1 module raylib;
2 
3 public
4 {
5     import raymath;
6     import raymathext;
7     import easings;
8 }
9 
10 /**********************************************************************************************
11 *
12 *   raylib v4.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
13 *
14 *   FEATURES:
15 *       - NO external dependencies, all required libraries included with raylib
16 *       - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
17 *                        MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
18 *       - Written in plain C code (C99) in PascalCase/camelCase notation
19 *       - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile)
20 *       - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
21 *       - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
22 *       - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
23 *       - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
24 *       - Flexible Materials system, supporting classic maps and PBR maps
25 *       - Animated 3D models supported (skeletal bones animation) (IQM)
26 *       - Shaders support, including Model shaders and Postprocessing shaders
27 *       - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
28 *       - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
29 *       - VR stereo rendering with configurable HMD device parameters
30 *       - Bindings to multiple programming languages available!
31 *
32 *   NOTES:
33 *       - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
34 *       - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
35 *       - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
36 *       - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
37 *
38 *   DEPENDENCIES (included):
39 *       [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
40 *       [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
41 *       [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
42 *
43 *   OPTIONAL DEPENDENCIES (included):
44 *       [rcore] msf_gif (Miles Fogle) for GIF recording
45 *       [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorythm
46 *       [rcore] sdefl (Micha Mettke) for DEFLATE compression algorythm
47 *       [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
48 *       [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
49 *       [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms
50 *       [rtext] stb_truetype (Sean Barret) for ttf fonts loading
51 *       [rtext] stb_rect_pack (Sean Barret) for rectangles packing
52 *       [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
53 *       [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
54 *       [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
55 *       [raudio] dr_wav (David Reid) for WAV audio file loading
56 *       [raudio] dr_flac (David Reid) for FLAC audio file loading
57 *       [raudio] dr_mp3 (David Reid) for MP3 audio file loading
58 *       [raudio] stb_vorbis (Sean Barret) for OGG audio loading
59 *       [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
60 *       [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
61 *
62 *
63 *   LICENSE: zlib/libpng
64 *
65 *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
66 *   BSD-like license that allows static linking with closed source software:
67 *
68 *   Copyright (c) 2013-2021 Ramon Santamaria (@raysan5)
69 *
70 *   This software is provided "as-is", without any express or implied warranty. In no event
71 *   will the authors be held liable for any damages arising from the use of this software.
72 *
73 *   Permission is granted to anyone to use this software for any purpose, including commercial
74 *   applications, and to alter it and redistribute it freely, subject to the following restrictions:
75 *
76 *     1. The origin of this software must not be misrepresented; you must not claim that you
77 *     wrote the original software. If you use this software in a product, an acknowledgment
78 *     in the product documentation would be appreciated but is not required.
79 *
80 *     2. Altered source versions must be plainly marked as such, and must not be misrepresented
81 *     as being the original software.
82 *
83 *     3. This notice may not be removed or altered from any source distribution.
84 *
85 **********************************************************************************************/
86 
87 import core.stdc.config;
88 import core.stdc.stdarg;
89 import core.stdc.stdlib;
90 
91 extern (C) @nogc nothrow:
92 
93 // Required for: va_list - Only used by TraceLogCallback
94 
95 enum RAYLIB_VERSION = "4.0";
96 
97 // Function specifiers in case library is build/used as a shared library (Windows)
98 // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
99 
100 // We are building the library as a Win32 shared library (.dll)
101 
102 // We are using the library as a Win32 shared library (.dll) // Functions defined as 'extern' by default (implicit specifiers)
103 
104 //----------------------------------------------------------------------------------
105 // Some basic Defines
106 //----------------------------------------------------------------------------------
107 
108 enum PI = 3.14159265358979323846f;
109 
110 enum DEG2RAD = PI / 180.0f;
111 
112 enum RAD2DEG = 180.0f / PI;
113 
114 // Allow custom memory allocators
115 
116 alias RL_MALLOC = malloc;
117 
118 alias RL_CALLOC = calloc;
119 
120 alias RL_REALLOC = realloc;
121 
122 alias RL_FREE = free;
123 
124 enum Colors {
125     // Some Basic Colors
126     // NOTE: Custom raylib color palette for amazing visuals on WHITE background // Light Gray // Gray // Dark Gray // Yellow // Gold // Orange // Pink // Red // Maroon // Green // Lime // Dark Green // Sky Blue // Blue // Dark Blue // Purple // Violet // Dark Purple // Beige // Brown // Dark Brown // White // Black // Blank (Transparent) // Magenta // My own White (raylib logo)
127     LIGHTGRAY = Color(200, 200, 200, 255), // Light Gray
128     GRAY = Color(130, 130, 130, 255), // Gray
129     DARKGRAY = Color(80, 80, 80, 255), // Dark Gray
130     YELLOW = Color(253, 249, 0, 255), // Yellow
131     GOLD = Color(255, 203, 0, 255), // Gold
132     ORANGE = Color(255, 161, 0, 255), // Orange
133     PINK = Color(255, 109, 194, 255), // Pink
134     RED = Color(230, 41, 55, 255), // Red
135     MAROON = Color(190, 33, 55, 255), // Maroon
136     GREEN = Color(0, 228, 48, 255), // Green
137     LIME = Color(0, 158, 47, 255), // Lime
138     DARKGREEN = Color(0, 117, 44, 255), // Dark Green
139     SKYBLUE = Color(102, 191, 255, 255), // Sky Blue
140     BLUE = Color(0, 121, 241, 255), // Blue
141     DARKBLUE = Color(0, 82, 172, 255), // Dark Blue
142     PURPLE = Color(200, 122, 255, 255), // Purple
143     VIOLET = Color(135, 60, 190, 255), // Violet
144     DARKPURPLE = Color(112, 31, 126, 255), // Dark Purple
145     BEIGE = Color(211, 176, 131, 255), // Beige
146     BROWN = Color(127, 106, 79, 255), // Brown
147     DARKBROWN = Color(76, 63, 47, 255), // Dark Brown
148 
149     WHITE = Color(255, 255, 255, 255), // White
150     BLACK = Color(0, 0, 0, 255), // Black
151     BLANK = Color(0, 0, 0, 0), // Blank (Transparent)
152     MAGENTA = Color(255, 0, 255, 255), // Magenta
153     RAYWHITE = Color(245, 245, 245, 255), // My own White (raylib logo)
154 }
155 
156 
157 //----------------------------------------------------------------------------------
158 // Structures Definition
159 //----------------------------------------------------------------------------------
160 // Boolean type
161 
162 // Vector2, 2 components
163 struct Vector2
164 {
165     float x; // Vector x component
166     float y; // Vector y component
167 }
168 
169 // Vector3, 3 components
170 struct Vector3
171 {
172     float x; // Vector x component
173     float y; // Vector y component
