 KEY_KP_ENTER = 335, // Key: Keypad Enter 687 KEY_KP_EQUAL = 336, // Key: Keypad = 688 // Android key buttons 689 KEY_BACK = 4, // Key: Android back button 690 KEY_MENU = 82, // Key: Android menu button 691 KEY_VOLUME_UP = 24, // Key: Android volume up button 692 KEY_VOLUME_DOWN = 25 // Key: Android volume down button 693 } 694 695 // Add backwards compatibility support for deprecated names 696 enum MOUSE_LEFT_BUTTON = MouseButton.MOUSE_BUTTON_LEFT; 697 enum MOUSE_RIGHT_BUTTON = MouseButton.MOUSE_BUTTON_RIGHT; 698 enum MOUSE_MIDDLE_BUTTON = MouseButton.MOUSE_BUTTON_MIDDLE; 699 700 // Mouse buttons 701 enum MouseButton 702 { 703 MOUSE_BUTTON_LEFT = 0, // Mouse button left 704 MOUSE_BUTTON_RIGHT = 1, // Mouse button right 705 MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) 706 MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) 707 MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) 708 MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device) 709 MOUSE_BUTTON_BACK = 6 // Mouse button back (advanced mouse device) 710 } 711 712 // Mouse cursor 713 enum MouseCursor 714 { 715 MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape 716 MOUSE_CURSOR_ARROW = 1, // Arrow shape 717 MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape 718 MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape 719 MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor 720 MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape 721 MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape 722 MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape 723 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape 724 MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape 725 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape 726 } 727 728 // Gamepad buttons 729 enum GamepadButton 730 { 731 GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking 732 GAMEPAD_BUTTON_LEFT_FACE_UP = 1, // Gamepad left DPAD up button 733 GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2, // Gamepad left DPAD right button 734 GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3, // Gamepad left DPAD down button 735 GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4, // Gamepad left DPAD left button 736 GAMEPAD_BUTTON_RIGHT_FACE_UP = 5, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) 737 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6, // Gamepad right button right (i.e. PS3: Square, Xbox: X) 738 GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) 739 GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8, // Gamepad right button left (i.e. PS3: Circle, Xbox: B) 740 GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9, // Gamepad top/back trigger left (first), it could be a trailing button 741 GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10, // Gamepad top/back trigger left (second), it could be a trailing button 742 GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11, // Gamepad top/back trigger right (one), it could be a trailing button 743 GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12, // Gamepad top/back trigger right (second), it could be a trailing button 744 GAMEPAD_BUTTON_MIDDLE_LEFT = 13, // Gamepad center buttons, left one (i.e. PS3: Select) 745 GAMEPAD_BUTTON_MIDDLE = 14, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) 746 GAMEPAD_BUTTON_MIDDLE_RIGHT = 15, // Gamepad center buttons, right one (i.e. PS3: Start) 747 GAMEPAD_BUTTON_LEFT_THUMB = 16, // Gamepad joystick pressed button left 748 GAMEPAD_BUTTON_RIGHT_THUMB = 17 // Gamepad joystick pressed button right 749 } 750 751 // Gamepad axis 752 enum GamepadAxis 753 { 754 GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis 755 GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis 756 GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis 757 GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis 758 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] 759 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] 760 } 761 762 // Material map index 763 enum MaterialMapIndex 764 { 765 MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) 766 MATERIAL_MAP_METALNESS = 1, // Metalness material (same as: MATERIAL_MAP_SPECULAR) 767 MATERIAL_MAP_NORMAL = 2, // Normal material 768 MATERIAL_MAP_ROUGHNESS = 3, // Roughness material 769 MATERIAL_MAP_OCCLUSION = 4, // Ambient occlusion material 770 MATERIAL_MAP_EMISSION = 5, // Emission material 771 MATERIAL_MAP_HEIGHT = 6, // Heightmap material 772 MATERIAL_MAP_CUBEMAP = 7, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 773 MATERIAL_MAP_IRRADIANCE = 8, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 774 MATERIAL_MAP_PREFILTER = 9, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 775 MATERIAL_MAP_BRDF = 10 // Brdf material 776 } 777 778 enum MATERIAL_MAP_DIFFUSE = MaterialMapIndex.MATERIAL_MAP_ALBEDO; 779 enum MATERIAL_MAP_SPECULAR = MaterialMapIndex.MATERIAL_MAP_METALNESS; 780 781 // Shader location index 782 enum ShaderLocationIndex 783 { 784 SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position 785 SHADER_LOC_VERTEX_TEXCOORD01 = 1, // Shader location: vertex attribute: texcoord01 786 SHADER_LOC_VERTEX_TEXCOORD02 = 2, // Shader location: vertex attribute: texcoord02 787 SHADER_LOC_VERTEX_NORMAL = 3, // Shader location: vertex attribute: normal 788 SHADER_LOC_VERTEX_TANGENT = 4, // Shader location: vertex attribute: tangent 789 SHADER_LOC_VERTEX_COLOR = 5, // Shader location: vertex attribute: color 790 SHADER_LOC_MATRIX_MVP = 6, // Shader location: matrix uniform: model-view-projection 791 SHADER_LOC_MATRIX_VIEW = 7, // Shader location: matrix uniform: view (camera transform) 792 SHADER_LOC_MATRIX_PROJECTION = 8, // Shader location: matrix uniform: projection 793 SHADER_LOC_MATRIX_MODEL = 9, // Shader location: matrix uniform: model (transform) 794 SHADER_LOC_MATRIX_NORMAL = 10, // Shader location: matrix uniform: normal 795 SHADER_LOC_VECTOR_VIEW = 11, // Shader location: vector uniform: view 796 SHADER_LOC_COLOR_DIFFUSE = 12, // Shader location: vector uniform: diffuse color 797 SHADER_LOC_COLOR_SPECULAR = 13, // Shader location: vector uniform: specular color 798 SHADER_LOC_COLOR_AMBIENT = 14, // Shader location: vector uniform: ambient color 799 SHADER_LOC_MAP_ALBEDO = 15, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) 800 SHADER_LOC_MAP_METALNESS = 16, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) 801 SHADER_LOC_MAP_NORMAL = 17, // Shader location: sampler2d texture: normal 802 SHADER_LOC_MAP_ROUGHNESS = 18, // Shader location: sampler2d texture: roughness 803 SHADER_LOC_MAP_OCCLUSION = 19, // Shader location: sampler2d texture: occlusion 804 SHADER_LOC_MAP_EMISSION = 20, // Shader location: sampler2d texture: emission 805 SHADER_LOC_MAP_HEIGHT = 21, // Shader location: sampler2d texture: height 806 SHADER_LOC_MAP_CUBEMAP = 22, // Shader location: samplerCube texture: cubemap 807 SHADER_LOC_MAP_IRRADIANCE = 23, // Shader location: samplerCube texture: irradiance 808 SHADER_LOC_MAP_PREFILTER = 24, // Shader location: samplerCube texture: prefilter 809 SHADER_LOC_MAP_BRDF = 25 // Shader location: sampler2d texture: brdf 810 } 811 812 enum SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.SHADER_LOC_MAP_ALBEDO; 813 enum SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.SHADER_LOC_MAP_METALNESS; 814 815 // Shader uniform data type 816 enum ShaderUniformDataType 817 { 818 SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float 819 SHADER_UNIFORM_VEC2 = 1, // Shader uniform type: vec2 (2 float) 820 SHADER_UNIFORM_VEC3 = 2, // Shader uniform type: vec3 (3 float) 821 SHADER_UNIFORM_VEC4 = 3, // Shader uniform type: vec4 (4 float) 822 SHADER_UNIFORM_INT = 4, // Shader uniform type: int 823 SHADER_UNIFORM_IVEC2 = 5, // Shader uniform type: ivec2 (2 int) 824 SHADER_UNIFORM_IVEC3 = 6, // Shader uniform type: ivec3 (3 int) 825 SHADER_UNIFORM_IVEC4 = 7, // Shader uniform type: ivec4 (4 int) 826 SHADER_UNIFORM_SAMPLER2D = 8 // Shader uniform type: sampler2d 827 } 828 829 // Shader attribute data types 830 enum ShaderAttributeDataType 831 { 832 SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float 833 SHADER_ATTRIB_VEC2 = 1, // Shader attribute type: vec2 (2 float) 834 SHADER_ATTRIB_VEC3 = 2, // Shader attribute type: vec3 (3 float) 835 SHADER_ATTRIB_VEC4 = 3 // Shader attribute type: vec4 (4 float) 836 } 837 838 // Pixel formats 839 // NOTE: Support depends on OpenGL version and platform 840 enum PixelFormat 841 { 842 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) 843 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2, // 8*2 bpp (2 channels) 844 PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3, // 16 bpp 845 PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4, // 24 bpp 846 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5, // 16 bpp (1 bit alpha) 847 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6, // 16 bpp (4 bit alpha) 848 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7, // 32 bpp 849 PIXELFORMAT_UNCOMPRESSED_R32 = 8, // 32 bpp (1 channel - float) 850 PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9, // 32*3 bpp (3 channels - float) 851 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10, // 32*4 bpp (4 channels - float) 852 PIXELFORMAT_COMPRESSED_DXT1_RGB = 11, // 4 bpp (no alpha) 853 PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12, // 4 bpp (1 bit alpha) 854 PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13, // 8 bpp 855 PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14, // 8 bpp 856 PIXELFORMAT_COMPRESSED_ETC1_RGB = 15, // 4 bpp 857 PIXELFORMAT_COMPRESSED_ETC2_RGB = 16, // 4 bpp 858 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17, // 8 bpp 859 PIXELFORMAT_COMPRESSED_PVRT_RGB = 18, // 4 bpp 860 PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19, // 4 bpp 861 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20, // 8 bpp 862 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21 // 2 bpp 863 } 864 865 // Texture parameters: filter mode 866 // NOTE 1: Filtering considers mipmaps if available in the texture 867 // NOTE 2: Filter is accordingly set for minification and magnification 868 enum TextureFilter 869 { 870 TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation 871 TEXTURE_FILTER_BILINEAR = 1, // Linear filtering 872 TEXTURE_FILTER_TRILINEAR = 2, // Trilinear filtering (linear with mipmaps) 873 TEXTURE_FILTER_ANISOTROPIC_4X = 3, // Anisotropic filtering 4x 874 TEXTURE_FILTER_ANISOTROPIC_8X = 4, // Anisotropic filtering 8x 875 TEXTURE_FILTER_ANISOTROPIC_16X = 5 // Anisotropic filtering 16x 876 } 877 878 // Texture parameters: wrap mode 879 enum TextureWrap 880 { 881 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode 882 TEXTURE_WRAP_CLAMP = 1, // Clamps texture to edge pixel in tiled mode 883 TEXTURE_WRAP_MIRROR_REPEAT = 2, // Mirrors and repeats the texture in tiled mode 884 TEXTURE_WRAP_MIRROR_CLAMP = 3 // Mirrors and clamps to border the texture in tiled mode 885 } 886 887 // Cubemap layouts 888 enum CubemapLayout 889 { 890 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type 891 CUBEMAP_LAYOUT_LINE_VERTICAL = 1, // Layout is defined by a vertical line with faces 892 CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2, // Layout is defined by an horizontal line with faces 893 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3, // Layout is defined by a 3x4 cross with cubemap faces 894 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4, // Layout is defined by a 4x3 cross with cubemap faces 895 CUBEMAP_LAYOUT_PANORAMA = 5 // Layout is defined by a panorama image (equirectangular map) 896 } 897 898 // Font type, defines generation method 899 enum FontType 900 { 901 FONT_DEFAULT = 0, // Default font generation, anti-aliased 902 FONT_BITMAP = 1, // Bitmap font generation, no anti-aliasing 903 FONT_SDF = 2 // SDF font generation, requires external shader 904 } 905 906 // Color blending modes (pre-defined) 907 enum BlendMode 908 { 909 BLEND_ALPHA = 0, // Blend textures considering alpha (default) 910 BLEND_ADDITIVE = 1, // Blend textures adding colors 911 BLEND_MULTIPLIED = 2, // Blend textures multiplying colors 912 BLEND_ADD_COLORS = 3, // Blend textures adding colors (alternative) 913 BLEND_SUBTRACT_COLORS = 4, // Blend textures subtracting colors (alternative) 914 BLEND_ALPHA_PREMULTIPLY = 5, // Blend premultiplied textures considering alpha 915 BLEND_CUSTOM = 6 // Blend textures using custom src/dst factors (use rlSetBlendMode()) 916 } 917 918 // Gesture 919 // NOTE: It could be used as flags to enable only some gestures 920 enum Gesture 921 { 922 GESTURE_NONE = 0, // No gesture 923 GESTURE_TAP = 1, // Tap gesture 924 GESTURE_DOUBLETAP = 2, // Double tap gesture 925 GESTURE_HOLD = 4, // Hold gesture 926 GESTURE_DRAG = 8, // Drag gesture 927 GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture 928 GESTURE_SWIPE_LEFT = 32, // Swipe left gesture 929 GESTURE_SWIPE_UP = 64, // Swipe up gesture 930 GESTURE_SWIPE_DOWN = 128, // Swipe down gesture 931 GESTURE_PINCH_IN = 256, // Pinch in gesture 932 GESTURE_PINCH_OUT = 512 // Pinch out gesture 933 } 934 935 // Camera system modes 936 enum CameraMode 937 { 938 CAMERA_CUSTOM = 0, // Custom camera 939 CAMERA_FREE = 1, // Free camera 940 CAMERA_ORBITAL = 2, // Orbital camera 941 CAMERA_FIRST_PERSON = 3, // First person camera 942 CAMERA_THIRD_PERSON = 4 // Third person camera 943 } 944 945 // Camera projection 946 enum CameraProjection 947 { 948 CAMERA_PERSPECTIVE = 0, // Perspective projection 949 CAMERA_ORTHOGRAPHIC = 1 // Orthographic projection 950 } 951 952 // N-patch layout 953 enum NPatchLayout 954 { 955 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles 956 NPATCH_THREE_PATCH_VERTICAL = 1, // Npatch layout: 1x3 tiles 957 NPATCH_THREE_PATCH_HORIZONTAL = 2 // Npatch layout: 3x1 tiles 958 } 959 960 // Callbacks to hook some internal functions 961 // WARNING: This callbacks are intended for advance users 962 alias TraceLogCallback = void function (int logLevel, const(char)* text, va_list args); // Logging: Redirect trace log messages 963 alias LoadFileDataCallback = ubyte* function (const(char)* fileName, uint* bytesRead); // FileIO: Load binary data 964 alias SaveFileDataCallback = bool function (const(char)* fileName, void* data, uint bytesToWrite); // FileIO: Save binary data 965 alias LoadFileTextCallback = char* function (const(char)* fileName); // FileIO: Load text data 966 alias SaveFileTextCallback = bool function (const(char)* fileName, char* text); // FileIO: Save text data 967 968 //------------------------------------------------------------------------------------ 969 // Global Variables Definition 970 //------------------------------------------------------------------------------------ 971 // It's lonely here... 972 973 //------------------------------------------------------------------------------------ 974 // Window and Graphics Device Functions (Module: core) 975 //------------------------------------------------------------------------------------ 976 977 // Prevents name mangling of functions 978 979 // Window-related functions 980 void InitWindow (int width, int height, const(char)* title); // Initialize window and OpenGL context 981 bool WindowShouldClose (); // Check if KEY_ESCAPE pressed or Close icon pressed 982 void CloseWindow (); // Close window and unload OpenGL context 983 bool IsWindowReady (); // Check if window has been initialized successfully 984 bool IsWindowFullscreen (); // Check if window is currently fullscreen 985 bool IsWindowHidden (); // Check if window is currently hidden (only PLATFORM_DESKTOP) 986 bool IsWindowMinimized (); // Check if window is currently minimized (only PLATFORM_DESKTOP) 987 bool IsWindowMaximized (); // Check if window is currently maximized (only PLATFORM_DESKTOP) 988 bool IsWindowFocused (); // Check if window is currently focused (only PLATFORM_DESKTOP) 989 bool IsWindowResized (); // Check if window has been resized last frame 990 bool IsWindowState (uint flag); // Check if one specific window flag is enabled 991 void SetWindowState (uint flags); // Set window configuration state using flags (only PLATFORM_DESKTOP) 992 void ClearWindowState (uint flags); // Clear window configuration state flags 993 void ToggleFullscreen (); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) 994 void MaximizeWindow (); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) 995 void MinimizeWindow (); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) 996 void RestoreWindow (); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) 