1 module raylib; 2 3 public 4 { 5 import raymath; 6 import raymathext; 7 import easings; 8 } 9 10 /********************************************************************************************** 11 * 12 * raylib v4.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) 13 * 14 * FEATURES: 15 * - NO external dependencies, all required libraries included with raylib 16 * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, 17 * MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. 18 * - Written in plain C code (C99) in PascalCase/camelCase notation 19 * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile) 20 * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] 21 * - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts) 22 * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) 23 * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! 24 * - Flexible Materials system, supporting classic maps and PBR maps 25 * - Animated 3D models supported (skeletal bones animation) (IQM) 26 * - Shaders support, including Model shaders and Postprocessing shaders 27 * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] 28 * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) 29 * - VR stereo rendering with configurable HMD device parameters 30 * - Bindings to multiple programming languages available! 31 * 32 * NOTES: 33 * - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] 34 * - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) 35 * - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) 36 * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) 37 * 38 * DEPENDENCIES (included): 39 * [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP) 40 * [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP) 41 * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management 42 * 43 * OPTIONAL DEPENDENCIES (included): 44 * [rcore] msf_gif (Miles Fogle) for GIF recording 45 * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorythm 46 * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorythm 47 * [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) 48 * [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) 49 * [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms 50 * [rtext] stb_truetype (Sean Barret) for ttf fonts loading 51 * [rtext] stb_rect_pack (Sean Barret) for rectangles packing 52 * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation 53 * [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) 54 * [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) 55 * [raudio] dr_wav (David Reid) for WAV audio file loading 56 * [raudio] dr_flac (David Reid) for FLAC audio file loading 57 * [raudio] dr_mp3 (David Reid) for MP3 audio file loading 58 * [raudio] stb_vorbis (Sean Barret) for OGG audio loading 59 * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading 60 * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading 61 * 62 * 63 * LICENSE: zlib/libpng 64 * 65 * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, 66 * BSD-like license that allows static linking with closed source software: 67 * 68 * Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) 69 * 70 * This software is provided "as-is", without any express or implied warranty. In no event 71 * will the authors be held liable for any damages arising from the use of this software. 72 * 73 * Permission is granted to anyone to use this software for any purpose, including commercial 74 * applications, and to alter it and redistribute it freely, subject to the following restrictions: 75 * 76 * 1. The origin of this software must not be misrepresented; you must not claim that you 77 * wrote the original software. If you use this software in a product, an acknowledgment 78 * in the product documentation would be appreciated but is not required. 79 * 80 * 2. Altered source versions must be plainly marked as such, and must not be misrepresented 81 * as being the original software. 82 * 83 * 3. This notice may not be removed or altered from any source distribution. 84 * 85 **********************************************************************************************/ 86 87 import core.stdc.config; 88 import core.stdc.stdarg; 89 import core.stdc.stdlib; 90 91 extern (C) @nogc nothrow: 92 93 // Required for: va_list - Only used by TraceLogCallback 94 95 enum RAYLIB_VERSION = "4.0"; 96 97 // Function specifiers in case library is build/used as a shared library (Windows) 98 // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll 99 100 // We are building the library as a Win32 shared library (.dll) 101 102 // We are using the library as a Win32 shared library (.dll) // Functions defined as 'extern' by default (implicit specifiers) 103 104 //---------------------------------------------------------------------------------- 105 // Some basic Defines 106 //---------------------------------------------------------------------------------- 107 108 enum PI = 3.14159265358979323846f; 109 110 enum DEG2RAD = PI / 180.0f; 111 112 enum RAD2DEG = 180.0f / PI; 113 114 // Allow custom memory allocators 115 116 alias RL_MALLOC = malloc; 117 118 alias RL_CALLOC = calloc; 119 120 alias RL_REALLOC = realloc; 121 122 alias RL_FREE = free; 123 124 enum Colors { 125 // Some Basic Colors 126 // NOTE: Custom raylib color palette for amazing visuals on WHITE background // Light Gray // Gray // Dark Gray // Yellow // Gold // Orange // Pink // Red // Maroon // Green // Lime // Dark Green // Sky Blue // Blue // Dark Blue // Purple // Violet // Dark Purple // Beige // Brown // Dark Brown // White // Black // Blank (Transparent) // Magenta // My own White (raylib logo) 127 LIGHTGRAY = Color(200, 200, 200, 255), // Light Gray 128 GRAY = Color(130, 130, 130, 255), // Gray 129 DARKGRAY = Color(80, 80, 80, 255), // Dark Gray 130 YELLOW = Color(253, 249, 0, 255), // Yellow 131 GOLD = Color(255, 203, 0, 255), // Gold 132 ORANGE = Color(255, 161, 0, 255), // Orange 133 PINK = Color(255, 109, 194, 255), // Pink 134 RED = Color(230, 41, 55, 255), // Red 135 MAROON = Color(190, 33, 55, 255), // Maroon 136 GREEN = Color(0, 228, 48, 255), // Green 137 LIME = Color(0, 158, 47, 255), // Lime 138 DARKGREEN = Color(0, 117, 44, 255), // Dark Green 139 SKYBLUE = Color(102, 191, 255, 255), // Sky Blue 140 BLUE = Color(0, 121, 241, 255), // Blue 141 DARKBLUE = Color(0, 82, 172, 255), // Dark Blue 142 PURPLE = Color(200, 122, 255, 255), // Purple 143 VIOLET = Color(135, 60, 190, 255), // Violet 144 DARKPURPLE = Color(112, 31, 126, 255), // Dark Purple 145 BEIGE = Color(211, 176, 131, 255), // Beige 146 BROWN = Color(127, 106, 79, 255), // Brown 147 DARKBROWN = Color(76, 63, 47, 255), // Dark Brown 148 149 WHITE = Color(255, 255, 255, 255), // White 150 BLACK = Color(0, 0, 0, 255), // Black 151 BLANK = Color(0, 0, 0, 0), // Blank (Transparent) 152 MAGENTA = Color(255, 0, 255, 255), // Magenta 153 RAYWHITE = Color(245, 245, 245, 255), // My own White (raylib logo) 154 } 155 156 157 //---------------------------------------------------------------------------------- 158 // Structures Definition 159 //---------------------------------------------------------------------------------- 160 // Boolean type 161 162 // Vector2, 2 components 163 struct Vector2 164 { 165 float x; // Vector x component 166 float y; // Vector y component 167 } 168 169 // Vector3, 3 components 170 struct Vector3 171 { 172 float x; // Vector x component 173 float y; // Vector y component 174 float z; // Vector z component 175 } 176 177 // Vector4, 4 components 178 struct Vector4 179 { 180 float x; // Vector x component 181 float y; // Vector y component 182 float z; // Vector z component 183 float w; // Vector w component 184 } 185 186 // Quaternion, 4 components (Vector4 alias) 187 alias Quaternion = Vector4; 188 189 // Matrix, 4x4 components, column major, OpenGL style, right handed 190 struct Matrix 191 { 192 float m0; 193 float m4; 194 float m8; 195 float m12; // Matrix first row (4 components) 196 float m1; 197 float m5; 198 float m9; 199 float m13; // Matrix second row (4 components) 200 float m2; 201 float m6; 202 float m10; 203 float m14; // Matrix third row (4 components) 204 float m3; 205 float m7; 206 float m11; 207 float m15; // Matrix fourth row (4 components) 208 } 209 210 // Color, 4 components, R8G8B8A8 (32bit) 211 struct Color 212 { 213 ubyte r; // Color red value 214 ubyte g; // Color green value 215 ubyte b; // Color blue value 216 ubyte a; // Color alpha value 217 } 218 219 // Rectangle, 4 components 220 struct Rectangle 221 { 222 float x; // Rectangle top-left corner position x 223 float y; // Rectangle top-left corner position y 224 float width; // Rectangle width 225 float height; // Rectangle height 226 } 227 228 // Image, pixel data stored in CPU memory (RAM) 229 struct Image 230 { 231 void* data; // Image raw data 232 int width; // Image base width 233 int height; // Image base height 234 int mipmaps; // Mipmap levels, 1 by default 235 int format; // Data format (PixelFormat type) 236 } 237 238 // Texture, tex data stored in GPU memory (VRAM) 239 struct Texture 240 { 241 uint id; // OpenGL texture id 242 int width; // Texture base width 243 int height; // Texture base height 244 int mipmaps; // Mipmap levels, 1 by default 245 int format; // Data format (PixelFormat type) 246 } 247 248 // Texture2D, same as Texture 249 alias Texture2D = Texture; 250 251 // TextureCubemap, same as Texture 252 alias TextureCubemap = Texture; 253 254 // RenderTexture, fbo for texture rendering 255 struct RenderTexture 256 { 257 uint id; // OpenGL framebuffer object id 258 Texture texture; // Color buffer attachment texture 259 Texture depth; // Depth buffer attachment texture 260 } 261 262 // RenderTexture2D, same as RenderTexture 263 alias RenderTexture2D = RenderTexture; 264 265 // NPatchInfo, n-patch layout info 266 struct NPatchInfo 267 { 268 Rectangle source; // Texture source rectangle 269 int left; // Left border offset 270 int top; // Top border offset 271 int right; // Right border offset 272 int bottom; // Bottom border offset 273 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 274 } 275 276 // GlyphInfo, font characters glyphs info 277 struct GlyphInfo 278 { 279 int value; // Character value (Unicode) 280 int offsetX; // Character offset X when drawing 281 int offsetY; // Character offset Y when drawing 282 int advanceX; // Character advance position X 283 Image image; // Character image data 284 } 285 286 // Font, font texture and GlyphInfo array data 287 struct Font 288 { 289 int baseSize; // Base size (default chars height) 290 int glyphCount; // Number of glyph characters 291 int glyphPadding; // Padding around the glyph characters 292 Texture2D texture; // Texture atlas containing the glyphs 293 Rectangle* recs; // Rectangles in texture for the glyphs 294 GlyphInfo* glyphs; // Glyphs info data 295 } 296 297 // Camera, defines position/orientation in 3d space 298 struct Camera3D 299 { 300 Vector3 position; // Camera position 301 Vector3 target; // Camera target it