174     float z; // Vector z component
175 }
176 
177 // Vector4, 4 components
178 struct Vector4
179 {
180     float x; // Vector x component
181     float y; // Vector y component
182     float z; // Vector z component
183     float w; // Vector w component
184 }
185 
186 // Quaternion, 4 components (Vector4 alias)
187 alias Quaternion = Vector4;
188 
189 // Matrix, 4x4 components, column major, OpenGL style, right handed
190 struct Matrix
191 {
192     float m0;
193     float m4;
194     float m8;
195     float m12; // Matrix first row (4 components)
196     float m1;
197     float m5;
198     float m9;
199     float m13; // Matrix second row (4 components)
200     float m2;
201     float m6;
202     float m10;
203     float m14; // Matrix third row (4 components)
204     float m3;
205     float m7;
206     float m11;
207     float m15; // Matrix fourth row (4 components)
208 }
209 
210 // Color, 4 components, R8G8B8A8 (32bit)
211 struct Color
212 {
213     ubyte r; // Color red value
214     ubyte g; // Color green value
215     ubyte b; // Color blue value
216     ubyte a; // Color alpha value
217 }
218 
219 // Rectangle, 4 components
220 struct Rectangle
221 {
222     float x; // Rectangle top-left corner position x
223     float y; // Rectangle top-left corner position y
224     float width; // Rectangle width
225     float height; // Rectangle height
226 }
227 
228 // Image, pixel data stored in CPU memory (RAM)
229 struct Image
230 {
231     void* data; // Image raw data
232     int width; // Image base width
233     int height; // Image base height
234     int mipmaps; // Mipmap levels, 1 by default
235     int format; // Data format (PixelFormat type)
236 }
237 
238 // Texture, tex data stored in GPU memory (VRAM)
239 struct Texture
240 {
241     uint id; // OpenGL texture id
242     int width; // Texture base width
243     int height; // Texture base height
244     int mipmaps; // Mipmap levels, 1 by default
245     int format; // Data format (PixelFormat type)
246 }
247 
248 // Texture2D, same as Texture
249 alias Texture2D = Texture;
250 
251 // TextureCubemap, same as Texture
252 alias TextureCubemap = Texture;
253 
254 // RenderTexture, fbo for texture rendering
255 struct RenderTexture
256 {
257     uint id; // OpenGL framebuffer object id
258     Texture texture; // Color buffer attachment texture
259     Texture depth; // Depth buffer attachment texture
260 }
261 
262 // RenderTexture2D, same as RenderTexture
263 alias RenderTexture2D = RenderTexture;
264 
265 // NPatchInfo, n-patch layout info
266 struct NPatchInfo
267 {
268     Rectangle source; // Texture source rectangle
269     int left; // Left border offset
270     int top; // Top border offset
271     int right; // Right border offset
272     int bottom; // Bottom border offset
273     int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
274 }
275 
276 // GlyphInfo, font characters glyphs info
277 struct GlyphInfo
278 {
279     int value; // Character value (Unicode)
280     int offsetX; // Character offset X when drawing
281     int offsetY; // Character offset Y when drawing
282     int advanceX; // Character advance position X
283     Image image; // Character image data
284 }
285 
286 // Font, font texture and GlyphInfo array data
287 struct Font
288 {
289     int baseSize; // Base size (default chars height)
290     int glyphCount; // Number of glyph characters
291     int glyphPadding; // Padding around the glyph characters
292     Texture2D texture; // Texture atlas containing the glyphs
293     Rectangle* recs; // Rectangles in texture for the glyphs
294     GlyphInfo* glyphs; // Glyphs info data
295 }
296 
297 // Camera, defines position/orientation in 3d space
298 struct Camera3D
299 {
300     Vector3 position; // Camera position
301     Vector3 target; // Camera target it looks-at
302     Vector3 up; // Camera up vector (rotation over its axis)
303     float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
304     int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
305 }
306 
307 alias Camera = Camera3D; // Camera type fallback, defaults to Camera3D
308 
309 // Camera2D, defines position/orientation in 2d space
310 struct Camera2D
311 {
312     Vector2 offset; // Camera offset (displacement from target)
313     Vector2 target; // Camera target (rotation and zoom origin)
314     float rotation; // Camera rotation in degrees
315     float zoom; // Camera zoom (scaling), should be 1.0f by default
316 }
317 
318 // Mesh, vertex data and vao/vbo
319 struct Mesh
320 {
321     int vertexCount; // Number of vertices stored in arrays
322     int triangleCount; // Number of triangles stored (indexed or not)
323 
324     // Vertex attributes data
325     float* vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
326     float* texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
327     float* texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
328     float* normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
329     float* tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
330     ubyte* colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
331     ushort* indices; // Vertex indices (in case vertex data comes indexed)
332 
333     // Animation vertex data
334     float* animVertices; // Animated vertex positions (after bones transformations)
335     float* animNormals; // Animated normals (after bones transformations)
336     ubyte* boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
337     float* boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning)
338 
339     // OpenGL identifiers
340     uint vaoId; // OpenGL Vertex Array Object id
341     uint* vboId; // OpenGL Vertex Buffer Objects id (default vertex data)
342 }
343 
344 // Shader
345 struct Shader
346 {
347     uint id; // Shader program id
348     int* locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS)
349 }
350 
351 // MaterialMap
352 struct MaterialMap
353 {
354     Texture2D texture; // Material map texture
355     Color color; // Material map color
356     float value; // Material map value
357 }
358 
359 // Material, includes shader and maps
360 struct Material
361 {
362     Shader shader; // Material shader
363     MaterialMap* maps; // Material maps array (MAX_MATERIAL_MAPS)
364     float[4] params; // Material generic parameters (if required)
365 }
366 
367 // Transform, vectex transformation data
368 struct Transform
369 {
370     Vector3 translation; // Translation
371     Quaternion rotation; // Rotation
372     Vector3 scale; // Scale
373 }
374 
375 // Bone, skeletal animation bone
376 struct BoneInfo
377 {
378     char[32] name; // Bone name
379     int parent; // Bone parent
380 }
381 
382 // Model, meshes, materials and animation data
383 struct Model
384 {
385     Matrix transform; // Local transform matrix
386 
387     int meshCount; // Number of meshes
388     int materialCount; // Number of materials
389     Mesh* meshes; // Meshes array
390     Material* materials; // Materials array
391     int* meshMaterial; // Mesh material number
392 
393     // Animation data
394     int boneCount; // Number of bones
395     BoneInfo* bones; // Bones information (skeleton)
396     Transform* bindPose; // Bones base transformation (pose)
397 }
398 
399 // ModelAnimation
400 struct ModelAnimation
401 {
402     int boneCount; // Number of bones
403     int frameCount; // Number of animation frames
404     BoneInfo* bones; // Bones information (skeleton)
405     Transform** framePoses; // Poses array by frame
406 }
407 
408 // Ray, ray for raycasting
409 struct Ray
410 {
411     Vector3 position; // Ray position (origin)
412     Vector3 direction; // Ray direction
413 }
414 
415 // RayCollision, ray hit information
416 struct RayCollision
417 {
418     bool hit; // Did the ray hit something?