997 void SetWindowIcon (Image image); // Set icon for window (only PLATFORM_DESKTOP) 998 void SetWindowTitle (const(char)* title); // Set title for window (only PLATFORM_DESKTOP) 999 void SetWindowPosition (int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) 1000 void SetWindowMonitor (int monitor); // Set monitor for the current window (fullscreen mode) 1001 void SetWindowMinSize (int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) 1002 void SetWindowSize (int width, int height); // Set window dimensions 1003 void SetWindowOpacity (float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP) 1004 void* GetWindowHandle (); // Get native window handle 1005 int GetScreenWidth (); // Get current screen width 1006 int GetScreenHeight (); // Get current screen height 1007 int GetRenderWidth (); // Get current render width (it considers HiDPI) 1008 int GetRenderHeight (); // Get current render height (it considers HiDPI) 1009 int GetMonitorCount (); // Get number of connected monitors 1010 int GetCurrentMonitor (); // Get current connected monitor 1011 Vector2 GetMonitorPosition (int monitor); // Get specified monitor position 1012 int GetMonitorWidth (int monitor); // Get specified monitor width (current video mode used by monitor) 1013 int GetMonitorHeight (int monitor); // Get specified monitor height (current video mode used by monitor) 1014 int GetMonitorPhysicalWidth (int monitor); // Get specified monitor physical width in millimetres 1015 int GetMonitorPhysicalHeight (int monitor); // Get specified monitor physical height in millimetres 1016 int GetMonitorRefreshRate (int monitor); // Get specified monitor refresh rate 1017 Vector2 GetWindowPosition (); // Get window position XY on monitor 1018 Vector2 GetWindowScaleDPI (); // Get window scale DPI factor 1019 const(char)* GetMonitorName (int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor 1020 void SetClipboardText (const(char)* text); // Set clipboard text content 1021 const(char)* GetClipboardText (); // Get clipboard text content 1022 void EnableEventWaiting (); // Enable waiting for events on EndDrawing(), no automatic event polling 1023 void DisableEventWaiting (); // Disable waiting for events on EndDrawing(), automatic events polling 1024 1025 // Custom frame control functions 1026 // NOTE: Those functions are intended for advance users that want full control over the frame processing 1027 // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents() 1028 // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL 1029 void SwapScreenBuffer (); // Swap back buffer with front buffer (screen drawing) 1030 void PollInputEvents (); // Register all input events 1031 void WaitTime (double seconds); // Wait for some time (halt program execution) 1032 1033 // Cursor-related functions 1034 void ShowCursor (); // Shows cursor 1035 void HideCursor (); // Hides cursor 1036 bool IsCursorHidden (); // Check if cursor is not visible 1037 void EnableCursor (); // Enables cursor (unlock cursor) 1038 void DisableCursor (); // Disables cursor (lock cursor) 1039 bool IsCursorOnScreen (); // Check if cursor is on the screen 1040 1041 // Drawing-related functions 1042 void ClearBackground (Color color); // Set background color (framebuffer clear color) 1043 void BeginDrawing (); // Setup canvas (framebuffer) to start drawing 1044 void EndDrawing (); // End canvas drawing and swap buffers (double buffering) 1045 void BeginMode2D (Camera2D camera); // Begin 2D mode with custom camera (2D) 1046 void EndMode2D (); // Ends 2D mode with custom camera 1047 void BeginMode3D (Camera3D camera); // Begin 3D mode with custom camera (3D) 1048 void EndMode3D (); // Ends 3D mode and returns to default 2D orthographic mode 1049 void BeginTextureMode (RenderTexture2D target); // Begin drawing to render texture 1050 void EndTextureMode (); // Ends drawing to render texture 1051 void BeginShaderMode (Shader shader); // Begin custom shader drawing 1052 void EndShaderMode (); // End custom shader drawing (use default shader) 1053 void BeginBlendMode (int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) 1054 void EndBlendMode (); // End blending mode (reset to default: alpha blending) 1055 void BeginScissorMode (int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) 1056 void EndScissorMode (); // End scissor mode 1057 void BeginVrStereoMode (VrStereoConfig config); // Begin stereo rendering (requires VR simulator) 1058 void EndVrStereoMode (); // End stereo rendering (requires VR simulator) 1059 1060 // VR stereo config functions for VR simulator 1061 VrStereoConfig LoadVrStereoConfig (VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters 1062 void UnloadVrStereoConfig (VrStereoConfig config); // Unload VR stereo config 1063 1064 // Shader management functions 1065 // NOTE: Shader functionality is not available on OpenGL 1.1 1066 Shader LoadShader (const(char)* vsFileName, const(char)* fsFileName); // Load shader from files and bind default locations 1067 Shader LoadShaderFromMemory (const(char)* vsCode, const(char)* fsCode); // Load shader from code strings and bind default locations 1068 int GetShaderLocation (Shader shader, const(char)* uniformName); // Get shader uniform location 1069 int GetShaderLocationAttrib (Shader shader, const(char)* attribName); // Get shader attribute location 1070 void SetShaderValue (Shader shader, int locIndex, const(void)* value, int uniformType); // Set shader uniform value 1071 void SetShaderValueV (Shader shader, int locIndex, const(void)* value, int uniformType, int count); // Set shader uniform value vector 1072 void SetShaderValueMatrix (Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) 1073 void SetShaderValueTexture (Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) 1074 void UnloadShader (Shader shader); // Unload shader from GPU memory (VRAM) 1075 1076 // Screen-space-related functions 1077 Ray GetMouseRay (Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position 1078 Matrix GetCameraMatrix (Camera camera); // Get camera transform matrix (view matrix) 1079 Matrix GetCameraMatrix2D (Camera2D camera); // Get camera 2d transform matrix 1080 Vector2 GetWorldToScreen (Vector3 position, Camera camera); // Get the screen space position for a 3d world space position 1081 Vector2 GetScreenToWorld2D (Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position 1082 Vector2 GetWorldToScreenEx (Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position 1083 Vector2 GetWorldToScreen2D (Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position 1084 1085 // Timing-related functions 1086 void SetTargetFPS (int fps); // Set target FPS (maximum) 1087 int GetFPS (); // Get current FPS 1088 float GetFrameTime (); // Get time in seconds for last frame drawn (delta time) 1089 double GetTime (); // Get elapsed time in seconds since InitWindow() 1090 1091 // Misc. functions 1092 int GetRandomValue (int min, int max); // Get a random value between min and max (both included) 1093 void SetRandomSeed (uint seed); // Set the seed for the random number generator 1094 void TakeScreenshot (const(char)* fileName); // Takes a screenshot of current screen (filename extension defines format) 1095 void SetConfigFlags (uint flags); // Setup init configuration flags (view FLAGS) 1096 1097 void TraceLog (int logLevel, const(char)* text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) 1098 void SetTraceLogLevel (int logLevel); // Set the current threshold (minimum) log level 1099 void* MemAlloc (int size); // Internal memory allocator 1100 void* MemRealloc (void* ptr, int size); // Internal memory reallocator 1101 void MemFree (void* ptr); // Internal memory free 1102 1103 void OpenURL (const(char)* url); // Open URL with default system browser (if available) 1104 1105 // Set custom callbacks 1106 // WARNING: Callbacks setup is intended for advance users 1107 void SetTraceLogCallback (TraceLogCallback callback); // Set custom trace log 1108 void SetLoadFileDataCallback (LoadFileDataCallback callback); // Set custom file binary data loader 1109 void SetSaveFileDataCallback (SaveFileDataCallback callback); // Set custom file binary data saver 1110 void SetLoadFileTextCallback (LoadFileTextCallback callback); // Set custom file text data