looks-at 302 Vector3 up; // Camera up vector (rotation over its axis) 303 float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic 304 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC 305 } 306 307 alias Camera = Camera3D; // Camera type fallback, defaults to Camera3D 308 309 // Camera2D, defines position/orientation in 2d space 310 struct Camera2D 311 { 312 Vector2 offset; // Camera offset (displacement from target) 313 Vector2 target; // Camera target (rotation and zoom origin) 314 float rotation; // Camera rotation in degrees 315 float zoom; // Camera zoom (scaling), should be 1.0f by default 316 } 317 318 // Mesh, vertex data and vao/vbo 319 struct Mesh 320 { 321 int vertexCount; // Number of vertices stored in arrays 322 int triangleCount; // Number of triangles stored (indexed or not) 323 324 // Vertex attributes data 325 float* vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) 326 float* texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) 327 float* texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5) 328 float* normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) 329 float* tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) 330 ubyte* colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) 331 ushort* indices; // Vertex indices (in case vertex data comes indexed) 332 333 // Animation vertex data 334 float* animVertices; // Animated vertex positions (after bones transformations) 335 float* animNormals; // Animated normals (after bones transformations) 336 ubyte* boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) 337 float* boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) 338 339 // OpenGL identifiers 340 uint vaoId; // OpenGL Vertex Array Object id 341 uint* vboId; // OpenGL Vertex Buffer Objects id (default vertex data) 342 } 343 344 // Shader 345 struct Shader 346 { 347 uint id; // Shader program id 348 int* locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) 349 } 350 351 // MaterialMap 352 struct MaterialMap 353 { 354 Texture2D texture; // Material map texture 355 Color color; // Material map color 356 float value; // Material map value 357 } 358 359 // Material, includes shader and maps 360 struct Material 361 { 362 Shader shader; // Material shader 363 MaterialMap* maps; // Material maps array (MAX_MATERIAL_MAPS) 364 float[4] params; // Material generic parameters (if required) 365 } 366 367 // Transform, vectex transformation data 368 struct Transform 369 { 370 Vector3 translation; // Translation 371 Quaternion rotation; // Rotation 372 Vector3 scale; // Scale 373 } 374 375 // Bone, skeletal animation bone 376 struct BoneInfo 377 { 378 char[32] name; // Bone name 379 int parent; // Bone parent 380 } 381 382 // Model, meshes, materials and animation data 383 struct Model 384 { 385 Matrix transform; // Local transform matrix 386 387 int meshCount; // Number of meshes 388 int materialCount; // Number of materials 389 Mesh* meshes; // Meshes array 390 Material* materials; // Materials array 391 int* meshMaterial; // Mesh material number 392 393 // Animation data 394 int boneCount; // Number of bones 395 BoneInfo* bones; // Bones information (skeleton) 396 Transform* bindPose; // Bones base transformation (pose) 397 } 398 399 // ModelAnimation 400 struct ModelAnimation 401 { 402 int boneCount; // Number of bones 403 int frameCount; // Number of animation frames 404 BoneInfo* bones; // Bones information (skeleton) 405 Transform** framePoses; // Poses array by frame 406 } 407 408 // Ray, ray for raycasting 409 struct Ray 410 { 411 Vector3 position; // Ray position (origin) 412 Vector3 direction; // Ray direction 413 } 414 415 // RayCollision, ray hit information 416 struct RayCollision 417 { 418 bool hit; // Did the ray hit something? 419 float distance; // Distance to nearest hit 420 Vector3 point; // Point of nearest hit 421 Vector3 normal; // Surface normal of hit 422 } 423 424 // BoundingBox 425 struct BoundingBox 426 { 427 Vector3 min; // Minimum vertex box-corner 428 Vector3 max; // Maximum vertex box-corner 429 } 430 431 // Wave, audio wave data 432 struct Wave 433 { 434 uint frameCount; // Total number of frames (considering channels) 435 uint sampleRate; // Frequency (samples per second) 436 uint sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 437 uint channels; // Number of channels (1-mono, 2-stereo, ...) 438 void* data; // Buffer data pointer 439 } 440 441 struct rAudioBuffer; 442 443 // AudioStream, custom audio stream 444 struct AudioStream 445 { 446 rAudioBuffer* buffer; // Pointer to internal data used by the audio system 447 448 uint sampleRate; // Frequency (samples per second) 449 uint sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 450 uint channels; // Number of channels (1-mono, 2-stereo, ...) 451 } 452 453 // Sound 454 struct Sound 455 { 456 AudioStream stream; // Audio stream 457 uint frameCount; // Total number of frames (considering channels) 458 } 459 460 // Music, audio stream, anything longer than ~10 seconds should be streamed 461 struct Music 462 { 463 AudioStream stream; // Audio stream 464 uint frameCount; // Total number of frames (considering channels) 465 bool looping; // Music looping enable 466 467 int ctxType; // Type of music context (audio filetype) 468 void* ctxData; // Audio context data, depends on type 469 } 470 471 // VrDeviceInfo, Head-Mounted-Display device parameters 472 struct VrDeviceInfo 473 { 474 int hResolution; // Horizontal resolution in pixels 475 int vResolution; // Vertical resolution in pixels 476 float hScreenSize; // Horizontal size in meters 477 float vScreenSize; // Vertical size in meters 478 float vScreenCenter; // Screen center in meters 479 float eyeToScreenDistance; // Distance between eye and display in meters 480 float lensSeparationDistance; // Lens separation distance in meters 481 float interpupillaryDistance; // IPD (distance between pupils) in meters 482 float[4] lensDistortionValues; // Lens distortion constant parameters 483 float[4] chromaAbCorrection; // Chromatic aberration correction parameters 484 } 485 486 // VrStereoConfig, VR stereo rendering configuration for simulator 487 struct VrStereoConfig 488 { 489 Matrix[2] projection; // VR projection matrices (per eye) 490 Matrix[2] viewOffset; // VR view offset matrices (per eye) 491 float[2] leftLensCenter; // VR left lens center 492 float[2] rightLensCenter; // VR right lens center 493 float[2] leftScreenCenter; // VR left screen center 494 float[2] rightScreenCenter; // VR right screen center 495 float[2] scale; // VR distortion scale 496 float[2] scaleIn; // VR distortion scale in 497 } 498 499 //---------------------------------------------------------------------------------- 500 // Enumerators Definition 501 //---------------------------------------------------------------------------------- 502 // System/Window config flags 503 // NOTE: Every bit registers one state (use it with bit masks) 504 // By default all flags are set to 0 505 enum ConfigFlags 506 { 507 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU 508 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen 509 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window 510 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) 511 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window 512 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) 513 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) 514 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused 515 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top 516 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized 517 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer 518 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI 519 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X 520 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) 521 } 522 523 // Trace log level 524 // NOTE: Organized by priority level 525 enum TraceLogLevel 526 { 527 LOG_ALL = 0, // Display all logs 528 LOG_TRACE = 1, // Trace logging, intended for internal use only 529 LOG_DEBUG = 2, // Debug logging, used for internal debugging, it should be disabled on release builds 530 LOG_INFO = 3, // Info logging, used for program execution info 531 LOG_WARNING = 4, // Warning logging, used on recoverable failures 532 LOG_ERROR = 5, // Error logging, used on unrecoverable failures 533 LOG_FATAL = 6, // Fatal logging, used to abort program: exit(EXIT_FAILURE) 534 LOG_NONE = 7 // Disable logging 535 } 536 537 // Keyboard keys (US keyboard layout) 538 // NOTE: Use GetKeyPressed() to allow redefining 539 // required keys for alternative layouts 540 enum KeyboardKey 541 { 542 KEY_NULL = 0, // Key: NULL, used for no key pressed 543 // Alphanumeric keys 544 KEY_APOSTROPHE = 39, // Key: ' 545 KEY_COMMA = 44, // Key: , 546 KEY_MINUS = 45, // Key: - 547 KEY_PERIOD = 46, // Key: . 548 KEY_SLASH = 47, // Key: / 549 KEY_ZERO = 48, // Key: 0 550 KEY_ONE = 49, // Key: 1 551 KEY_TWO = 50, // Key: 2 552 KEY_THREE = 51, // Key: 3 553 KEY_FOUR = 52, // Key: 4 554 KEY_FIVE = 53, // Key: 5 555 KEY_SIX = 54, // Key: 6 556 KEY_SEVEN = 55, // Key: 7 557 KEY_EIGHT = 56, // Key: 8 558 KEY_NINE = 57, // Key: 9 559 KEY_SEMICOLON = 59, // Key: ; 560 KEY_EQUAL = 61, // Key: = 561 KEY_A = 65, // Key: A | a 562 KEY_B = 66, // Key: B | b 563 KEY_C = 67, // Key: C | c 564 KEY_D = 68, // Key: D | d 565 KEY_E = 69, // Key: E | e 566 KEY_F = 70, // Key: F | f 567 KEY_G = 71, // Key: G | g 568 KEY_H = 72, // Key: H | h 569 KEY_I = 73, // Key: I | i 570 KEY_J = 74, // Key: J | j 571 KEY_K = 75, // Key: K | k 572 KEY_L = 76, // Key: L | l 573 KEY_M = 77, // Key: M | m 574 KEY_N = 78, // Key: N | n 575 KEY_O = 79, // Key: O | o 576 KEY_P = 80, // Key: P | p 577 KEY_Q = 81, // Key: Q | q 578 KEY_R = 82, // Key: R | r 579 KEY_S = 83, // Key: S | s 580 KEY_T = 84, // Key: T | t 581 KEY_U = 85, // Key: U | u 582 KEY_V = 86, // Key: V | v 583 KEY_W = 87, // Key: W | w 584 KEY_X = 88, // Key: X | x 585 KEY_Y = 89, // Key: Y | y 586 KEY_Z = 90, // Key: Z | z 587 KEY_LEFT_BRACKET = 91, // Key: [ 588 KEY_BACKSLASH = 92, // Key: '\' 589 KEY_RIGHT_BRACKET = 93, // Key: ] 590 KEY_GRAVE = 96, // Key: ` 591 // Function keys 592 KEY_SPACE = 32, // Key: Space 593 KEY_ESCAPE = 256, // Key: Esc 594 KEY_ENTER = 257, // Key: Enter 595 KEY_TAB = 258, // Key: Tab 596 KEY_BACKSPACE = 259, // Key: Backspace 597 KEY_INSERT = 260, // Key: Ins 598 KEY_DELETE = 261, // Key: Del 599 KEY_RIGHT = 262, // Key: Cursor right 600 KEY_LEFT = 263, // Key: Cursor left 601 KEY_DOWN = 264, // Key: Cursor down 602 KEY_UP = 265, // Key: Cursor up 603 KEY_PAGE_UP = 266, // Key: Page up 604 KEY_PAGE_DOWN = 267, // Key: Page down 605 KEY_HOME = 268, // Key: Home 606 KEY_END = 269, // Key: End 607 KEY_CAPS_LOCK = 280, // Key: Caps lock 608 KEY_SCROLL_LOCK = 281, // Key: Scroll down 609 KEY_NUM_LOCK = 282, // Key: Num lock 610 KEY_PRINT_SCREEN = 283, // Key: Print screen 611 KEY_PAUSE = 284, // Key: Pause 612 KEY_F1 = 290, // Key: F1 613 KEY_F2 = 291, // Key: F2 614 KEY_F3 = 292, // Key: F3 615 KEY_F4 = 293, // Key: F4 616 KEY_F5 = 294, // Key: F5 617 KEY_F6 = 295, // Key: F6 618 KEY_F7 = 296, // Key: F7 619 KEY_F8 = 297, // Key: F8 620 KEY_F9 = 298, // Key: F9 621 KEY_F10 = 299, // Key: F10 622 KEY_F11 = 300, // Key: F11 623 KEY_F12 = 301, // Key: F12 624 KEY_LEFT_SHIFT = 340, // Key: Shift left 625 KEY_LEFT_CONTROL = 341, // Key: Control left 626 KEY_LEFT_ALT = 342, // Key: Alt left 627 KEY_LEFT_SUPER = 343, // Key: Super left 628 KEY_RIGHT_SHIFT = 344, // Key: Shift right 629 KEY_RIGHT_CONTROL = 345, // Key: Control right 630 KEY_RIGHT_ALT = 346, // Key: Alt right 631 KEY_RIGHT_SUPER = 347, // Key: Super right 632 KEY_KB_MENU = 348, // Key: KB menu 633 // Keypad keys 634 KEY_KP_0 = 320, // Key: Keypad 0 635 KEY_KP_1 = 321, // Key: Keypad 1 636 KEY_KP_2 = 322, // Key: Keypad 2 637 KEY_KP_3 = 323, // Key: Keypad 3 638 KEY_KP_4 = 324, // Key: Keypad 4 639 KEY_KP_5 = 325, // Key: Keypad 5 640 KEY_KP_6 = 326, // Key: Keypad 6 641 KEY_KP_7 = 327, // Key: Keypad 7 642 KEY_KP_8 = 328, // Key: Keypad 8 643 KEY_KP_9 = 329, // Key: Keypad 9 644 KEY_KP_DECIMAL = 330, // Key: Keypad . 