419     float distance; // Distance to nearest hit
420     Vector3 point; // Point of nearest hit
421     Vector3 normal; // Surface normal of hit
422 }
423 
424 // BoundingBox
425 struct BoundingBox
426 {
427     Vector3 min; // Minimum vertex box-corner
428     Vector3 max; // Maximum vertex box-corner
429 }
430 
431 // Wave, audio wave data
432 struct Wave
433 {
434     uint frameCount; // Total number of frames (considering channels)
435     uint sampleRate; // Frequency (samples per second)
436     uint sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
437     uint channels; // Number of channels (1-mono, 2-stereo, ...)
438     void* data; // Buffer data pointer
439 }
440 
441 struct rAudioBuffer;
442 
443 // AudioStream, custom audio stream
444 struct AudioStream
445 {
446     rAudioBuffer* buffer; // Pointer to internal data used by the audio system
447 
448     uint sampleRate; // Frequency (samples per second)
449     uint sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
450     uint channels; // Number of channels (1-mono, 2-stereo, ...)
451 }
452 
453 // Sound
454 struct Sound
455 {
456     AudioStream stream; // Audio stream
457     uint frameCount; // Total number of frames (considering channels)
458 }
459 
460 // Music, audio stream, anything longer than ~10 seconds should be streamed
461 struct Music
462 {
463     AudioStream stream; // Audio stream
464     uint frameCount; // Total number of frames (considering channels)
465     bool looping; // Music looping enable
466 
467     int ctxType; // Type of music context (audio filetype)
468     void* ctxData; // Audio context data, depends on type
469 }
470 
471 // VrDeviceInfo, Head-Mounted-Display device parameters
472 struct VrDeviceInfo
473 {
474     int hResolution; // Horizontal resolution in pixels
475     int vResolution; // Vertical resolution in pixels
476     float hScreenSize; // Horizontal size in meters
477     float vScreenSize; // Vertical size in meters
478     float vScreenCenter; // Screen center in meters
479     float eyeToScreenDistance; // Distance between eye and display in meters
480     float lensSeparationDistance; // Lens separation distance in meters
481     float interpupillaryDistance; // IPD (distance between pupils) in meters
482     float[4] lensDistortionValues; // Lens distortion constant parameters
483     float[4] chromaAbCorrection; // Chromatic aberration correction parameters
484 }
485 
486 // VrStereoConfig, VR stereo rendering configuration for simulator
487 struct VrStereoConfig
488 {
489     Matrix[2] projection; // VR projection matrices (per eye)
490     Matrix[2] viewOffset; // VR view offset matrices (per eye)
491     float[2] leftLensCenter; // VR left lens center
492     float[2] rightLensCenter; // VR right lens center
493     float[2] leftScreenCenter; // VR left screen center
494     float[2] rightScreenCenter; // VR right screen center
495     float[2] scale; // VR distortion scale
496     float[2] scaleIn; // VR distortion scale in
497 }
498 
499 //----------------------------------------------------------------------------------
500 // Enumerators Definition
501 //----------------------------------------------------------------------------------
502 // System/Window config flags
503 // NOTE: Every bit registers one state (use it with bit masks)
504 // By default all flags are set to 0
505 enum ConfigFlags
506 {
507     FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
508     FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
509     FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
510     FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
511     FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
512     FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
513     FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
514     FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
515     FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
516     FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
517     FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
518     FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
519     FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
520     FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
521 }
522 
523 // Trace log level
524 // NOTE: Organized by priority level
525 enum TraceLogLevel
526 {
527     LOG_ALL = 0, // Display all logs
528     LOG_TRACE = 1, // Trace logging, intended for internal use only
529     LOG_DEBUG = 2, // Debug logging, used for internal debugging, it should be disabled on release builds
530     LOG_INFO = 3, // Info logging, used for program execution info
531     LOG_WARNING = 4, // Warning logging, used on recoverable failures
532     LOG_ERROR = 5, // Error logging, used on unrecoverable failures
533     LOG_FATAL = 6, // Fatal logging, used to abort program: exit(EXIT_FAILURE)
534     LOG_NONE = 7 // Disable logging
535 }
536 
537 // Keyboard keys (US keyboard layout)