loader 1111 void SetSaveFileTextCallback (SaveFileTextCallback callback); // Set custom file text data saver 1112 1113 // Files management functions 1114 ubyte* LoadFileData (const(char)* fileName, uint* bytesRead); // Load file data as byte array (read) 1115 void UnloadFileData (ubyte* data); // Unload file data allocated by LoadFileData() 1116 bool SaveFileData (const(char)* fileName, void* data, uint bytesToWrite); // Save data to file from byte array (write), returns true on success 1117 bool ExportDataAsCode (const(char)* data, uint size, const(char)* fileName); // Export data to code (.h), returns true on success 1118 char* LoadFileText (const(char)* fileName); // Load text data from file (read), returns a '\0' terminated string 1119 void UnloadFileText (char* text); // Unload file text data allocated by LoadFileText() 1120 bool SaveFileText (const(char)* fileName, char* text); // Save text data to file (write), string must be '\0' terminated, returns true on success 1121 bool FileExists (const(char)* fileName); // Check if file exists 1122 bool DirectoryExists (const(char)* dirPath); // Check if a directory path exists 1123 bool IsFileExtension (const(char)* fileName, const(char)* ext); // Check file extension (including point: .png, .wav) 1124 int GetFileLength (const(char)* fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) 1125 const(char)* GetFileExtension (const(char)* fileName); // Get pointer to extension for a filename string (includes dot: '.png') 1126 const(char)* GetFileName (const(char)* filePath); // Get pointer to filename for a path string 1127 const(char)* GetFileNameWithoutExt (const(char)* filePath); // Get filename string without extension (uses static string) 1128 const(char)* GetDirectoryPath (const(char)* filePath); // Get full path for a given fileName with path (uses static string) 1129 const(char)* GetPrevDirectoryPath (const(char)* dirPath); // Get previous directory path for a given path (uses static string) 1130 const(char)* GetWorkingDirectory (); // Get current working directory (uses static string) 1131 const(char)* GetApplicationDirectory (); // Get the directory if the running application (uses static string) 1132 bool ChangeDirectory (const(char)* dir); // Change working directory, return true on success 1133 bool IsPathFile (const(char)* path); // Check if a given path is a file or a directory 1134 FilePathList LoadDirectoryFiles (const(char)* dirPath); // Load directory filepaths 1135 FilePathList LoadDirectoryFilesEx (const(char)* basePath, const(char)* filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan 1136 void UnloadDirectoryFiles (FilePathList files); // Unload filepaths 1137 bool IsFileDropped (); // Check if a file has been dropped into window 1138 FilePathList LoadDroppedFiles (); // Load dropped filepaths 1139 void UnloadDroppedFiles (FilePathList files); // Unload dropped filepaths 1140 c_long GetFileModTime (const(char)* fileName); // Get file modification time (last write time) 1141 1142 // Compression/Encoding functionality 1143 ubyte* CompressData (const(ubyte)* data, int dataSize, int* compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() 1144 ubyte* DecompressData (const(ubyte)* compData, int compDataSize, int* dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() 1145 char* EncodeDataBase64 (const(ubyte)* data, int dataSize, int* outputSize); // Encode data to Base64 string, memory must be MemFree() 1146 ubyte* DecodeDataBase64 (const(ubyte)* data, int* outputSize); // Decode Base64 string data, memory must be MemFree() 1147 1148 //------------------------------------------------------------------------------------ 1149 // Input Handling Functions (Module: core) 1150 //------------------------------------------------------------------------------------ 1151 1152 // Input-related functions: keyboard 1153 bool IsKeyPressed (int key); // Check if a key has been pressed once 1154 bool IsKeyDown (int key); // Check if a key is being pressed 1155 bool IsKeyReleased (int key); // Check if a key has been released once 1156 bool IsKeyUp (int key); // Check if a key is NOT being pressed 1157 void SetExitKey (int key); // Set a custom key to exit program (default is ESC) 1158 int GetKeyPressed (); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty 1159 int GetCharPressed (); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty 1160 1161 // Input-related functions: gamepads 1162 bool IsGamepadAvailable (int gamepad); // Check if a gamepad is available 1163 const(char)* GetGamepadName (int gamepad); // Get gamepad internal name id 1164 bool IsGamepadButtonPressed (int gamepad, int button); // Check if a gamepad button has been pressed once 1165 bool IsGamepadButtonDown (int gamepad, int button); // Check if a gamepad button is being pressed 1166 bool IsGamepadButtonReleased (int gamepad, int button); // Check if a gamepad button has been released once 1167 bool IsGamepadButtonUp (int gamepad, int button); // Check if a gamepad button is NOT being pressed 1168 int GetGamepadButtonPressed (); // Get the last gamepad button pressed 1169 int GetGamepadAxisCount (int gamepad); // Get gamepad axis count for a gamepad 1170 float GetGamepadAxisMovement (int gamepad, int axis); // Get axis movement value for a gamepad axis 1171 int SetGamepadMappings (const(char)* mappings); // Set internal gamepad mappings (SDL_GameControllerDB) 1172 1173 // Input-related functions: mouse 1174 bool IsMouseButtonPressed (int button); // Check if a mouse button has been pressed once 1175 bool IsMouseButtonDown (int button); // Check if a mouse button is being pressed 1176 bool IsMouseButtonReleased (int button); // Check if a mouse button has been released once 1177 bool IsMouseButtonUp (int button); // Check if a mouse button is NOT being pressed 1178 int GetMouseX (); // Get mouse position X 1179 int GetMouseY (); // Get mouse position Y 1180 Vector2 GetMousePosition (); // Get mouse position XY 1181 Vector2 GetMouseDelta (); // Get mouse delta between frames 1182 void SetMousePosition (int x, int y); // Set mouse position XY 1183 void SetMouseOffset (int offsetX, int offsetY); // Set mouse offset 1184 void SetMouseScale (float scaleX, float scaleY); // Set mouse scaling 1185 float GetMouseWheelMove (); // Get mouse wheel movement for X or Y, whichever is larger 1186 Vector2 GetMouseWheelMoveV (); // Get mouse wheel movement for both X and Y 1187 void SetMouseCursor (int cursor); // Set mouse cursor 1188 1189 // Input-related functions: touch 1190 int GetTouchX (); // Get touch position X for touch point 0 (relative to screen size) 1191 int GetTouchY (); // Get touch position Y for touch point 0 (relative to screen size) 1192 Vector2 GetTouchPosition (int index); // Get touch position XY for a touch point index (relative to screen size) 1193 int GetTouchPointId (int index); // Get touch point identifier for given index 1194 int GetTouchPointCount (); // Get number of touch points 1195 1196 //------------------------------------------------------------------------------------ 1197 // Gestures and Touch Handling Functions (Module: rgestures) 1198 //------------------------------------------------------------------------------------ 1199 void SetGesturesEnabled (uint flags); // Enable a set of gestures using flags 1200 bool IsGestureDetected (int gesture); // Check if a gesture have been detected 1201 int GetGestureDetected (); // Get latest detected gesture 1202 float GetGestureHoldDuration (); // Get gesture hold time in milliseconds 1203 Vector2 GetGestureDragVector (); // Get gesture drag vector 1204 float GetGestureDragAngle (); // Get gesture drag angle 1205 Vector2 GetGesturePinchVector (); // Get gesture pinch delta 1206 float GetGesturePinchAngle (); // Get gesture pinch angle 1207 1208 //------------------------------------------------------------------------------------ 1209 // Camera System Functions (Module: rcamera) 1210 //------------------------------------------------------------------------------------ 1211 void SetCameraMode (Camera camera, int mode); // Set camera mode (multiple camera modes available) 1212 void UpdateCamera (Camera* camera); // Update camera position for selected mode 1213 1214 void SetCameraPanControl (int keyPan); // Set camera pan key to combine with