645 KEY_KP_DIVIDE = 331, // Key: Keypad / 646 KEY_KP_MULTIPLY = 332, // Key: Keypad * 647 KEY_KP_SUBTRACT = 333, // Key: Keypad - 648 KEY_KP_ADD = 334, // Key: Keypad + 649 KEY_KP_ENTER = 335, // Key: Keypad Enter 650 KEY_KP_EQUAL = 336, // Key: Keypad = 651 // Android key buttons 652 KEY_BACK = 4, // Key: Android back button 653 KEY_MENU = 82, // Key: Android menu button 654 KEY_VOLUME_UP = 24, // Key: Android volume up button 655 KEY_VOLUME_DOWN = 25 // Key: Android volume down button 656 } 657 658 // Add backwards compatibility support for deprecated names 659 enum MOUSE_LEFT_BUTTON = MouseButton.MOUSE_BUTTON_LEFT; 660 enum MOUSE_RIGHT_BUTTON = MouseButton.MOUSE_BUTTON_RIGHT; 661 enum MOUSE_MIDDLE_BUTTON = MouseButton.MOUSE_BUTTON_MIDDLE; 662 663 // Mouse buttons 664 enum MouseButton 665 { 666 MOUSE_BUTTON_LEFT = 0, // Mouse button left 667 MOUSE_BUTTON_RIGHT = 1, // Mouse button right 668 MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) 669 MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) 670 MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) 671 MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device) 672 MOUSE_BUTTON_BACK = 6 // Mouse button back (advanced mouse device) 673 } 674 675 // Mouse cursor 676 enum MouseCursor 677 { 678 MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape 679 MOUSE_CURSOR_ARROW = 1, // Arrow shape 680 MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape 681 MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape 682 MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor 683 MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape 684 MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape 685 MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape 686 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape 687 MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape 688 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape 689 } 690 691 // Gamepad buttons 692 enum GamepadButton 693 { 694 GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking 695 GAMEPAD_BUTTON_LEFT_FACE_UP = 1, // Gamepad left DPAD up button 696 GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2, // Gamepad left DPAD right button 697 GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3, // Gamepad left DPAD down button 698 GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4, // Gamepad left DPAD left button 699 GAMEPAD_BUTTON_RIGHT_FACE_UP = 5, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) 700 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6, // Gamepad right button right (i.e. PS3: Square, Xbox: X) 701 GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) 702 GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8, // Gamepad right button left (i.e. PS3: Circle, Xbox: B) 703 GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9, // Gamepad top/back trigger left (first), it could be a trailing button 704 GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10, // Gamepad top/back trigger left (second), it could be a trailing button 705 GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11, // Gamepad top/back trigger right (one), it could be a trailing button 706 GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12, // Gamepad top/back trigger right (second), it could be a trailing button 707 GAMEPAD_BUTTON_MIDDLE_LEFT = 13, // Gamepad center buttons, left one (i.e. PS3: Select) 708 GAMEPAD_BUTTON_MIDDLE = 14, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) 709 GAMEPAD_BUTTON_MIDDLE_RIGHT = 15, // Gamepad center buttons, right one (i.e. PS3: Start) 710 GAMEPAD_BUTTON_LEFT_THUMB = 16, // Gamepad joystick pressed button left 711 GAMEPAD_BUTTON_RIGHT_THUMB = 17 // Gamepad joystick pressed button right 712 } 713 714 // Gamepad axis 715 enum GamepadAxis 716 { 717 GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis 718 GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis 719 GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis 720 GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis 721 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] 722 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] 723 } 724 725 // Material map index 726 enum MaterialMapIndex 727 { 728 MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) 729 MATERIAL_MAP_METALNESS = 1, // Metalness material (same as: MATERIAL_MAP_SPECULAR) 730 MATERIAL_MAP_NORMAL = 2, // Normal material 731 MATERIAL_MAP_ROUGHNESS = 3, // Roughness material 732 MATERIAL_MAP_OCCLUSION = 4, // Ambient occlusion material 733 MATERIAL_MAP_EMISSION = 5, // Emission material 734 MATERIAL_MAP_HEIGHT = 6, // Heightmap material 735 MATERIAL_MAP_CUBEMAP = 7, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 736 MATERIAL_MAP_IRRADIANCE = 8, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 737 MATERIAL_MAP_PREFILTER = 9, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 738 MATERIAL_MAP_BRDF = 10 // Brdf material 739 } 740 741 enum MATERIAL_MAP_DIFFUSE = MaterialMapIndex.MATERIAL_MAP_ALBEDO; 742 enum MATERIAL_MAP_SPECULAR = MaterialMapIndex.MATERIAL_MAP_METALNESS; 743 744 // Shader location index 745 enum ShaderLocationIndex 746 { 747 SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position 748 SHADER_LOC_VERTEX_TEXCOORD01 = 1, // Shader location: vertex attribute: texcoord01 749 SHADER_LOC_VERTEX_TEXCOORD02 = 2, // Shader location: vertex attribute: texcoord02 750 SHADER_LOC_VERTEX_NORMAL = 3, // Shader location: vertex attribute: normal 751 SHADER_LOC_VERTEX_TANGENT = 4, // Shader location: vertex attribute: tangent 752 SHADER_LOC_VERTEX_COLOR = 5, // Shader location: vertex attribute: color 753 SHADER_LOC_MATRIX_MVP = 6, // Shader location: matrix uniform: model-view-projection 754 SHADER_LOC_MATRIX_VIEW = 7, // Shader location: matrix uniform: view (camera transform) 755 SHADER_LOC_MATRIX_PROJECTION = 8, // Shader location: matrix uniform: projection 756 SHADER_LOC_MATRIX_MODEL = 9, // Shader location: matrix uniform: model (transform) 757 SHADER_LOC_MATRIX_NORMAL = 10, // Shader location: matrix uniform: normal 758 SHADER_LOC_VECTOR_VIEW = 11, // Shader location: vector uniform: view 759 SHADER_LOC_COLOR_DIFFUSE = 12, // Shader location: vector uniform: diffuse color 760 SHADER_LOC_COLOR_SPECULAR = 13, // Shader location: vector uniform: specular color 761 SHADER_LOC_COLOR_AMBIENT = 14, // Shader location: vector uniform: ambient color 762 SHADER_LOC_MAP_ALBEDO = 15, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) 763 SHADER_LOC_MAP_METALNESS = 16, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) 764 SHADER_LOC_MAP_NORMAL = 17, // Shader location: sampler2d texture: normal 765 SHADER_LOC_MAP_ROUGHNESS = 18, // Shader location: sampler2d texture: roughness 766 SHADER_LOC_MAP_OCCLUSION = 19, // Shader location: sampler2d texture: occlusion 767 SHADER_LOC_MAP_EMISSION = 20, // Shader location: sampler2d texture: emission 768 SHADER_LOC_MAP_HEIGHT = 21, // Shader location: sampler2d texture: height 769 SHADER_LOC_MAP_CUBEMAP = 22, // Shader location: samplerCube texture: cubemap 770 SHADER_LOC_MAP_IRRADIANCE = 23, // Shader location: samplerCube texture: irradiance 771 SHADER_LOC_MAP_PREFILTER = 24, // Shader location: samplerCube texture: prefilter 772 SHADER_LOC_MAP_BRDF = 25 // Shader location: sampler2d texture: brdf 773 } 774 775 enum SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.SHADER_LOC_MAP_ALBEDO; 776 enum SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.SHADER_LOC_MAP_METALNESS; 777 778 // Shader uniform data type 779 enum ShaderUniformDataType 780 { 781 SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float 782 SHADER_UNIFORM_VEC2 = 1, // Shader uniform type: vec2 (2 float) 783 SHADER_UNIFORM_VEC3 = 2, // Shader uniform type: vec3 (3 float) 784 SHADER_UNIFORM_VEC4 = 3, // Shader uniform type: vec4 (4 float) 785 SHADER_UNIFORM_INT = 4, // Shader uniform type: int 786 SHADER_UNIFORM_IVEC2 = 5, // Shader uniform type: ivec2 (2 int) 787 SHADER_UNIFORM_IVEC3 = 6, // Shader uniform type: ivec3 (3 int) 788 SHADER_UNIFORM_IVEC4 = 7, // Shader uniform type: ivec4 (4 int) 789 SHADER_UNIFORM_SAMPLER2D = 8 // Shader uniform type: sampler2d 790 } 791 792 // Shader attribute data types 793 enum ShaderAttributeDataType 794 { 795 SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float 796 SHADER_ATTRIB_VEC2 = 1, // Shader attribute type: vec2 (2 float) 797 SHADER_ATTRIB_VEC3 = 2, // Shader attribute type: vec3 (3 float) 798 SHADER_ATTRIB_VEC4 = 3 // Shader attribute type: vec4 (4 float) 799 } 800 801 // Pixel formats 802 // NOTE: Support depends on OpenGL version and platform 803 enum PixelFormat 804 { 805 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) 806 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2, // 8*2 bpp (2 channels) 807 PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3, // 16 bpp 808 PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4, // 24 bpp 809 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5, // 16 bpp (1 bit alpha) 810 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6, // 16 bpp (4 bit alpha) 811 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7, // 32 bpp 812 PIXELFORMAT_UNCOMPRESSED_R32 = 8, // 32 bpp (1 channel - float) 813 PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9, // 32*3 bpp (3 channels - float) 814 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10, // 32*4 bpp (4 channels - float) 815 PIXELFORMAT_COMPRESSED_DXT1_RGB = 11, // 4 bpp (no alpha) 816 PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12, // 4 bpp (1 bit alpha) 817 PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13, // 8 bpp 818 PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14, // 8 bpp 819 PIXELFORMAT_COMPRESSED_ETC1_RGB = 15, // 4 bpp 820 PIXELFORMAT_COMPRESSED_ETC2_RGB = 16, // 4 bpp 821 