538 // NOTE: Use GetKeyPressed() to allow redefining
539 // required keys for alternative layouts
540 enum KeyboardKey
541 {
542     KEY_NULL = 0, // Key: NULL, used for no key pressed
543     // Alphanumeric keys
544     KEY_APOSTROPHE = 39, // Key: '
545     KEY_COMMA = 44, // Key: ,
546     KEY_MINUS = 45, // Key: -
547     KEY_PERIOD = 46, // Key: .
548     KEY_SLASH = 47, // Key: /
549     KEY_ZERO = 48, // Key: 0
550     KEY_ONE = 49, // Key: 1
551     KEY_TWO = 50, // Key: 2
552     KEY_THREE = 51, // Key: 3
553     KEY_FOUR = 52, // Key: 4
554     KEY_FIVE = 53, // Key: 5
555     KEY_SIX = 54, // Key: 6
556     KEY_SEVEN = 55, // Key: 7
557     KEY_EIGHT = 56, // Key: 8
558     KEY_NINE = 57, // Key: 9
559     KEY_SEMICOLON = 59, // Key: ;
560     KEY_EQUAL = 61, // Key: =
561     KEY_A = 65, // Key: A | a
562     KEY_B = 66, // Key: B | b
563     KEY_C = 67, // Key: C | c
564     KEY_D = 68, // Key: D | d
565     KEY_E = 69, // Key: E | e
566     KEY_F = 70, // Key: F | f
567     KEY_G = 71, // Key: G | g
568     KEY_H = 72, // Key: H | h
569     KEY_I = 73, // Key: I | i
570     KEY_J = 74, // Key: J | j
571     KEY_K = 75, // Key: K | k
572     KEY_L = 76, // Key: L | l
573     KEY_M = 77, // Key: M | m
574     KEY_N = 78, // Key: N | n
575     KEY_O = 79, // Key: O | o
576     KEY_P = 80, // Key: P | p
577     KEY_Q = 81, // Key: Q | q
578     KEY_R = 82, // Key: R | r
579     KEY_S = 83, // Key: S | s
580     KEY_T = 84, // Key: T | t
581     KEY_U = 85, // Key: U | u
582     KEY_V = 86, // Key: V | v
583     KEY_W = 87, // Key: W | w
584     KEY_X = 88, // Key: X | x
585     KEY_Y = 89, // Key: Y | y
586     KEY_Z = 90, // Key: Z | z
587     KEY_LEFT_BRACKET = 91, // Key: [
588     KEY_BACKSLASH = 92, // Key: '\'
589     KEY_RIGHT_BRACKET = 93, // Key: ]
590     KEY_GRAVE = 96, // Key: `
591     // Function keys
592     KEY_SPACE = 32, // Key: Space
593     KEY_ESCAPE = 256, // Key: Esc
594     KEY_ENTER = 257, // Key: Enter
595     KEY_TAB = 258, // Key: Tab
596     KEY_BACKSPACE = 259, // Key: Backspace
597     KEY_INSERT = 260, // Key: Ins
598     KEY_DELETE = 261, // Key: Del
599     KEY_RIGHT = 262, // Key: Cursor right
600     KEY_LEFT = 263, // Key: Cursor left
601     KEY_DOWN = 264, // Key: Cursor down
602     KEY_UP = 265, // Key: Cursor up
603     KEY_PAGE_UP = 266, // Key: Page up
604     KEY_PAGE_DOWN = 267, // Key: Page down
605     KEY_HOME = 268, // Key: Home
606     KEY_END = 269, // Key: End
607     KEY_CAPS_LOCK = 280, // Key: Caps lock
608     KEY_SCROLL_LOCK = 281, // Key: Scroll down
609     KEY_NUM_LOCK = 282, // Key: Num lock
610     KEY_PRINT_SCREEN = 283, // Key: Print screen
611     KEY_PAUSE = 284, // Key: Pause
612     KEY_F1 = 290, // Key: F1
613     KEY_F2 = 291, // Key: F2
614     KEY_F3 = 292, // Key: F3
615     KEY_F4 = 293, // Key: F4
616     KEY_F5 = 294, // Key: F5
617     KEY_F6 = 295, // Key: F6
618     KEY_F7 = 296, // Key: F7
619     KEY_F8 = 297, // Key: F8
620     KEY_F9 = 298, // Key: F9
621     KEY_F10 = 299, // Key: F10
622     KEY_F11 = 300, // Key: F11
623     KEY_F12 = 301, // Key: F12
624     KEY_LEFT_SHIFT = 340, // Key: Shift left
625     KEY_LEFT_CONTROL = 341, // Key: Control left
626     KEY_LEFT_ALT = 342, // Key: Alt left
627     KEY_LEFT_SUPER = 343, // Key: Super left
628     KEY_RIGHT_SHIFT = 344, // Key: Shift right
629     KEY_RIGHT_CONTROL = 345, // Key: Control right
630     KEY_RIGHT_ALT = 346, // Key: Alt right
631     KEY_RIGHT_SUPER = 347, // Key: Super right
632     KEY_KB_MENU = 348, // Key: KB menu
633     // Keypad keys
634     KEY_KP_0 = 320, // Key: Keypad 0
635     KEY_KP_1 = 321, // Key: Keypad 1
636     KEY_KP_2 = 322, // Key: Keypad 2
637     KEY_KP_3 = 323, // Key: Keypad 3
638     KEY_KP_4 = 324, // Key: Keypad 4
639     KEY_KP_5 = 325, // Key: Keypad 5
640     KEY_KP_6 = 326, // Key: Keypad 6
641     KEY_KP_7 = 327, // Key: Keypad 7
642     KEY_KP_8 = 328, // Key: Keypad 8
643     KEY_KP_9 = 329, // Key: Keypad 9
644     KEY_KP_DECIMAL = 330, // Key: Keypad .
645     KEY_KP_DIVIDE = 331, // Key: Keypad /
646     KEY_KP_MULTIPLY = 332, // Key: Keypad *
647     KEY_KP_SUBTRACT = 333, // Key: Keypad -
648     KEY_KP_ADD = 334, // Key: Keypad +
649     KEY_KP_ENTER = 335, // Key: Keypad Enter
650     KEY_KP_EQUAL = 336, // Key: Keypad =
651     // Android key buttons
652     KEY_BACK = 4, // Key: Android back button
653     KEY_MENU = 82, // Key: Android menu button
654     KEY_VOLUME_UP = 24, // Key: Android volume up button
655     KEY_VOLUME_DOWN = 25 // Key: Android volume down button
656 }
657 
658 // Add backwards compatibility support for deprecated names
659 enum MOUSE_LEFT_BUTTON = MouseButton.MOUSE_BUTTON_LEFT;
660 enum MOUSE_RIGHT_BUTTON = MouseButton.MOUSE_BUTTON_RIGHT;
661 enum MOUSE_MIDDLE_BUTTON = MouseButton.MOUSE_BUTTON_MIDDLE;
662 
663 // Mouse buttons
664 enum MouseButton
665 {
666     MOUSE_BUTTON_LEFT = 0, // Mouse button left
667     MOUSE_BUTTON_RIGHT = 1, // Mouse button right
668     MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
669     MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
670     MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
671     MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device)
672     MOUSE_BUTTON_BACK = 6 // Mouse button back (advanced mouse device)
673 }
674 
675 // Mouse cursor
676 enum MouseCursor
677 {
678     MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape
679     MOUSE_CURSOR_ARROW = 1, // Arrow shape
680     MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape
681     MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape
682     MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor
683     MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape
684     MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape
685     MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape
686     MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
687     MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape
688     MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
689 }
690 
691 // Gamepad buttons
692 enum GamepadButton
693 {
694     GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking
695     GAMEPAD_BUTTON_LEFT_FACE_UP = 1, // Gamepad left DPAD up button