mouse movement (free camera) 1215 void SetCameraAltControl (int keyAlt); // Set camera alt key to combine with mouse movement (free camera) 1216 void SetCameraSmoothZoomControl (int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera) 1217 void SetCameraMoveControls (int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras) 1218 1219 //------------------------------------------------------------------------------------ 1220 // Basic Shapes Drawing Functions (Module: shapes) 1221 //------------------------------------------------------------------------------------ 1222 // Set texture and rectangle to be used on shapes drawing 1223 // NOTE: It can be useful when using basic shapes and one single font, 1224 // defining a font char white rectangle would allow drawing everything in a single draw call 1225 void SetShapesTexture (Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing 1226 1227 // Basic shapes drawing functions 1228 void DrawPixel (int posX, int posY, Color color); // Draw a pixel 1229 void DrawPixelV (Vector2 position, Color color); // Draw a pixel (Vector version) 1230 void DrawLine (int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line 1231 void DrawLineV (Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) 1232 void DrawLineEx (Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness 1233 void DrawLineBezier (Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out 1234 void DrawLineBezierQuad (Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point 1235 void DrawLineBezierCubic (Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points 1236 void DrawLineStrip (Vector2* points, int pointCount, Color color); // Draw lines sequence 1237 void DrawCircle (int centerX, int centerY, float radius, Color color); // Draw a color-filled circle 1238 void DrawCircleSector (Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle 1239 void DrawCircleSectorLines (Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline 1240 void DrawCircleGradient (int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle 1241 void DrawCircleV (Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) 1242 void DrawCircleLines (int centerX, int centerY, float radius, Color color); // Draw circle outline 1243 void DrawEllipse (int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse 1244 void DrawEllipseLines (int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline 1245 void DrawRing (Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring 1246 void DrawRingLines (Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline 1247 void DrawRectangle (int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle 1248 void DrawRectangleV (Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) 1249 void DrawRectangleRec (Rectangle rec, Color color); // Draw a color-filled rectangle 1250 void DrawRectanglePro (Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters 1251 void DrawRectangleGradientV (int posX, int posY, int width, int height, Color color1, Color color2); // Draw a vertical-gradient-filled rectangle 1252 void DrawRectangleGradientH (int posX, int posY, int width, int height, Color color1, Color color2); // Draw a horizontal-gradient-filled rectangle 1253 void DrawRectangleGradientEx (Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors 1254 void DrawRectangleLines (int posX, int posY, int width, int height, Color color); // Draw rectangle outline 1255 void DrawRectangleLinesEx (Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters 1256 void DrawRectangleRounded (Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges 1257 void DrawRectangleRoundedLines (Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline 1258 void DrawTriangle (Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1259 void DrawTriangleLines (Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) 1260 void DrawTriangleFan (Vector2* points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) 1261 void DrawTriangleStrip (Vector2* points, int pointCount, Color color); // Draw a triangle strip defined by points 1262 void DrawPoly (Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) 1263 void DrawPolyLines (Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides 1264 void DrawPolyLinesEx (Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters 1265 1266 // Basic shapes collision detection functions 1267 bool CheckCollisionRecs (Rectangle rec1, Rectangle rec2); // Check collision between two rectangles 1268 bool CheckCollisionCircles (Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles 1269 bool CheckCollisionCircleRec (Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle 1270 bool CheckCollisionPointRec (Vector2 point, Rectangle rec); // Check if point is inside rectangle 1271 bool CheckCollisionPointCircle (Vector2 point, Vector2 center, float radius); // Check if point is inside circle 1272 bool CheckCollisionPointTriangle (Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle 1273 bool CheckCollisionLines (Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2* collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference 1274 bool CheckCollisionPointLine (Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] 1275 Rectangle GetCollisionRec (Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision 1276 1277 //------------------------------------------------------------------------------------ 1278 // Texture Loading and Drawing Functions (Module: textures) 1279 //------------------------------------------------------------------------------------ 1280 1281 // Image loading functions 1282 // NOTE: This functions do not require GPU access 1283 Image LoadImage (const(char)* fileName); // Load image from file into CPU memory (RAM) 1284 Image LoadImageRaw (const(char)* fileName, int width, int height, int format, int headerSize); // Load image from RAW file data 1285 Image LoadImageAnim (const(char)* fileName, int* frames); // Load image sequence from file (frames appended to image.data) 1286 Image LoadImageFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' 1287 Image LoadImageFromTexture (Texture2D texture); // Load image from GPU texture data 1288 Image LoadImageFromScreen (); // Load image from screen buffer and (screenshot) 1289 void UnloadImage (Image image); // Unload image from CPU memory (RAM) 1290 bool ExportImage (Image image, const(char)* fileName); // Export image data to file, returns true on success 1291 bool ExportImageAsCode (Image image, const(char)* fileName); // Export image as code file defining an array of bytes, returns true on success 1292 1293 // Image generation functions 1294 Image GenImageColor (int width, int height, Color color); // Generate image: plain color 1295 Image GenImageGradientV (int width, int height, Color top, Color bottom); // Generate image: vertical gradient 1296 Image GenImageGradientH (int width, int height, Color left, Color right); // Generate image: horizontal gradient 1297 Image GenImageGradientRadial (int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient 1298 Image GenImageChecked (int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked 1299 Image GenImageWhiteNoise (int width, int height, float factor); // Generate image: white noise 1300 Image GenImageCellular (int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells 1301 1302 // Image manipulation functions 1303 Image ImageCopy (Image image); // Create an image duplicate (useful for transformations) 1304 Image ImageFromImage (Image image, Rectangle rec); // Create an image from another image piece 1305 Image ImageText (const(char)* text, int fontSize, Color color); // Create an image from text (default font) 1306 Image ImageTextEx (Font font, const(char)* text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) 1307 void ImageFormat (Image* image, int newFormat); // Convert image data to desired format 1308 void ImageToPOT (Image* image, Color fill); // Convert image to POT (power-of-two) 1309 void ImageCrop (Image* image, Rectangle crop); // Crop an image to a defined rectangle 1310 void ImageAlphaCrop (Image* image, float threshold); // Crop image depending on alpha value 1311 void ImageAlphaClear (Image* image, Color color, float threshold); // Clear alpha channel to desired color 1312 void