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17, // 8 bpp 822 PIXELFORMAT_COMPRESSED_PVRT_RGB = 18, // 4 bpp 823 PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19, // 4 bpp 824 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20, // 8 bpp 825 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21 // 2 bpp 826 } 827 828 // Texture parameters: filter mode 829 // NOTE 1: Filtering considers mipmaps if available in the texture 830 // NOTE 2: Filter is accordingly set for minification and magnification 831 enum TextureFilter 832 { 833 TEXTURE_FILTER_POINT = 0, // No filter, just pixel aproximation 834 TEXTURE_FILTER_BILINEAR = 1, // Linear filtering 835 TEXTURE_FILTER_TRILINEAR = 2, // Trilinear filtering (linear with mipmaps) 836 TEXTURE_FILTER_ANISOTROPIC_4X = 3, // Anisotropic filtering 4x 837 TEXTURE_FILTER_ANISOTROPIC_8X = 4, // Anisotropic filtering 8x 838 TEXTURE_FILTER_ANISOTROPIC_16X = 5 // Anisotropic filtering 16x 839 } 840 841 // Texture parameters: wrap mode 842 enum TextureWrap 843 { 844 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode 845 TEXTURE_WRAP_CLAMP = 1, // Clamps texture to edge pixel in tiled mode 846 TEXTURE_WRAP_MIRROR_REPEAT = 2, // Mirrors and repeats the texture in tiled mode 847 TEXTURE_WRAP_MIRROR_CLAMP = 3 // Mirrors and clamps to border the texture in tiled mode 848 } 849 850 // Cubemap layouts 851 enum CubemapLayout 852 { 853 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type 854 CUBEMAP_LAYOUT_LINE_VERTICAL = 1, // Layout is defined by a vertical line with faces 855 CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2, // Layout is defined by an horizontal line with faces 856 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3, // Layout is defined by a 3x4 cross with cubemap faces 857 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4, // Layout is defined by a 4x3 cross with cubemap faces 858 CUBEMAP_LAYOUT_PANORAMA = 5 // Layout is defined by a panorama image (equirectangular map) 859 } 860 861 // Font type, defines generation method 862 enum FontType 863 { 864 FONT_DEFAULT = 0, // Default font generation, anti-aliased 865 FONT_BITMAP = 1, // Bitmap font generation, no anti-aliasing 866 FONT_SDF = 2 // SDF font generation, requires external shader 867 } 868 869 // Color blending modes (pre-defined) 870 enum BlendMode 871 { 872 BLEND_ALPHA = 0, // Blend textures considering alpha (default) 873 BLEND_ADDITIVE = 1, // Blend textures adding colors 874 BLEND_MULTIPLIED = 2, // Blend textures multiplying colors 875 BLEND_ADD_COLORS = 3, // Blend textures adding colors (alternative) 876 BLEND_SUBTRACT_COLORS = 4, // Blend textures subtracting colors (alternative) 877 BLEND_CUSTOM = 5 // Belnd textures using custom src/dst factors (use rlSetBlendMode()) 878 } 879 880 // Gesture 881 // NOTE: It could be used as flags to enable only some gestures 882 enum Gesture 883 { 884 GESTURE_NONE = 0, // No gesture 885 GESTURE_TAP = 1, // Tap gesture 886 GESTURE_DOUBLETAP = 2, // Double tap gesture 887 GESTURE_HOLD = 4, // Hold gesture 888 GESTURE_DRAG = 8, // Drag gesture 889 GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture 890 GESTURE_SWIPE_LEFT = 32, // Swipe left gesture 891 GESTURE_SWIPE_UP = 64, // Swipe up gesture 892 GESTURE_SWIPE_DOWN = 128, // Swipe down gesture 893 GESTURE_PINCH_IN = 256, // Pinch in gesture 894 GESTURE_PINCH_OUT = 512 // Pinch out gesture 895 } 896 897 // Camera system modes 898 enum CameraMode 899 { 900 CAMERA_CUSTOM = 0, // Custom camera 901 CAMERA_FREE = 1, // Free camera 902 CAMERA_ORBITAL = 2, // Orbital camera 903 CAMERA_FIRST_PERSON = 3, // First person camera 904 CAMERA_THIRD_PERSON = 4 // Third person camera 905 } 906 907 // Camera projection 908 enum CameraProjection 909 { 910 CAMERA_PERSPECTIVE = 0, // Perspective projection 911 CAMERA_ORTHOGRAPHIC = 1 // Orthographic projection 912 } 913 914 // N-patch layout 915 enum NPatchLayout 916 { 917 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles 918 NPATCH_THREE_PATCH_VERTICAL = 1, // Npatch layout: 1x3 tiles 919 NPATCH_THREE_PATCH_HORIZONTAL = 2 // Npatch layout: 3x1 tiles 920 } 921 922 // Callbacks to hook some internal functions 923 // WARNING: This callbacks are intended for advance users 924 alias TraceLogCallback = void function (int logLevel, const(char)* text, va_list args); // Logging: Redirect trace log messages 925 alias LoadFileDataCallback = ubyte* function (const(char)* fileName, uint* bytesRead); // FileIO: Load binary data 926 alias SaveFileDataCallback = bool function (const(char)* fileName, void* data, uint bytesToWrite); // FileIO: Save binary data 927 alias LoadFileTextCallback = char* function (const(char)* fileName); // FileIO: Load text data 928 alias SaveFileTextCallback = bool function (const(char)* fileName, char* text); // FileIO: Save text data 929 930 // Prevents name mangling of functions 931 932 //------------------------------------------------------------------------------------ 933 // Global Variables Definition 934 //------------------------------------------------------------------------------------ 935 // It's lonely here... 936 937 //------------------------------------------------------------------------------------ 938 // Window and Graphics Device Functions (Module: core) 939 //------------------------------------------------------------------------------------ 940 941 // Prevents name mangling of functions 942 943 // Window-related functions 944 void InitWindow (int width, int height, const(char)* title); // Initialize window and OpenGL context 945 bool WindowShouldClose (); // Check if KEY_ESCAPE pressed or Close icon pressed 946 void CloseWindow (); // Close window and unload OpenGL context 947 bool IsWindowReady (); // Check if window has been initialized successfully 948 bool IsWindowFullscreen (); // Check if window is currently fullscreen 949 bool IsWindowHidden (); // Check if window is currently hidden (only PLATFORM_DESKTOP) 950 bool IsWindowMinimized (); // Check if window is currently minimized (only PLATFORM_DESKTOP) 951 bool IsWindowMaximized (); // Check if window is currently maximized (only PLATFORM_DESKTOP) 952 bool IsWindowFocused (); // Check if window is currently focused (only PLATFORM_DESKTOP) 953 bool IsWindowResized (); // Check if window has been resized last frame 954 bool IsWindowState (uint flag); // Check if one specific window flag is enabled 955 void SetWindowState (uint flags); // Set window configuration state using flags 956 void ClearWindowState (uint flags); // Clear window configuration state flags 957 void ToggleFullscreen (); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) 958 void MaximizeWindow (); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) 959 void MinimizeWindow (); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) 960 void RestoreWindow (); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) 961 void SetWindowIcon (Image image); // Set icon for window (only PLATFORM_DESKTOP) 962 void SetWindowTitle (const(char)* title); // Set title for window (only PLATFORM_DESKTOP) 963 void SetWindowPosition (int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) 964 void SetWindowMonitor (int monitor); // Set monitor for the current window (fullscreen mode) 965 void SetWindowMinSize (int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) 966 void SetWindowSize (int width, int height); // Set window dimensions 967 void* GetWindowHandle (); // Get native window handle 968 int GetScreenWidth (); // Get current screen width 969 int GetScreenHeight (); // Get current screen height 970 int GetMonitorCount (); // Get number of connected monitors 971 int GetCurrentMonitor (); // Get current connected monitor 972 Vector2 GetMonitorPosition (int monitor); // Get specified monitor position 973 int GetMonitorWidth (int monitor); // Get specified monitor width (max available by monitor) 974 int GetMonitorHeight (int monitor); // Get specified monitor height (max available by monitor) 975 int GetMonitorPhysicalWidth (int monitor); // Get specified monitor physical width in millimetres 976 int GetMonitorPhysicalHeight (int monitor); // Get specified monitor physical height in millimetres 977 int GetMonitorRefreshRate (int monitor); // Get specified monitor refresh rate 978 Vector2 GetWindowPosition (); // Get window position XY on monitor 979 Vector2 GetWindowScaleDPI (); // Get window scale DPI factor 980 const(char)* GetMonitorName (int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor 981 void SetClipboardText (const(char)* text); // Set clipboard text content 982 const(char)* GetClipboardText (); // Get clipboard text content 983 984 // Custom frame control functions 985 // NOTE: Those functions are intended for advance users that want full control over the frame processing 986 // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents() 987 // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL 988 void SwapScreenBuffer (); // Swap back buffer with front buffer (screen drawing) 989 void PollInputEvents (); // Register all input events 990 void WaitTime (float ms); // Wait for some milliseconds (halt program execution) 991 992 // Cursor-related functions 993 void ShowCursor (); // Shows cursor 994 void HideCursor (); // Hides cursor 995 bool IsCursorHidden (); // Check if cursor is not visible 996 void EnableCursor (); // Enables cursor (unlock cursor) 997 void DisableCursor (); // Disables cursor (lock cursor) 998 bool IsCursorOnScreen (); // Check if cursor is on the screen 999 1000 // Drawing-related functions 1001 void ClearBackground (Color color); // Set background color (framebuffer clear color) 1002 void BeginDrawing (); // Setup canvas (framebuffer) to start drawing 1003 void EndDrawing (); // End canvas drawing and swap buffers (double buffering) 1004 void BeginMode2D (Camera2D camera); // Begin 2D mode with custom camera (2D) 1005 void EndMode2D (); // Ends 2D mode with custom camera 1006 void BeginMode3D (Camera3D camera); // Begin 3D mode with custom camera (3D) 1007 void EndMode3D (); // Ends 3D mode and returns to default 2D orthographic mode 1008 void BeginTextureMode (RenderTexture2D target); // Begin drawing to render texture 1009 void EndTextureMode (); // Ends drawing to render texture 1010 void BeginShaderMode (Shader shader); // Begin custom shader drawing 1011 void EndShaderMode (); // End custom shader drawing (use default shader) 1012 void BeginBlendMode (int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) 1013 void EndBlendMode (); // End blending mode (reset to default: alpha blending) 1014 void BeginScissorMode (int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) 1015 void EndScissorMode (); // End scissor mode 1016 void BeginVrStereoMode (VrStereoConfig config); // Begin stereo rendering (requires VR simulator) 1017 void EndVrStereoMode (); // End stereo rendering (requires VR simulator) 1018 1019 // VR stereo config functions for VR simulator 1020 VrStereoConfig LoadVrStereoConfig (VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters 1021 void UnloadVrStereoConfig (VrStereoConfig config); // Unload VR stereo config 1022 1023 // Shader management functions 1024 // NOTE: Shader functionality is not available on OpenGL 1.1 1025 Shader LoadShader (const(char)* vsFileName, const(char)* fsFileName); // Load shader from files and bind default locations 1026 Shader LoadShaderFromMemory (const(char)* vsCode, const(char)* fsCode); // Load shader from code strings and bind default locations 1027 int GetShaderLocation (Shader shader, const(char)* uniformName); // Get shader uniform location 1028 int GetShaderLocationAttrib (Shader shader, const(char)* attribName); // Get shader attribute location 1029 void SetShaderValue (Shader shader, int locIndex, const(void)* value, int uniformType); // Set shader uniform value 1030 void SetShaderValueV (Shader shader, int locIndex, const(void)* value, int uniformType, int count); // Set shader uniform value vector 1031 void SetShaderValueMatrix (Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) 1032 void SetShaderValueTexture (Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) 1033 void UnloadShader (Shader shader); // Unload shader from GPU memory (VRAM) 1034 1035 // Screen-space-related functions 1036 Ray GetMouseRay (Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position 1037 Matrix GetCameraMatrix (Camera camera); // Get camera transform matrix (view matrix) 1038 Matrix GetCameraMatrix2D (Camera2D camera); // Get camera 2d transform matrix 1039 Vector2 GetWorldToScreen (Vector3 position, Camera camera); // Get the screen space position for a 3d world space position 1040 Vector2 GetWorldToScreenEx (Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position 1041 Vector2 GetWorldToScreen2D (Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position 1042 Vector2 GetScreenToWorld2D (Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position 1043 1044 // Timing-related functions 1045 void SetTargetFPS (int fps); // Set target FPS (maximum) 1046 int GetFPS (); // Get current FPS 1047 float GetFrameTime (); // Get time in seconds for last frame drawn (delta time) 1048 double GetTime (); // Get elapsed time in seconds since InitWindow() 1049 1050 // Misc. functions 1051 int GetRandomValue (int min, int max); // Get a random value between min and max (both included) 1052 void SetRandomSeed (uint seed); // Set the seed for the random number generator 1053 void TakeScreenshot (const(char)* fileName); // Takes a screenshot of current screen (filename extension defines format) 1054 void SetConfigFlags (uint flags); // Setup init configuration flags (view FLAGS) 1055 1056 void TraceLog (int logLevel, const(char)* text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) 1057 void SetTraceLogLevel (int logLevel); // Set the current threshold (minimum) log level 1058 void* MemAlloc (int size); // Internal memory allocator 1059 void* MemRealloc (void* ptr, int size); // Internal memory reallocator 1060 void MemFree (void* ptr); // Internal memory free 1061 1062 // Set custom callbacks 1063 // WARNING: Callbacks setup is intended for advance users 1064 void SetTraceLogCallback (TraceLogCallback callback); // Set custom trace log 1065 void SetLoadFileDataCallback (LoadFileDataCallback callback); // Set custom file binary data loader 1066 void SetSaveFileDataCallback (SaveFileDataCallback callback); // Set custom file binary data saver 1067 void SetLoadFileTextCallback (LoadFileTextCallback callback); // Set custom file text data loader 1068 void SetSaveFileTextCallback (SaveFileTextCallback callback); // Set custom file text data saver 1069 1070 // Files management functions 1071 ubyte* LoadFileData (const(char)* fileName, uint* bytesRead); // Load file data as byte array (read) 1072 void UnloadFileData (ubyte* data); // Unload file data allocated by LoadFileData() 1073 bool SaveFileData (const(char)* fileName, void* data, uint bytesToWrite); // Save data to file from byte array (write), returns true on success 1074 char* LoadFileText (const(char)* fileName); // Load text data from file (read), returns a '\0' terminated string 1075 void UnloadFileText (char* text); // Unload file text data allocated by LoadFileText() 1076 bool SaveFileText (const(char)* fileName, char* text); // Save text data to file (write), string must be '\0' terminated, returns true on success 1077 bool FileExists (const(char)* fileName); // Check if file exists 1078 bool DirectoryExists (const(char)* dirPath); // Check if a directory path exists 1079 bool IsFileExtension (const(char)* fileName, const(char)* ext); // Check file extension (including point: .png, .wav) 1080 const(char)* GetFileExtension (const(char)* fileName); // Get pointer to extension for a filename string (includes dot: '.png') 1081 const(char)* GetFileName (const(char)* filePath); // Get pointer to filename for a path string 1082 const(char)* GetFileNameWithoutExt (const(char)* filePath); // Get filename string without extension (uses static string) 1083 const(char)* GetDirectoryPath (const(char)* filePath); // Get full path for a given fileName with path (uses static string) 1084 const(char)* GetPrevDirectoryPath (const(char)* dirPath); // Get previous directory path for a given path (uses static string) 1085 const(char)* GetWorkingDirectory (); // Get current working directory (uses static string) 1086 char** GetDirectoryFiles (const(char)* dirPath, int* count); // Get filenames in a directory path (memory should be freed) 1087 void ClearDirectoryFiles (); // Clear directory files paths buffers (free memory) 1088 bool ChangeDirectory (const(char)* dir); // Change working directory, return true on success 1089 bool IsFileDropped (); // Check if a file has been dropped into window 1090 char** GetDroppedFiles (int* count); // Get dropped files names (memory should be freed) 1091 void ClearDroppedFiles (); // Clear dropped files paths buffer (free memory) 1092 c_long GetFileModTime (const(char)* fileName); // Get file modification time (last write time) 1093 1094 // Compression/Encoding functionality 1095 ubyte* CompressData (ubyte* data, int dataLength, int* compDataLength); // Compress data (DEFLATE algorithm) 1096 ubyte* DecompressData (ubyte* compData, int compDataLength, int* dataLength); // Decompress data (DEFLATE algorithm) 1097 char* EncodeDataBase64 (const(ubyte)* data, int dataLength, int* outputLength); // Encode data to Base64 string 1098 ubyte* DecodeDataBase64 (ubyte* data, int* outputLength); // Decode Base64 string data 1099 1100 // Persistent storage management 1101 bool SaveStorageValue (uint position, int value); // Save integer value to storage file (to defined position), returns true on success 1102 int LoadStorageValue (uint position); // Load integer value from storage file (from defined position) 1103 1104 void OpenURL (const(char)* url); // Open URL with default system browser (if available) 1105 1106 //------------------------------------------------------------------------------------ 1107 // Input Handling Functions (Module: core) 1108 //------------------------------------------------------------------------------------ 1109 1110 // Input-related functions: keyboard 1111 bool IsKeyPressed (int key); // Check if a key has been pressed once 1112 bool IsKeyDown (int key); // Check if a key is being pressed 1113 bool IsKeyReleased (int key); // Check if a key has been released once 1114 bool IsKeyUp (int key); // Check if a key is NOT being pressed 1115 void SetExitKey (int key); // Set a custom key to exit program (default is ESC) 1116 int GetKeyPressed (); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty 1117 int GetCharPressed (); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty 1118 1119 // Input-related functions: gamepads 1120 bool IsGamepadAvailable (int gamepad); // Check if a gamepad is available 1121 const(char)* GetGamepadName (int gamepad); // Get gamepad internal name id 1122 bool IsGamepadButtonPressed (int gamepad, int button); // Check if a gamepad button has been pressed once 1123 bool IsGamepadButtonDown (int gamepad, int button); // Check if a gamepad button is being pressed 1124 bool IsGamepadButtonReleased (int gamepad, int button); // Check if a gamepad button has been released once 1125 bool IsGamepadButtonUp (int gamepad, int button); // Check if a gamepad button is NOT being pressed 1126 int GetGamepadButtonPressed (); // Get the last gamepad button pressed 1127 int GetGamepadAxisCount (int gamepad); // Get gamepad axis count for a gamepad 1128 float GetGamepadAxisMovement (int gamepad, int axis); // Get axis movement value for a gamepad axis 1129 int SetGamepadMappings (const(char)* mappings); // Set internal gamepad mappings (SDL_GameControllerDB) 1130 1131 // Input-related functions: mouse 1132 bool IsMouseButtonPressed (int button); // Check if a mouse button has been pressed once 1133 bool IsMouseButtonDown (int button); // Check if a mouse button is being pressed 1134 bool IsMouseButtonReleased (int button); // Check if a mouse button has been released once 1135 bool IsMouseButtonUp (int button); // Check if a mouse button is NOT being pressed 1136 int GetMouseX (); // Get mouse position X 1137 int GetMouseY (); // Get mouse position Y 1138 Vector2 GetMousePosition (); // Get mouse position XY 1139 Vector2 GetMouseDelta (); // Get mouse delta between frames 1140 void SetMousePosition (int x, int y); // Set mouse position XY 1141 void SetMouseOffset (int offsetX, int offsetY); // Set mouse offset 1142 void SetMouseScale (float scaleX, float scaleY); // Set mouse scaling 1143 float GetMouseWheelMove (); // Get mouse wheel movement Y 1144 void SetMouseCursor (int cursor); // Set mouse cursor 1145 1146 // Input-related functions: touch 1147 int GetTouchX (); // Get touch position X for touch point 0 (relative to screen size) 1148 int GetTouchY (); // Get touch position Y for touch point 0 (relative to screen size) 1149 Vector2 GetTouchPosition (int index); // Get touch position XY for a touch point index (relative to screen size) 1150 int GetTouchPointId (int index); // Get touch point identifier for given index 1151 int GetTouchPointCount (); // Get number of touch points 1152 1153 //------------------------------------------------------------------------------------ 1154 // Gestures and Touch Handling Functions (Module: rgestures) 1155 //------------------------------------------------------------------------------------ 1156 void SetGesturesEnabled (uint flags); // Enable a set of gestures using flags 1157 bool IsGestureDetected (int gesture); // Check if a gesture have been detected 1158 int GetGestureDetected (); // Get latest detected gesture 1159 float GetGestureHoldDuration (); // Get gesture hold time in milliseconds 1160 Vector2 GetGestureDragVector (); // Get gesture drag vector 1161 float GetGestureDragAngle (); // Get gesture drag angle 1162 Vector2 GetGesturePinchVector (); // Get gesture pinch delta 1163 float GetGesturePinchAngle (); // Get gesture pinch angle 1164 1165 //------------------------------------------------------------------------------------ 1166 // Camera System Functions (Module: rcamera) 1167 //------------------------------------------------------------------------------------ 1168 void SetCameraMode (Camera camera, int mode); // Set camera mode (multiple camera modes available) 1169 void UpdateCamera (Camera* camera); // Update camera position for selected mode 1170 1171 void SetCameraPanControl (int keyPan); // Set camera pan key to combine with mouse movement (free camera) 1172 void SetCameraAltControl (int keyAlt); // Set camera alt key to combine with mouse movement (free camera) 1173 void SetCameraSmoothZoomControl (int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera) 1174 void SetCameraMoveControls (int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras) 1175 1176 //------------------------------------------------------------------------------------ 1177 // Basic Shapes Drawing Functions (Module: shapes) 1178 //------------------------------------------------------------------------------------ 1179 // Set texture and rectangle to be used on shapes drawing 1180 // NOTE: It can be useful when using basic shapes and one single font, 1181 // defining a font char white rectangle would allow drawing everything in a single draw call 1182 void SetShapesTexture (Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing 1183 1184 // Basic shapes drawing functions 1185 void DrawPixel (int posX, int posY, Color color); // Draw a pixel 1186 void DrawPixelV (Vector2 position, Color color); // Draw a pixel (Vector version) 1187 void DrawLine (int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line 1188 void DrawLineV (Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) 1189 void DrawLineEx (Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness 1190 void DrawLineBezier (Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out 1191 void DrawLineBezierQuad (Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point 1192 void DrawLineBezierCubic (Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points 1193 void DrawLineStrip (Vector2* points, int pointCount, Color color); // Draw lines sequence 1194 void DrawCircle (int centerX, int centerY, float radius, Color color); // Draw a color-filled circle 1195 void DrawCircleSector (Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle 1196 void DrawCircleSectorLines (Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline 1197 void DrawCircleGradient (int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle 1198 void DrawCircleV (Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) 1199 void DrawCircleLines (int centerX, int centerY, float radius, Color color); // Draw circle outline 1200 void DrawEllipse (int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse 1201 void DrawEllipseLines (int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline 1202 void DrawRing (Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring 1203 void DrawRingLines (Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline 1204 void DrawRectangle (int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle 1205 void DrawRectangleV (Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) 1206 void DrawRectangleRec (Rectangle rec, Color color); // Draw a color-filled rectangle 1207 void DrawRectanglePro (Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters 1208 void DrawRectangleGradientV (int posX, int posY, int width, int height, Color color1, Color color2); // Draw a vertical-gradient-filled rectangle 1209 void DrawRectangleGradientH (int posX, int posY, int width, int height, Color color1, Color color2); // Draw a horizontal-gradient-filled rectangle 1210 void DrawRectangleGradientEx (Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors 1211 void DrawRectangleLines (int posX, int posY, int width, int height, Color color); // Draw rectangle outline 1212 void DrawRectangleLinesEx (Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters 1213 void DrawRectangleRounded (Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges 1214 void DrawRectangleRoundedLines (Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline 1215 void DrawTriangle (Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1216 void DrawTriangleLines (Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) 1217 void DrawTriangleFan (Vector2* points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) 1218 void DrawTriangleStrip (Vector2* points, int pointCount, Color color); // Draw a triangle strip defined by points 1219 void DrawPoly (Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) 1220 void DrawPolyLines (Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides 1221 void DrawPolyLinesEx (Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters 1222 1223 // Basic shapes collision detection functions 1224 bool CheckCollisionRecs (Rectangle rec1, Rectangle rec2); // Check collision between two rectangles 1225 bool CheckCollisionCircles (Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles 1226 bool CheckCollisionCircleRec (Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle 1227 bool CheckCollisionPointRec (Vector2 point, Rectangle rec); // Check if point is inside rectangle 1228 bool CheckCollisionPointCircle (Vector2 point, Vector2 center, float radius); // Check if point is inside circle 1229 bool CheckCollisionPointTriangle (Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle 1230 bool CheckCollisionLines (Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2* collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference 1231 bool CheckCollisionPointLine (Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] 1232 Rectangle GetCollisionRec (Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision 1233 1234 //------------------------------------------------------------------------------------ 1235 // Texture Loading and Drawing Functions (Module: textures) 1236 //------------------------------------------------------------------------------------ 1237 1238 // Image loading functions 1239 // NOTE: This functions do not require GPU access 1240 Image LoadImage (const(char)* fileName); // Load image from file into CPU memory (RAM) 1241 Image LoadImageRaw (const(char)* fileName, int width, int height, int format, int headerSize); // Load image from RAW file data 1242 Image LoadImageAnim (const(char)* fileName, int* frames); // Load image sequence from file (frames appended to image.data) 1243 Image LoadImageFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' 1244 Image LoadImageFromTexture (Texture2D texture); // Load image from GPU texture data 1245 Image LoadImageFromScreen (); // Load image from screen buffer and (screenshot) 1246 void UnloadImage (Image image); // Unload image from CPU memory (RAM) 1247 bool ExportImage (Image image, const(char)* fileName); // Export image data to file, returns true on success 1248 bool ExportImageAsCode (Image image, const(char)* fileName); // Export image as code file defining an array of bytes, returns true on success 1249 1250 // Image generation functions 1251 Image GenImageColor (int width, int height, Color color); // Generate image: plain color 1252 Image GenImageGradientV (int width, int height, Color top, Color bottom); // Generate image: vertical gradient 1253 Image GenImageGradientH (int width, int height, Color left, Color right); // Generate image: horizontal gradient 1254 Image GenImageGradientRadial (int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient 1255 Image GenImageChecked (int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked 1256 Image GenImageWhiteNoise (int width, int height, float factor); // Generate image: white noise 1257 Image GenImageCellular (int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells 1258 1259 // Image manipulation functions 1260 Image ImageCopy (Image image); // Create an image duplicate (useful for transformations) 1261 Image ImageFromImage (Image image, Rectangle rec); // Create an image from another image piece 1262 Image ImageText (const(char)* text, int fontSize, Color color); // Create an image from text (default font) 1263 Image ImageTextEx (Font font, const(char)* text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) 1264 void ImageFormat (Image* image, int newFormat); // Convert image data to desired format 1265 void ImageToPOT (Image* image, Color fill); // Convert image to POT (power-of-two) 1266 void ImageCrop (Image* image, Rectangle crop); // Crop an image to a defined rectangle 1267 void ImageAlphaCrop (Image* image, float threshold); // Crop image depending on alpha value 1268 void ImageAlphaClear (Image* image, Color color, float threshold); // Clear alpha channel to desired color 1269 void ImageAlphaMask (Image* image, Image alphaMask); // Apply alpha mask to image 1270 void ImageAlphaPremultiply (Image* image); // Premultiply alpha channel 1271 void ImageResize (Image* image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) 1272 void ImageResizeNN (Image* image, int newWidth, int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) 1273 void ImageResizeCanvas (Image* image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color 1274 void ImageMipmaps (Image* image); // Compute all mipmap levels for a provided image 1275 void ImageDither (Image* image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) 1276 void ImageFlipVertical (Image* image); // Flip image vertically 1277 void ImageFlipHorizontal (Image* image); // Flip image horizontally 1278 void ImageRotateCW (Image* image); // Rotate image clockwise 90deg 1279 void ImageRotateCCW (Image* image); // Rotate image counter-clockwise 90deg 1280 void ImageColorTint (Image* image, Color color); // Modify image color: tint 1281 void ImageColorInvert (Image* image); // Modify image color: invert 1282 void ImageColorGrayscale (Image* image); // Modify image color: grayscale 1283 void ImageColorContrast (Image* image, float contrast); // Modify image color: contrast (-100 to 100) 1284 void ImageColorBrightness (Image* image, int brightness); // Modify image color: brightness (-255 to 255) 1285 void ImageColorReplace (Image* image, Color color, Color replace); // Modify image color: replace color 1286 Color* LoadImageColors (Image image); // Load color data from image as a Color array (RGBA - 32bit) 1287 Color* LoadImagePalette (Image image, int maxPaletteSize, int* colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) 1288 void UnloadImageColors (Color* colors); // Unload color data loaded with LoadImageColors() 1289 void UnloadImagePalette (Color* colors); // Unload colors palette loaded with LoadImagePalette() 1290 Rectangle GetImageAlphaBorder (Image image, float threshold); // Get image alpha border rectangle 1291 Color GetImageColor (Image image, int x, int y); // Get image pixel color at (x, y) position 1292 1293 // Image drawing