696     GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2, // Gamepad left DPAD right button
697     GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3, // Gamepad left DPAD down button
698     GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4, // Gamepad left DPAD left button
699     GAMEPAD_BUTTON_RIGHT_FACE_UP = 5, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
700     GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6, // Gamepad right button right (i.e. PS3: Square, Xbox: X)
701     GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7, // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
702     GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8, // Gamepad right button left (i.e. PS3: Circle, Xbox: B)
703     GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9, // Gamepad top/back trigger left (first), it could be a trailing button
704     GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10, // Gamepad top/back trigger left (second), it could be a trailing button
705     GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11, // Gamepad top/back trigger right (one), it could be a trailing button
706     GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12, // Gamepad top/back trigger right (second), it could be a trailing button
707     GAMEPAD_BUTTON_MIDDLE_LEFT = 13, // Gamepad center buttons, left one (i.e. PS3: Select)
708     GAMEPAD_BUTTON_MIDDLE = 14, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
709     GAMEPAD_BUTTON_MIDDLE_RIGHT = 15, // Gamepad center buttons, right one (i.e. PS3: Start)
710     GAMEPAD_BUTTON_LEFT_THUMB = 16, // Gamepad joystick pressed button left
711     GAMEPAD_BUTTON_RIGHT_THUMB = 17 // Gamepad joystick pressed button right
712 }
713 
714 // Gamepad axis
715 enum GamepadAxis
716 {
717     GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis
718     GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis
719     GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis
720     GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis
721     GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1]
722     GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1]
723 }
724 
725 // Material map index
726 enum MaterialMapIndex
727 {
728     MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
729     MATERIAL_MAP_METALNESS = 1, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
730     MATERIAL_MAP_NORMAL = 2, // Normal material
731     MATERIAL_MAP_ROUGHNESS = 3, // Roughness material
732     MATERIAL_MAP_OCCLUSION = 4, // Ambient occlusion material
733     MATERIAL_MAP_EMISSION = 5, // Emission material
734     MATERIAL_MAP_HEIGHT = 6, // Heightmap material
735     MATERIAL_MAP_CUBEMAP = 7, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
736     MATERIAL_MAP_IRRADIANCE = 8, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
737     MATERIAL_MAP_PREFILTER = 9, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
738     MATERIAL_MAP_BRDF = 10 // Brdf material
739 }
740 
741 enum MATERIAL_MAP_DIFFUSE = MaterialMapIndex.MATERIAL_MAP_ALBEDO;
742 enum MATERIAL_MAP_SPECULAR = MaterialMapIndex.MATERIAL_MAP_METALNESS;
743 
744 // Shader location index
745 enum ShaderLocationIndex
746 {
747     SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position
748     SHADER_LOC_VERTEX_TEXCOORD01 = 1, // Shader location: vertex attribute: texcoord01
749     SHADER_LOC_VERTEX_TEXCOORD02 = 2, // Shader location: vertex attribute: texcoord02
750     SHADER_LOC_VERTEX_NORMAL = 3, // Shader location: vertex attribute: normal
751     SHADER_LOC_VERTEX_TANGENT = 4, // Shader location: vertex attribute: tangent
752     SHADER_LOC_VERTEX_COLOR = 5, // Shader location: vertex attribute: color
753     SHADER_LOC_MATRIX_MVP = 6, // Shader location: matrix uniform: model-view-projection
754     SHADER_LOC_MATRIX_VIEW = 7, // Shader location: matrix uniform: view (camera transform)
755     SHADER_LOC_MATRIX_PROJECTION = 8, // Shader location: matrix uniform: projection
756     SHADER_LOC_MATRIX_MODEL = 9, // Shader location: matrix uniform: model (transform)
757     SHADER_LOC_MATRIX_NORMAL = 10, // Shader location: matrix uniform: normal
758     SHADER_LOC_VECTOR_VIEW = 11, // Shader location: vector uniform: view
759     SHADER_LOC_COLOR_DIFFUSE = 12, // Shader location: vector uniform: diffuse color
760     SHADER_LOC_COLOR_SPECULAR = 13, // Shader location: vector uniform: specular color
761     SHADER_LOC_COLOR_AMBIENT = 14, // Shader location: vector uniform: ambient color
762     SHADER_LOC_MAP_ALBEDO = 15, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
763     SHADER_LOC_MAP_METALNESS = 16, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
764     SHADER_LOC_MAP_NORMAL = 17, // Shader location: sampler2d texture: normal
765     SHADER_LOC_MAP_ROUGHNESS = 18, // Shader location: sampler2d texture: roughness
766     SHADER_LOC_MAP_OCCLUSION = 19, // Shader location: sampler2d texture: occlusion
767     SHADER_LOC_MAP_EMISSION = 20, // Shader location: sampler2d texture: emission
768     SHADER_LOC_MAP_HEIGHT = 21, // Shader location: sampler2d texture: height
769     SHADER_LOC_MAP_CUBEMAP = 22, // Shader location: samplerCube texture: cubemap
770     SHADER_LOC_MAP_IRRADIANCE = 23, // Shader location: samplerCube texture: irradiance
771     SHADER_LOC_MAP_PREFILTER = 24, // Shader location: samplerCube texture: prefilter
772     SHADER_LOC_MAP_BRDF = 25 // Shader location: sampler2d texture: brdf
773 }
774 
775 enum SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.SHADER_LOC_MAP_ALBEDO;
776 enum SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.SHADER_LOC_MAP_METALNESS;
777 
778 // Shader uniform data type
779 enum ShaderUniformDataType
780 {
781     SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float
782     SHADER_UNIFORM_VEC2 = 1, // Shader uniform type: vec2 (2 float)
783     SHADER_UNIFORM_VEC3 = 2, // Shader uniform type: vec3 (3 float)
784     SHADER_UNIFORM_VEC4 = 3, // Shader uniform type: vec4 (4 float)
785     SHADER_UNIFORM_INT = 4, // Shader uniform type: int
786     SHADER_UNIFORM_IVEC2 = 5, // Shader uniform type: ivec2 (2 int)
787     SHADER_UNIFORM_IVEC3 = 6, // Shader uniform type: ivec3 (3 int)
788     SHADER_UNIFORM_IVEC4 = 7, // Shader uniform type: ivec4 (4 int)