ImageAlphaMask (Image* image, Image alphaMask); // Apply alpha mask to image 1313 void ImageAlphaPremultiply (Image* image); // Premultiply alpha channel 1314 void ImageResize (Image* image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) 1315 void ImageResizeNN (Image* image, int newWidth, int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) 1316 void ImageResizeCanvas (Image* image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color 1317 void ImageMipmaps (Image* image); // Compute all mipmap levels for a provided image 1318 void ImageDither (Image* image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) 1319 void ImageFlipVertical (Image* image); // Flip image vertically 1320 void ImageFlipHorizontal (Image* image); // Flip image horizontally 1321 void ImageRotateCW (Image* image); // Rotate image clockwise 90deg 1322 void ImageRotateCCW (Image* image); // Rotate image counter-clockwise 90deg 1323 void ImageColorTint (Image* image, Color color); // Modify image color: tint 1324 void ImageColorInvert (Image* image); // Modify image color: invert 1325 void ImageColorGrayscale (Image* image); // Modify image color: grayscale 1326 void ImageColorContrast (Image* image, float contrast); // Modify image color: contrast (-100 to 100) 1327 void ImageColorBrightness (Image* image, int brightness); // Modify image color: brightness (-255 to 255) 1328 void ImageColorReplace (Image* image, Color color, Color replace); // Modify image color: replace color 1329 Color* LoadImageColors (Image image); // Load color data from image as a Color array (RGBA - 32bit) 1330 Color* LoadImagePalette (Image image, int maxPaletteSize, int* colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) 1331 void UnloadImageColors (Color* colors); // Unload color data loaded with LoadImageColors() 1332 void UnloadImagePalette (Color* colors); // Unload colors palette loaded with LoadImagePalette() 1333 Rectangle GetImageAlphaBorder (Image image, float threshold); // Get image alpha border rectangle 1334 Color GetImageColor (Image image, int x, int y); // Get image pixel color at (x, y) position 1335 1336 // Image drawing functions 1337 // NOTE: Image software-rendering functions (CPU) 1338 void ImageClearBackground (Image* dst, Color color); // Clear image background with given color 1339 void ImageDrawPixel (Image* dst, int posX, int posY, Color color); // Draw pixel within an image 1340 void ImageDrawPixelV (Image* dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) 1341 void ImageDrawLine (Image* dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image 1342 void ImageDrawLineV (Image* dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) 1343 void ImageDrawCircle (Image* dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image 1344 void ImageDrawCircleV (Image* dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version) 1345 void ImageDrawRectangle (Image* dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image 1346 void ImageDrawRectangleV (Image* dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) 1347 void ImageDrawRectangleRec (Image* dst, Rectangle rec, Color color); // Draw rectangle within an image 1348 void ImageDrawRectangleLines (Image* dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image 1349 void ImageDraw (Image* dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) 1350 void ImageDrawText (Image* dst, const(char)* text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) 1351 void ImageDrawTextEx (Image* dst, Font font, const(char)* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) 1352 1353 // Texture loading functions 1354 // NOTE: These functions require GPU access 1355 Texture2D LoadTexture (const(char)* fileName); // Load texture from file into GPU memory (VRAM) 1356 Texture2D LoadTextureFromImage (Image image); // Load texture from image data 1357 TextureCubemap LoadTextureCubemap (Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported 1358 RenderTexture2D LoadRenderTexture (int width, int height); // Load texture for rendering (framebuffer) 1359 void UnloadTexture (Texture2D texture); // Unload texture from GPU memory (VRAM) 1360 void UnloadRenderTexture (RenderTexture2D target); // Unload render texture from GPU memory (VRAM) 1361 void UpdateTexture (Texture2D texture, const(void)* pixels); // Update GPU texture with new data 1362 void UpdateTextureRec (Texture2D texture, Rectangle rec, const(void)* pixels); // Update GPU texture rectangle with new data 1363 1364 // Texture configuration functions 1365 void GenTextureMipmaps (Texture2D* texture); // Generate GPU mipmaps for a texture 1366 void SetTextureFilter (Texture2D texture, int filter); // Set texture scaling filter mode 1367 void SetTextureWrap (Texture2D texture, int wrap); // Set texture wrapping mode 1368 1369 // Texture drawing functions 1370 void DrawTexture (Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D 1371 void DrawTextureV (Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 1372 void DrawTextureEx (Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters 1373 void DrawTextureRec (Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle 1374 void DrawTextureQuad (Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters 1375 void DrawTextureTiled (Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. 1376 void DrawTexturePro (Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters 1377 void DrawTextureNPatch (Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely 1378 void DrawTexturePoly (Texture2D texture, Vector2 center, Vector2* points, Vector2* texcoords, int pointCount, Color tint); // Draw a textured polygon 1379 1380 // Color/pixel related functions 1381 Color Fade (Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f 1382 int ColorToInt (Color color); // Get hexadecimal value for a Color 1383 Vector4 ColorNormalize (Color color); // Get Color normalized as float [0..1] 1384 Color ColorFromNormalized (Vector4 normalized); // Get Color from normalized values [0..1] 1385 Vector3 ColorToHSV (Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] 1386 Color ColorFromHSV (float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] 1387 Color ColorAlpha (Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f 1388 Color ColorAlphaBlend (Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint 1389 Color GetColor (uint hexValue); // Get Color structure from hexadecimal value 1390 Color GetPixelColor (void* srcPtr, int format); // Get Color from a source pixel pointer of certain format 1391 void SetPixelColor (void* dstPtr, Color color, int format); // Set color formatted into destination pixel pointer 1392 int GetPixelDataSize (int width, int height, int format); // Get pixel data size in bytes for certain format 1393 1394 //------------------------------------------------------------------------------------ 1395 // Font Loading and Text Drawing Functions (Module: text) 1396 //------------------------------------------------------------------------------------ 1397 1398 // Font loading/unloading functions 1399 Font GetFontDefault (); // Get the default Font 1400 Font LoadFont (const(char)* fileName); // Load font from file into GPU memory (VRAM) 1401 Font LoadFontEx (const(char)* fileName, int fontSize, int* fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set 1402 Font LoadFontFromImage (Image image, Color key, int firstChar); // Load font from Image (XNA style) 1403 Font LoadFontFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize, int fontSize, int* fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' 1404 GlyphInfo* LoadFontData (const(ubyte)* fileData, int dataSize, int fontSize, int* fontChars, int glyphCount, int type); // Load font data for further use 1405 Image GenImageFontAtlas (const(GlyphInfo)* chars, Rectangle** recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info 1406 void UnloadFontData (GlyphInfo* chars, int glyphCount); // Unload font chars info data (RAM) 1407 void UnloadFont (Font font); // Unload font from GPU memory (VRAM) 1408 bool ExportFontAsCode (Font font, const(char)* fileName); // Export font as code file, returns true on success 1409 1410 // Text drawing functions 1411 void DrawFPS (int posX, int posY); // Draw current FPS 1412 void DrawText (const(char)* text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) 1413 void DrawTextEx (Font font, const(char)* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters 1414 void DrawTextPro (Font font, const(char)* text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) 1415 void DrawTextCodepoint (Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) 1416 void DrawTextCodepoints (Font font, const(int)* codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) 1417 1418 // Text font info functions 1419 int MeasureText (const(char)* text, int fontSize); // Measure string width for default font 1420 Vector2 MeasureTextEx (Font font, const(char)* text, float fontSize, float spacing); // Measure string size for Font 1421 int GetGlyphIndex (Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found 1422 GlyphInfo GetGlyphInfo (Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found 1423 Rectangle GetGlyphAtlasRec (Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found 1424 1425 // Text codepoints management functions (unicode characters) 1426 int* LoadCodepoints (const(char)* text, int* count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter 1427 void UnloadCodepoints (int* codepoints); // Unload codepoints data from memory 1428 int GetCodepointCount (const(char)* text); // Get total number of codepoints in a UTF-8 encoded string 1429 int GetCodepoint (const(char)* text, int* bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure 1430 const(char)* CodepointToUTF8 (int codepoint, int* byteSize); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) 1431 char* TextCodepointsToUTF8 (const(int)* codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!) 1432 1433 // Text strings management functions (no UTF-8 strings, only byte chars) 1434 // NOTE: Some strings allocate memory internally for returned strings, just be careful! 1435 int TextCopy (char* dst, const(char)* src); // Copy one string to another, returns bytes copied 1436 bool TextIsEqual (const(char)* text1, const(char)* text2); // Check if two text string are equal 1437 uint TextLength (const(char)* text); // Get text length, checks for '\0' ending 1438 const(char)* TextFormat (const(char)* text, ...); // Text formatting with variables (sprintf() style) 1439 const(char)* TextSubtext (const(char)* text, int position, int length); // Get a piece of a text string 1440 char* TextReplace (char* text, const(char)* replace, const(char)* by); // Replace text string (WARNING: memory must be freed!) 1441 char* TextInsert (const(char)* text, const(char)* insert, int position); // Insert text in a position (WARNING: memory must be freed!) 1442 const(char)* TextJoin (const(char*)* textList, int count, const(char)* delimiter); // Join text strings with delimiter 1443 const(char*)* TextSplit (const(char)* text, char delimiter, int* count); // Split text into multiple strings 1444 void TextAppend (char* text, const(char)* append, int* position); // Append text at specific position and move cursor! 1445 int TextFindIndex (const(char)* text, const(char)* find); // Find first text occurrence within a string 1446 const(char)* TextToUpper (const(char)* text); // Get upper case version of provided string 1447 const(char)* TextToLower (const(char)* text); // Get lower case version of provided string 1448 const(char)* TextToPascal (const(char)* text); // Get Pascal case notation version of provided string 1449 int TextToInteger (const(char)* text); // Get integer value from text (negative values not supported) 1450 1451 //------------------------------------------------------------------------------------ 1452 // Basic 3d Shapes Drawing Functions (Module: models) 1453 //------------------------------------------------------------------------------------ 1454 1455 // Basic geometric 3D shapes drawing functions 1456 void DrawLine3D (Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space 1457 void DrawPoint3D (Vector3 position, Color color); // Draw a point in 3D space, actually a small line 1458 void DrawCircle3D (Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space 1459 void DrawTriangle3D (Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1460 void DrawTriangleStrip3D (Vector3* points, int pointCount, Color color); // Draw a triangle strip defined by points 1461 void DrawCube (Vector3 position, float width, float height, float length, Color color); // Draw cube 1462 void DrawCubeV (Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) 1463 void DrawCubeWires (Vector3 position, float width, float height, float length, Color color); // Draw cube wires 1464 void DrawCubeWiresV (Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) 1465 void DrawCubeTexture (Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured 1466 void DrawCubeTextureRec (Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture 1467 void DrawSphere (Vector3 centerPos, float radius, Color color); // Draw sphere 1468 void DrawSphereEx (Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters 1469 void DrawSphereWires (Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires 1470 void DrawCylinder (Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone 1471 void DrawCylinderEx (Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos 1472 void DrawCylinderWires (Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires 1473 void DrawCylinderWiresEx (Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos 1474 void DrawPlane (Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ 1475 void DrawRay (Ray ray, Color color); // Draw a ray line 1476 void DrawGrid (int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) 1477 1478 //------------------------------------------------------------------------------------ 1479 // Model 3d Loading and Drawing Functions (Module: models) 1480 //------------------------------------------------------------------------------------ 1481 1482 // Model management functions 1483 Model LoadModel (const(char)* fileName); // Load model from files (meshes and materials) 1484 Model LoadModelFromMesh (Mesh mesh); // Load model from generated mesh (default material) 1485 void UnloadModel (Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) 1486 void UnloadModelKeepMeshes (Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM) 1487 BoundingBox GetModelBoundingBox (Model model); // Compute model bounding box limits (considers all meshes) 1488 1489 // Model drawing functions 1490 void DrawModel (Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) 1491 void DrawModelEx (Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters 1492 void DrawModelWires (Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) 1493 void DrawModelWiresEx (Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters 1494 void DrawBoundingBox (BoundingBox box, Color color); // Draw bounding box (wires) 1495 void DrawBillboard (Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture 1496 void DrawBillboardRec (Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source 1497 void DrawBillboardPro (Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation 1498 1499 // Mesh management functions 1500 void UploadMesh (Mesh* mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids 1501 void UpdateMeshBuffer (Mesh mesh, int index, const(void)* data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index 1502 void UnloadMesh (Mesh mesh); // Unload mesh data from CPU and GPU 1503 void DrawMesh (Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform 1504 void DrawMeshInstanced (Mesh mesh, Material material, const(Matrix)* transforms, int instances); // Draw multiple mesh instances with material and different transforms 1505 bool ExportMesh (Mesh mesh, const(char)* fileName); // Export mesh data to file, returns true on success 1506 BoundingBox GetMeshBoundingBox (Mesh mesh); // Compute mesh bounding box limits 1507 void GenMeshTangents (Mesh* mesh); // Compute mesh tangents 1508 1509 // Mesh generation functions 1510 Mesh GenMeshPoly (int sides, float radius); // Generate polygonal mesh 1511 Mesh GenMeshPlane (float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) 1512 Mesh GenMeshCube (float width, float height, float length); // Generate cuboid mesh 1513 Mesh GenMeshSphere (float radius, int