functions 1294 // NOTE: Image software-rendering functions (CPU) 1295 void ImageClearBackground (Image* dst, Color color); // Clear image background with given color 1296 void ImageDrawPixel (Image* dst, int posX, int posY, Color color); // Draw pixel within an image 1297 void ImageDrawPixelV (Image* dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) 1298 void ImageDrawLine (Image* dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image 1299 void ImageDrawLineV (Image* dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) 1300 void ImageDrawCircle (Image* dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image 1301 void ImageDrawCircleV (Image* dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version) 1302 void ImageDrawRectangle (Image* dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image 1303 void ImageDrawRectangleV (Image* dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) 1304 void ImageDrawRectangleRec (Image* dst, Rectangle rec, Color color); // Draw rectangle within an image 1305 void ImageDrawRectangleLines (Image* dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image 1306 void ImageDraw (Image* dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) 1307 void ImageDrawText (Image* dst, const(char)* text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) 1308 void ImageDrawTextEx (Image* dst, Font font, const(char)* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) 1309 1310 // Texture loading functions 1311 // NOTE: These functions require GPU access 1312 Texture2D LoadTexture (const(char)* fileName); // Load texture from file into GPU memory (VRAM) 1313 Texture2D LoadTextureFromImage (Image image); // Load texture from image data 1314 TextureCubemap LoadTextureCubemap (Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported 1315 RenderTexture2D LoadRenderTexture (int width, int height); // Load texture for rendering (framebuffer) 1316 void UnloadTexture (Texture2D texture); // Unload texture from GPU memory (VRAM) 1317 void UnloadRenderTexture (RenderTexture2D target); // Unload render texture from GPU memory (VRAM) 1318 void UpdateTexture (Texture2D texture, const(void)* pixels); // Update GPU texture with new data 1319 void UpdateTextureRec (Texture2D texture, Rectangle rec, const(void)* pixels); // Update GPU texture rectangle with new data 1320 1321 // Texture configuration functions 1322 void GenTextureMipmaps (Texture2D* texture); // Generate GPU mipmaps for a texture 1323 void SetTextureFilter (Texture2D texture, int filter); // Set texture scaling filter mode 1324 void SetTextureWrap (Texture2D texture, int wrap); // Set texture wrapping mode 1325 1326 // Texture drawing functions 1327 void DrawTexture (Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D 1328 void DrawTextureV (Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 1329 void DrawTextureEx (Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters 1330 void DrawTextureRec (Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle 1331 void DrawTextureQuad (Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters 1332 void DrawTextureTiled (Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. 1333 void DrawTexturePro (Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters 1334 void DrawTextureNPatch (Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely 1335 void DrawTexturePoly (Texture2D texture, Vector2 center, Vector2* points, Vector2* texcoords, int pointCount, Color tint); // Draw a textured polygon 1336 1337 // Color/pixel related functions 1338 Color Fade (Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f 1339 int ColorToInt (Color color); // Get hexadecimal value for a Color 1340 Vector4 ColorNormalize (Color color); // Get Color normalized as float [0..1] 1341 Color ColorFromNormalized (Vector4 normalized); // Get Color from normalized values [0..1] 1342 Vector3 ColorToHSV (Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] 1343 Color ColorFromHSV (float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] 1344 Color ColorAlpha (Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f 1345 Color ColorAlphaBlend (Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint 1346 Color GetColor (uint hexValue); // Get Color structure from hexadecimal value 1347 Color GetPixelColor (void* srcPtr, int format); // Get Color from a source pixel pointer of certain format 1348 void SetPixelColor (void* dstPtr, Color color, int format); // Set color formatted into destination pixel pointer 1349 int GetPixelDataSize (int width, int height, int format); // Get pixel data size in bytes for certain format 1350 1351 //------------------------------------------------------------------------------------ 1352 // Font Loading and Text Drawing Functions (Module: text) 1353 //------------------------------------------------------------------------------------ 1354 1355 // Font loading/unloading functions 1356 Font GetFontDefault (); // Get the default Font 1357 Font LoadFont (const(char)* fileName); // Load font from file into GPU memory (VRAM) 1358 Font LoadFontEx (const(char)* fileName, int fontSize, int* fontChars, int glyphCount); // Load font from file with extended parameters 1359 Font LoadFontFromImage (Image image, Color key, int firstChar); // Load font from Image (XNA style) 1360 Font LoadFontFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize, int fontSize, int* fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' 1361 GlyphInfo* LoadFontData (const(ubyte)* fileData, int dataSize, int fontSize, int* fontChars, int glyphCount, int type); // Load font data for further use 1362 Image GenImageFontAtlas (const(GlyphInfo)* chars, Rectangle** recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info 1363 void UnloadFontData (GlyphInfo* chars, int glyphCount); // Unload font chars info data (RAM) 1364 void UnloadFont (Font font); // Unload Font from GPU memory (VRAM) 1365 1366 // Text drawing functions 1367 void DrawFPS (int posX, int posY); // Draw current FPS 1368 void DrawText (const(char)* text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) 1369 void DrawTextEx (Font font, const(char)* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters 1370 void DrawTextPro (Font font, const(char)* text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) 1371 void DrawTextCodepoint (Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) 1372 1373 // Text font info functions 1374 int MeasureText (const(char)* text, int fontSize); // Measure string width for default font 1375 Vector2 MeasureTextEx (Font font, const(char)* text, float fontSize, float spacing); // Measure string size for Font 1376 int GetGlyphIndex (Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found 1377 GlyphInfo GetGlyphInfo (Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found 1378 Rectangle GetGlyphAtlasRec (Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found 1379 1380 // Text codepoints management functions (unicode characters) 1381 int* LoadCodepoints (const(char)* text, int* count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter 1382 void UnloadCodepoints (int* codepoints); // Unload codepoints data from memory 1383 int GetCodepointCount (const(char)* text); // Get total number of codepoints in a UTF-8 encoded string 1384 int GetCodepoint (const(char)* text, int* bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure 1385 const(char)* CodepointToUTF8 (int codepoint, int* byteSize); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) 1386 char* TextCodepointsToUTF8 (int* codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!) 1387 1388 // Text strings management functions (no UTF-8 strings, only byte chars) 1389 // NOTE: Some strings allocate memory internally for returned strings, just be careful! 1390 int TextCopy (char* dst, const(char)* src); // Copy one string to another, returns bytes copied 1391 bool TextIsEqual (const(char)* text1, const(char)* text2); // Check if two text string are equal 1392 uint TextLength (const(char)* text); // Get text length, checks for '\0' ending 1393 const(char)* TextFormat (const(char)* text, ...); // Text formatting with variables (sprintf() style) 1394 const(char)* TextSubtext (const(char)* text, int position, int length); // Get a piece of a text string 1395 char* TextReplace (char* text, const(char)* replace, const(char)* by); // Replace text string (WARNING: memory must be freed!) 1396 char* TextInsert (const(char)* text, const(char)* insert, int position); // Insert text in a position (WARNING: memory must be freed!) 1397 const(char)* TextJoin (const(char*)* textList, int count, const(char)* delimiter); // Join text strings with delimiter 1398 const(char*)* TextSplit (const(char)* text, char delimiter, int* count); // Split text into multiple strings 1399 void TextAppend (char* text, const(char)* append, int* position); // Append text at specific position and move cursor! 1400 int TextFindIndex (const(char)* text, const(char)* find); // Find first text occurrence within a string 1401 const(char)* TextToUpper (const(char)* text); // Get upper case version of provided string 1402 const(char)* TextToLower (const(char)* text); // Get lower case version of provided string 1403 const(char)* TextToPascal (const(char)* text); // Get Pascal case notation version of provided string 1404 int TextToInteger (const(char)* text); // Get integer value from text (negative values not supported) 1405 1406 //------------------------------------------------------------------------------------ 1407 // Basic 3d Shapes Drawing Functions (Module: models) 1408 //------------------------------------------------------------------------------------ 1409 1410 // Basic geometric 3D shapes drawing functions 1411 void DrawLine3D (Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space 1412 void DrawPoint3D (Vector3 position, Color color); // Draw a point in 3D space, actually a small line 1413 void DrawCircle3D (Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space 1414 void DrawTriangle3D (Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1415 void DrawTriangleStrip3D (Vector3* points, int pointCount, Color color); // Draw a triangle strip defined by points 1416 void DrawCube (Vector3 position, float width, float height, float length, Color color); // Draw cube 1417 void DrawCubeV (Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) 1418 void DrawCubeWires (Vector3 position, float width, float height, float length, Color color); // Draw cube wires 1419 void DrawCubeWiresV (Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) 1420 void DrawCubeTexture (Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured 1421 void DrawCubeTextureRec (Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture 1422 void DrawSphere (Vector3 centerPos, float radius, Color color); // Draw sphere 1423 void DrawSphereEx (Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters 1424 void DrawSphereWires (Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires 1425 void DrawCylinder (Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone 1426 void DrawCylinderEx (Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos 1427 void DrawCylinderWires (Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires 1428 void DrawCylinderWiresEx (Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos 1429 void DrawPlane (Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ 1430 void DrawRay (Ray ray, Color color); // Draw a ray line 1431 void DrawGrid (int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) 1432 1433 //------------------------------------------------------------------------------------ 1434 // Model 3d Loading and Drawing Functions (Module: models) 1435 //------------------------------------------------------------------------------------ 1436 1437 // Model management functions 1438 Model LoadModel (const(char)* fileName); // Load model from files (meshes and materials) 1439 Model LoadModelFromMesh (Mesh mesh); // Load model from generated mesh (default material) 1440 void UnloadModel (Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) 1441 void UnloadModelKeepMeshes (Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM) 1442 BoundingBox GetModelBoundingBox (Model model); // Compute model bounding box limits (considers all meshes) 1443 1444 // Model drawing functions 1445 void DrawModel (Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) 1446 void DrawModelEx (Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters 1447 void DrawModelWires (Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) 1448 void DrawModelWiresEx (Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters 1449 void DrawBoundingBox (BoundingBox box, Color color); // Draw bounding box (wires) 1450 void DrawBillboard (Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture 1451 void DrawBillboardRec (Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source 1452 void DrawBillboardPro (Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation 1453 1454 // Mesh management functions 1455 void UploadMesh (Mesh* mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids 1456 void UpdateMeshBuffer (Mesh mesh, int index, void* data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index 1457 void UnloadMesh (Mesh mesh); // Unload mesh data from CPU and GPU 1458 void DrawMesh (Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform 1459 void DrawMeshInstanced (Mesh mesh, Material material, Matrix* transforms, int instances); // Draw multiple mesh instances with material and different transforms 1460 bool ExportMesh (Mesh mesh, const(char)* fileName); // Export mesh data to file, returns true on success 1461 BoundingBox GetMeshBoundingBox (Mesh mesh); // Compute mesh bounding box limits 1462 void GenMeshTangents (Mesh* mesh); // Compute mesh tangents 1463 void GenMeshBinormals (Mesh* mesh); // Compute mesh binormals 1464 1465 // Mesh generation functions 1466 Mesh GenMeshPoly (int sides, float radius); // Generate polygonal mesh 1467 Mesh GenMeshPlane (float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) 1468 Mesh GenMeshCube (float width, float height, float length); // Generate cuboid mesh 1469 Mesh GenMeshSphere (float radius, int rings, int slices); // Generate sphere mesh (standard sphere) 1470 Mesh GenMeshHemiSphere (float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) 1471 Mesh GenMeshCylinder (float radius, float height, int slices); // Generate cylinder mesh 1472 Mesh GenMeshCone (float radius, float height, int slices); // Generate cone/pyramid mesh 1473 Mesh GenMeshTorus (float radius, float size, int radSeg, int sides); // Generate torus mesh 1474 Mesh GenMeshKnot (float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh 1475 Mesh GenMeshHeightmap (Image heightmap, Vector3 size); // Generate heightmap mesh from image data 1476 Mesh GenMeshCubicmap (Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data 1477 1478 // Material loading/unloading functions 1479 Material* LoadMaterials (const(char)* fileName, int* materialCount); // Load materials from model file 1480 Material LoadMaterialDefault (); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) 1481 void UnloadMaterial (Material material); // Unload material from GPU memory (VRAM) 1482 void SetMaterialTexture (Material* material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) 1483 void SetModelMeshMaterial (Model* model, int meshId, int materialId); // Set material for a mesh 1484 1485 // Model animations loading/unloading functions 1486 ModelAnimation* LoadModelAnimations (const(char)* fileName, uint* animCount); // Load model animations from file 1487 void UpdateModelAnimation (Model model, ModelAnimation anim, int frame); // Update model animation pose 1488 void UnloadModelAnimation (ModelAnimation anim); // Unload animation data 1489 void UnloadModelAnimations (ModelAnimation* animations, uint count); // Unload animation array data 1490 bool IsModelAnimationValid (Model model, ModelAnimation anim); // Check model animation skeleton match 1491 1492 // Collision detection functions 1493 bool CheckCollisionSpheres (Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres 1494 bool CheckCollisionBoxes (BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes 1495 bool CheckCollisionBoxSphere (BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere 1496 RayCollision GetRayCollisionSphere (Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere 1497 RayCollision GetRayCollisionBox (Ray ray, BoundingBox box); // Get collision info between ray and box 1498 RayCollision GetRayCollisionModel (Ray ray, Model model); // Get collision info between ray and model 1499 RayCollision GetRayCollisionMesh (Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh 1500 RayCollision GetRayCollisionTriangle (Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle 1501 RayCollision GetRayCollisionQuad (Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad 1502 1503 //------------------------------------------------------------------------------------ 1504 // Audio Loading and Playing Functions (Module: audio) 1505 //------------------------------------------------------------------------------------ 1506 1507 // Audio device management functions 1508 void InitAudioDevice (); // Initialize audio device and context 1509 void CloseAudioDevice (); // Close the audio device and context 1510 bool IsAudioDeviceReady (); // Check if audio device has been initialized successfully 1511 void SetMasterVolume (float volume); // Set master volume (listener) 1512 1513 // Wave/Sound loading/unloading functions 1514 Wave LoadWave (const(char)* fileName); // Load wave data from file 1515 Wave LoadWaveFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' 1516 Sound LoadSound (const(char)* fileName); // Load sound from file 1517 Sound LoadSoundFromWave (Wave wave); // Load sound from wave data 1518 void UpdateSound (Sound sound, const(void)* data, int sampleCount); // Update sound buffer with new data 1519 void UnloadWave (Wave wave); // Unload wave data 1520 void UnloadSound (Sound sound); // Unload sound 1521 bool ExportWave (Wave wave, const(char)* fileName); // Export wave data to file, returns true on success 1522 bool ExportWaveAsCode (Wave wave, const(char)* fileName); // Export wave sample data to code (.h), returns true on success 1523 1524 // Wave/Sound management functions 1525 void PlaySound (Sound sound); // Play a sound 1526 void StopSound (Sound sound); // Stop playing a sound 1527 void PauseSound (Sound sound); // Pause a sound 1528 void ResumeSound (Sound sound); // Resume a paused sound 1529 void PlaySoundMulti (Sound sound); // Play a sound (using multichannel buffer pool) 1530 void StopSoundMulti (); // Stop any sound playing (using multichannel buffer pool) 1531 int GetSoundsPlaying (); // Get number of sounds playing in the multichannel 1532 bool IsSoundPlaying (Sound sound); // Check if a sound is currently playing 1533 void SetSoundVolume (Sound sound, float volume); // Set volume for a sound (1.0 is max level) 1534 void SetSoundPitch (Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) 1535 void WaveFormat (Wave* wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format 1536 Wave WaveCopy (Wave wave); // Copy a wave to a new wave 1537 void WaveCrop (Wave* wave, int initSample, int finalSample); // Crop a wave to defined samples range 1538 float* LoadWaveSamples (Wave wave); // Load samples data from wave as a floats array 1539 void UnloadWaveSamples (float* samples); // Unload samples data loaded with LoadWaveSamples() 1540 1541 // Music management functions 1542 Music LoadMusicStream (const(char)* fileName); // Load music stream from file 1543 Music LoadMusicStreamFromMemory (const(char)* fileType, ubyte* data, int dataSize); // Load music stream from data 1544 void UnloadMusicStream (Music music); // Unload music stream 1545 void PlayMusicStream (Music music); // Start music playing 1546 bool IsMusicStreamPlaying (Music music); // Check if music is playing 1547 void UpdateMusicStream (Music music); // Updates buffers for music streaming 1548 void StopMusicStream (Music music); // Stop music playing 1549 void PauseMusicStream (Music music); // Pause music playing 1550 void ResumeMusicStream (Music music); // Resume playing paused music 1551 void SeekMusicStream (Music music, float position); // Seek music to a position (in seconds) 1552 void SetMusicVolume (Music music, float volume); // Set volume for music (1.0 is max level) 1553 void SetMusicPitch (Music music, float pitch); // Set pitch for a music (1.0 is base level) 1554 float GetMusicTimeLength (Music music); // Get music time length (in seconds) 1555 float GetMusicTimePlayed (Music music); // Get current music time played (in seconds) 1556 1557 // AudioStream management functions 1558 AudioStream LoadAudioStream (uint sampleRate, uint sampleSize, uint channels); // Load audio stream (to stream raw audio pcm data) 1559 void UnloadAudioStream (AudioStream stream); // Unload audio stream and free memory 1560 void UpdateAudioStream (AudioStream stream, const(void)* data, int frameCount); // Update audio stream buffers with data 1561 bool IsAudioStreamProcessed (AudioStream stream); // Check if any audio stream buffers requires refill 1562 void PlayAudioStream (AudioStream stream); // Play audio stream 1563 void PauseAudioStream (AudioStream stream); // Pause audio stream 1564 void ResumeAudioStream (AudioStream stream); // Resume audio stream 1565 bool IsAudioStreamPlaying (AudioStream stream); // Check if audio stream is playing 1566 void StopAudioStream (AudioStream stream); // Stop audio stream 1567 void SetAudioStreamVolume (AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) 1568 void SetAudioStreamPitch (AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) 1569 void SetAudioStreamBufferSizeDefault (int size); // Default size for new audio streams 1570 1571 // RAYLIB_H