789     SHADER_UNIFORM_SAMPLER2D = 8 // Shader uniform type: sampler2d
790 }
791 
792 // Shader attribute data types
793 enum ShaderAttributeDataType
794 {
795     SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float
796     SHADER_ATTRIB_VEC2 = 1, // Shader attribute type: vec2 (2 float)
797     SHADER_ATTRIB_VEC3 = 2, // Shader attribute type: vec3 (3 float)
798     SHADER_ATTRIB_VEC4 = 3 // Shader attribute type: vec4 (4 float)
799 }
800 
801 // Pixel formats
802 // NOTE: Support depends on OpenGL version and platform
803 enum PixelFormat
804 {
805     PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
806     PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2, // 8*2 bpp (2 channels)
807     PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3, // 16 bpp
808     PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4, // 24 bpp
809     PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5, // 16 bpp (1 bit alpha)
810     PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6, // 16 bpp (4 bit alpha)
811     PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7, // 32 bpp
812     PIXELFORMAT_UNCOMPRESSED_R32 = 8, // 32 bpp (1 channel - float)
813     PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9, // 32*3 bpp (3 channels - float)
814     PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10, // 32*4 bpp (4 channels - float)
815     PIXELFORMAT_COMPRESSED_DXT1_RGB = 11, // 4 bpp (no alpha)
816     PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12, // 4 bpp (1 bit alpha)
817     PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13, // 8 bpp
818     PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14, // 8 bpp
819     PIXELFORMAT_COMPRESSED_ETC1_RGB = 15, // 4 bpp
820     PIXELFORMAT_COMPRESSED_ETC2_RGB = 16, // 4 bpp
821     PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17, // 8 bpp
822     PIXELFORMAT_COMPRESSED_PVRT_RGB = 18, // 4 bpp
823     PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19, // 4 bpp
824     PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20, // 8 bpp
825     PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21 // 2 bpp
826 }
827 
828 // Texture parameters: filter mode
829 // NOTE 1: Filtering considers mipmaps if available in the texture
830 // NOTE 2: Filter is accordingly set for minification and magnification
831 enum TextureFilter
832 {
833     TEXTURE_FILTER_POINT = 0, // No filter, just pixel aproximation
834     TEXTURE_FILTER_BILINEAR = 1, // Linear filtering
835     TEXTURE_FILTER_TRILINEAR = 2, // Trilinear filtering (linear with mipmaps)
836     TEXTURE_FILTER_ANISOTROPIC_4X = 3, // Anisotropic filtering 4x
837     TEXTURE_FILTER_ANISOTROPIC_8X = 4, // Anisotropic filtering 8x
838     TEXTURE_FILTER_ANISOTROPIC_16X = 5 // Anisotropic filtering 16x
839 }
840 
841 // Texture parameters: wrap mode
842 enum TextureWrap
843 {
844     TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode
845     TEXTURE_WRAP_CLAMP = 1, // Clamps texture to edge pixel in tiled mode
846     TEXTURE_WRAP_MIRROR_REPEAT = 2, // Mirrors and repeats the texture in tiled mode
847     TEXTURE_WRAP_MIRROR_CLAMP = 3 // Mirrors and clamps to border the texture in tiled mode
848 }
849 
850 // Cubemap layouts
851 enum CubemapLayout
852 {
853     CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
854     CUBEMAP_LAYOUT_LINE_VERTICAL = 1, // Layout is defined by a vertical line with faces
855     CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2, // Layout is defined by an horizontal line with faces
856     CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3, // Layout is defined by a 3x4 cross with cubemap faces
857     CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4, // Layout is defined by a 4x3 cross with cubemap faces
858     CUBEMAP_LAYOUT_PANORAMA = 5 // Layout is defined by a panorama image (equirectangular map)
859 }
860 
861 // Font type, defines generation method
862 enum FontType
863 {
864     FONT_DEFAULT = 0, // Default font generation, anti-aliased
865     FONT_BITMAP = 1, // Bitmap font generation, no anti-aliasing
866     FONT_SDF = 2 // SDF font generation, requires external shader
867 }
868 
869 // Color blending modes (pre-defined)
870 enum BlendMode
871 {
872     BLEND_ALPHA = 0, // Blend textures considering alpha (default)
873     BLEND_ADDITIVE = 1, // Blend textures adding colors
874     BLEND_MULTIPLIED = 2, // Blend textures multiplying colors
875     BLEND_ADD_COLORS = 3, // Blend textures adding colors (alternative)
876     BLEND_SUBTRACT_COLORS = 4, // Blend textures subtracting colors (alternative)
877     BLEND_CUSTOM = 5 // Belnd textures using custom src/dst factors (use rlSetBlendMode())
878 }
879 
880 // Gesture
881 // NOTE: It could be used as flags to enable only some gestures
882 enum Gesture
883 {
884     GESTURE_NONE = 0, // No gesture
885     GESTURE_TAP = 1, // Tap gesture
886     GESTURE_DOUBLETAP = 2, // Double tap gesture
887     GESTURE_HOLD = 4, // Hold gesture
888     GESTURE_DRAG = 8, // Drag gesture
889     GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture
890     GESTURE_SWIPE_LEFT = 32, // Swipe left gesture
891     GESTURE_SWIPE_UP = 64, // Swipe up gesture
892     GESTURE_SWIPE_DOWN = 128, // Swipe down gesture
893     GESTURE_PINCH_IN = 256, // Pinch in gesture
894     GESTURE_PINCH_OUT = 512 // Pinch out gesture
895 }
896 
897 // Camera system modes
898 enum CameraMode
899 {
900     CAMERA_CUSTOM = 0, // Custom camera
901     CAMERA_FREE = 1, // Free camera
902     CAMERA_ORBITAL = 2, // Orbital camera
903     CAMERA_FIRST_PERSON = 3, // First person camera
904     CAMERA_THIRD_PERSON = 4 // Third person camera
905 }
906 
907 // Camera projection
908 enum CameraProjection
909 {
910     CAMERA_PERSPECTIVE = 0, // Perspective projection
911     CAMERA_ORTHOGRAPHIC = 1 // Orthographic projection
912 }
913 
914 // N-patch layout
915 enum NPatchLayout
916 {
917     NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles
918     NPATCH_THREE_PATCH_VERTICAL = 1, // Npatch layout: 1x3 tiles
919     NPATCH_THREE_PATCH_HORIZONTAL = 2 // Npatch layout: 3x1 tiles
920 }
921 
922 // Callbacks to hook some internal functions
923 // WARNING: This callbacks are intended for advance users