rings, int slices); // Generate sphere mesh (standard sphere) 1514 Mesh GenMeshHemiSphere (float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) 1515 Mesh GenMeshCylinder (float radius, float height, int slices); // Generate cylinder mesh 1516 Mesh GenMeshCone (float radius, float height, int slices); // Generate cone/pyramid mesh 1517 Mesh GenMeshTorus (float radius, float size, int radSeg, int sides); // Generate torus mesh 1518 Mesh GenMeshKnot (float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh 1519 Mesh GenMeshHeightmap (Image heightmap, Vector3 size); // Generate heightmap mesh from image data 1520 Mesh GenMeshCubicmap (Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data 1521 1522 // Material loading/unloading functions 1523 Material* LoadMaterials (const(char)* fileName, int* materialCount); // Load materials from model file 1524 Material LoadMaterialDefault (); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) 1525 void UnloadMaterial (Material material); // Unload material from GPU memory (VRAM) 1526 void SetMaterialTexture (Material* material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) 1527 void SetModelMeshMaterial (Model* model, int meshId, int materialId); // Set material for a mesh 1528 1529 // Model animations loading/unloading functions 1530 ModelAnimation* LoadModelAnimations (const(char)* fileName, uint* animCount); // Load model animations from file 1531 void UpdateModelAnimation (Model model, ModelAnimation anim, int frame); // Update model animation pose 1532 void UnloadModelAnimation (ModelAnimation anim); // Unload animation data 1533 void UnloadModelAnimations (ModelAnimation* animations, uint count); // Unload animation array data 1534 bool IsModelAnimationValid (Model model, ModelAnimation anim); // Check model animation skeleton match 1535 1536 // Collision detection functions 1537 bool CheckCollisionSpheres (Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres 1538 bool CheckCollisionBoxes (BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes 1539 bool CheckCollisionBoxSphere (BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere 1540 RayCollision GetRayCollisionSphere (Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere 1541 RayCollision GetRayCollisionBox (Ray ray, BoundingBox box); // Get collision info between ray and box 1542 RayCollision GetRayCollisionMesh (Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh 1543 RayCollision GetRayCollisionTriangle (Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle 1544 RayCollision GetRayCollisionQuad (Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad 1545 1546 //------------------------------------------------------------------------------------ 1547 // Audio Loading and Playing Functions (Module: audio) 1548 //------------------------------------------------------------------------------------ 1549 alias AudioCallback = void function (void* bufferData, uint frames); 1550 1551 // Audio device management functions 1552 void InitAudioDevice (); // Initialize audio device and context 1553 void CloseAudioDevice (); // Close the audio device and context 1554 bool IsAudioDeviceReady (); // Check if audio device has been initialized successfully 1555 void SetMasterVolume (float volume); // Set master volume (listener) 1556 1557 // Wave/Sound loading/unloading functions 1558 Wave LoadWave (const(char)* fileName); // Load wave data from file 1559 Wave LoadWaveFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' 1560 Sound LoadSound (const(char)* fileName); // Load sound from file 1561 Sound LoadSoundFromWave (Wave wave); // Load sound from wave data 1562 void UpdateSound (Sound sound, const(void)* data, int sampleCount); // Update sound buffer with new data 1563 void UnloadWave (Wave wave); // Unload wave data 1564 void UnloadSound (Sound sound); // Unload sound 1565 bool ExportWave (Wave wave, const(char)* fileName); // Export wave data to file, returns true on success 1566 bool ExportWaveAsCode (Wave wave, const(char)* fileName); // Export wave sample data to code (.h), returns true on success 1567 1568 // Wave/Sound management functions 1569 void PlaySound (Sound sound); // Play a sound 1570 void StopSound (Sound sound); // Stop playing a sound 1571 void PauseSound (Sound sound); // Pause a sound 1572 void ResumeSound (Sound sound); // Resume a paused sound 1573 void PlaySoundMulti (Sound sound); // Play a sound (using multichannel buffer pool) 1574 void StopSoundMulti (); // Stop any sound playing (using multichannel buffer pool) 1575 int GetSoundsPlaying (); // Get number of sounds playing in the multichannel 1576 bool IsSoundPlaying (Sound sound); // Check if a sound is currently playing 1577 void SetSoundVolume (Sound sound, float volume); // Set volume for a sound (1.0 is max level) 1578 void SetSoundPitch (Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) 1579 void SetSoundPan (Sound sound, float pan); // Set pan for a sound (0.5 is center) 1580 Wave WaveCopy (Wave wave); // Copy a wave to a new wave 1581 void WaveCrop (Wave* wave, int initSample, int finalSample); // Crop a wave to defined samples range 1582 void WaveFormat (Wave* wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format 1583 float* LoadWaveSamples (Wave wave); // Load samples data from wave as a 32bit float data array 1584 void UnloadWaveSamples (float* samples); // Unload samples data loaded with LoadWaveSamples() 1585 1586 // Music management functions 1587 Music LoadMusicStream (const(char)* fileName); // Load music stream from file 1588 Music LoadMusicStreamFromMemory (const(char)* fileType, const(ubyte)* data, int dataSize); // Load music stream from data 1589 void UnloadMusicStream (Music music); // Unload music stream 1590 void PlayMusicStream (Music music); // Start music playing 1591 bool IsMusicStreamPlaying (Music music); // Check if music is playing 1592 void UpdateMusicStream (Music music); // Updates buffers for music streaming 1593 void StopMusicStream (Music music); // Stop music playing 1594 void PauseMusicStream (Music music); // Pause music playing 1595 void ResumeMusicStream (Music music); // Resume playing paused music 1596 void SeekMusicStream (Music music, float position); // Seek music to a position (in seconds) 1597 void SetMusicVolume (Music music, float volume); // Set volume for music (1.0 is max level) 1598 void SetMusicPitch (Music music, float pitch); // Set pitch for a music (1.0 is base level) 1599 void SetMusicPan (Music music, float pan); // Set pan for a music (0.5 is center) 1600 float GetMusicTimeLength (Music music); // Get music time length (in seconds) 1601 float GetMusicTimePlayed (Music music); // Get current music time played (in seconds) 1602 1603 // AudioStream management functions 1604 AudioStream LoadAudioStream (uint sampleRate, uint sampleSize, uint channels); // Load audio stream (to stream raw audio pcm data) 1605 void UnloadAudioStream (AudioStream stream); // Unload audio stream and free memory 1606 void UpdateAudioStream (AudioStream stream, const(void)* data, int frameCount); // Update audio stream buffers with data 1607 bool IsAudioStreamProcessed (AudioStream stream); // Check if any audio stream buffers requires refill 1608 void PlayAudioStream (AudioStream stream); // Play audio stream 1609 void PauseAudioStream (AudioStream stream); // Pause audio stream 1610 void ResumeAudioStream (AudioStream stream); // Resume audio stream 1611 bool IsAudioStreamPlaying (AudioStream stream); // Check if audio stream is playing 1612 void StopAudioStream (AudioStream stream); // Stop audio stream 1613 void SetAudioStreamVolume (AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) 1614 void SetAudioStreamPitch (AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) 1615 void SetAudioStreamPan (AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) 1616 void SetAudioStreamBufferSizeDefault (int size); // Default size for new audio streams 1617 void SetAudioStreamCallback (AudioStream stream, AudioCallback callback); // Audio thread callback to request new data 1618 1619 void AttachAudioStreamProcessor (AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream 1620 void DetachAudioStreamProcessor (AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream 1621 1622 // RAYLIB_H