924 alias TraceLogCallback = void function (int logLevel, const(char)* text, va_list args); // Logging: Redirect trace log messages
925 alias LoadFileDataCallback = ubyte* function (const(char)* fileName, uint* bytesRead); // FileIO: Load binary data
926 alias SaveFileDataCallback = bool function (const(char)* fileName, void* data, uint bytesToWrite); // FileIO: Save binary data
927 alias LoadFileTextCallback = char* function (const(char)* fileName); // FileIO: Load text data
928 alias SaveFileTextCallback = bool function (const(char)* fileName, char* text); // FileIO: Save text data
929 
930 // Prevents name mangling of functions
931 
932 //------------------------------------------------------------------------------------
933 // Global Variables Definition
934 //------------------------------------------------------------------------------------
935 // It's lonely here...
936 
937 //------------------------------------------------------------------------------------
938 // Window and Graphics Device Functions (Module: core)
939 //------------------------------------------------------------------------------------
940 
941 // Prevents name mangling of functions
942 
943 // Window-related functions
944 void InitWindow (int width, int height, const(char)* title); // Initialize window and OpenGL context
945 bool WindowShouldClose (); // Check if KEY_ESCAPE pressed or Close icon pressed
946 void CloseWindow (); // Close window and unload OpenGL context
947 bool IsWindowReady (); // Check if window has been initialized successfully
948 bool IsWindowFullscreen (); // Check if window is currently fullscreen
949 bool IsWindowHidden (); // Check if window is currently hidden (only PLATFORM_DESKTOP)
950 bool IsWindowMinimized (); // Check if window is currently minimized (only PLATFORM_DESKTOP)
951 bool IsWindowMaximized (); // Check if window is currently maximized (only PLATFORM_DESKTOP)
952 bool IsWindowFocused (); // Check if window is currently focused (only PLATFORM_DESKTOP)
953 bool IsWindowResized (); // Check if window has been resized last frame
954 bool IsWindowState (uint flag); // Check if one specific window flag is enabled
955 void SetWindowState (uint flags); // Set window configuration state using flags
956 void ClearWindowState (uint flags); // Clear window configuration state flags
957 void ToggleFullscreen (); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
958 void MaximizeWindow (); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
959 void MinimizeWindow (); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
960 void RestoreWindow (); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
961 void SetWindowIcon (Image image); // Set icon for window (only PLATFORM_DESKTOP)
962 void SetWindowTitle (const(char)* title); // Set title for window (only PLATFORM_DESKTOP)
963 void SetWindowPosition (int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
964 void SetWindowMonitor (int monitor); // Set monitor for the current window (fullscreen mode)
965 void SetWindowMinSize (int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
966 void SetWindowSize (int width, int height); // Set window dimensions
967 void* GetWindowHandle (); // Get native window handle
968 int GetScreenWidth (); // Get current screen width
969 int GetScreenHeight (); // Get current screen height
970 int GetMonitorCount (); // Get number of connected monitors
971 int GetCurrentMonitor (); // Get current connected monitor
972 Vector2 GetMonitorPosition (int monitor); // Get specified monitor position
973 int GetMonitorWidth (int monitor); // Get specified monitor width (max available by monitor)
974 int GetMonitorHeight (int monitor); // Get specified monitor height (max available by monitor)
975 int GetMonitorPhysicalWidth (int monitor); // Get specified monitor physical width in millimetres
976 int GetMonitorPhysicalHeight (int monitor); // Get specified monitor physical height in millimetres
977 int GetMonitorRefreshRate (int monitor); // Get specified monitor refresh rate
978 Vector2 GetWindowPosition (); // Get window position XY on monitor
979 Vector2 GetWindowScaleDPI (); // Get window scale DPI factor
980 const(char)* GetMonitorName (int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
981 void SetClipboardText (const(char)* text); // Set clipboard text content
982 const(char)* GetClipboardText (); // Get clipboard text content
983 
984 // Custom frame control functions
985 // NOTE: Those functions are intended for advance users that want full control over the frame processing
986 // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
987 // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
988 void SwapScreenBuffer (); // Swap back buffer with front buffer (screen drawing)
989 void PollInputEvents (); // Register all input events
990 void WaitTime (float ms); // Wait for some milliseconds (halt program execution)
991 
992 // Cursor-related functions
993 void ShowCursor (); // Shows cursor
994 void HideCursor (); // Hides cursor
995 bool IsCursorHidden (); // Check if cursor is not visible
996 void EnableCursor (); // Enables cursor (unlock cursor)
997 void DisableCursor (); // Disables cursor (lock cursor)
998 bool IsCursorOnScreen (); // Check if cursor is on the screen
999 
1000 // Drawing-related functions
1001 void ClearBackground (Color color); // Set background color (framebuffer clear color)
1002 void BeginDrawing (); // Setup canvas (framebuffer) to start drawing
1003 void EndDrawing (); // End canvas drawing and swap buffers (double buffering)
1004 void BeginMode2D (Camera2D camera); // Begin 2D mode with custom camera (2D)
1005 void EndMode2D (); // Ends 2D mode with custom camera
1006 void BeginMode3D (Camera3D camera); // Begin 3D mode with custom camera (3D)
1007 void EndMode3D (); // Ends 3D mode and returns to default 2D orthographic mode
1008 void BeginTextureMode (RenderTexture2D target); // Begin drawing to render texture
1009 void EndTextureMode (); // Ends drawing to render texture
1010 void BeginShaderMode (Shader shader); // Begin custom shader drawing
1011 void EndShaderMode (); // End custom shader drawing (use default shader)
1012 void BeginBlendMode (int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)
1013 void EndBlendMode (); // End blending mode (reset to default: alpha blending)
1014 void BeginScissorMode (int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
1015 void EndScissorMode (); // End scissor mode
1016 void BeginVrStereoMode (VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
1017 void EndVrStereoMode (); // End stereo rendering (requires VR simulator)
1018 
1019 // VR stereo config functions for VR simulator
1020 VrStereoConfig LoadVrStereoConfig (VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
1021 void UnloadVrStereoConfig (VrStereoConfig config); // Unload VR stereo config
1022 
1023 // Shader management functions
1024 // NOTE: Shader functionality is not available on OpenGL 1.1
1025 Shader LoadShader (const(char)* vsFileName, const(char)* fsFileName); // Load shader from files and bind default locations
1026 Shader LoadShaderFromMemory (const(char)* vsCode, const(char)* fsCode); // Load shader from code strings and bind default locations
1027 int GetShaderLocation (Shader shader, const(char)* uniformName); // Get shader uniform location
1028 int GetShaderLocationAttrib (Shader shader, const(char)* attribName); // Get shader attribute location
1029 void SetShaderValue (Shader shader, int locIndex, const(void)* value, int uniformType); // Set shader uniform value
1030 void SetShaderValueV (Shader shader, int locIndex, const(void)* value, int uniformType, int count); // Set shader uniform value vector
1031 void SetShaderValueMatrix (Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
1032 void SetShaderValueTexture (Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
1033 void UnloadShader (Shader shader); // Unload shader from GPU memory (VRAM)
1034 
1035 // Screen-space-related functions
1036 Ray GetMouseRay (Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
1037 Matrix GetCameraMatrix (Camera camera); // Get camera transform matrix (view matrix)
1038 Matrix GetCameraMatrix2D (Camera2D camera); // Get camera 2d transform matrix
1039 Vector2 GetWorldToScreen (Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
1040 Vector2 GetWorldToScreenEx (Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
1041 Vector2 GetWorldToScreen2D (Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
1042 Vector2 GetScreenToWorld2D (Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
1043 
1044 // Timing-related functions
1045 void SetTargetFPS (int fps); // Set target FPS (maximum)
1046 int GetFPS (); // Get current FPS
1047 float GetFrameTime (); // Get time in seconds for last frame drawn (delta time)
1048 double GetTime (); // Get elapsed time in seconds since InitWindow()
1049 
1050 // Misc. functions
1051 int GetRandomValue (int min, int max); // Get a random value between min and max (both included)
1052 void SetRandomSeed (uint seed); // Set the seed for the random number generator
1053 void TakeScreenshot (const(char)* fileName); // Takes a screenshot of current screen (filename extension defines format)
1054 void SetConfigFlags (uint flags); // Setup init configuration flags (view FLAGS)
1055 
1056 void TraceLog (int logLevel, const(char)* text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
1057 void SetTraceLogLevel (int logLevel); // Set the current threshold (minimum) log level
1058 void* MemAlloc (int size); // Internal memory allocator
1059 void* MemRealloc (void* ptr, int size); // Internal memory reallocator
1060 void MemFree (void* ptr); // Internal memory free
1061 
1062 // Set custom callbacks
1063 // WARNING: Callbacks setup is intended for advance users
1064 void SetTraceLogCallback (TraceLogCallback callback); // Set custom trace log
1065 void SetLoadFileDataCallback (LoadFileDataCallback callback); // Set custom file binary data loader
1066 void SetSaveFileDataCallback (SaveFileDataCallback callback); // Set custom file binary data saver
1067 void SetLoadFileTextCallback (LoadFileTextCallback callback); // Set custom file text data loader
1068 void SetSaveFileTextCallback (SaveFileTextCallback callback); // Set custom file text data saver
1069 
1070 // Files management functions
1071 ubyte* LoadFileData (const(char)* fileName, uint* bytesRead); // Load file data as byte array (read)
1072 void UnloadFileData (ubyte* data); // Unload file data allocated by LoadFileData()
1073 bool SaveFileData (const(char)* fileName, void* data, uint bytesToWrite); // Save data to file from byte array (write), returns true on success
1074 char* LoadFileText (const(char)* fileName); // Load text data from file (read), returns a '\0' terminated string
1075 void UnloadFileText (char* text); // Unload file text data allocated by LoadFileText()
1076 bool SaveFileText (const(char)* fileName, char* text); // Save text data to file (write), string must be '\0' terminated, returns true on success
1077 bool FileExists (const(char)* fileName); // Check if file exists
1078 bool DirectoryExists (const(char)* dirPath); // Check if a directory path exists
1079 bool IsFileExtension (const(char)* fileName, const(char)* ext); // Check file extension (including point: .png, .wav)
1080 const(char)* GetFileExtension (const(char)* fileName); // Get pointer to extension for a filename string (includes dot: '.png')
1081 const(char)* GetFileName (const(char)* filePath); // Get pointer to filename for a path string
1082 const(char)* GetFileNameWithoutExt (const(char)* filePath); // Get filename string without extension (uses static string)
1083 const(char)* GetDirectoryPath (const(char)* filePath); // Get full path for a given fileName with path (uses static string)
1084 const(char)* GetPrevDirectoryPath (const(char)* dirPath); // Get previous directory path for a given path (uses static string)
1085 const(char)* GetWorkingDirectory (); // Get current working directory (uses static string)
1086 char** GetDirectoryFiles (const(char)* dirPath, int* count); // Get filenames in a directory path (memory should be freed)
1087 void ClearDirectoryFiles (); // Clear directory files paths buffers (free memory)
1088 bool ChangeDirectory (const(char)* dir); // Change working directory, return true on success
1089 bool IsFileDropped (); // Check if a file has been dropped into window
1090 char** GetDroppedFiles (int* count); // Get dropped files names (memory should be freed)
1091 void ClearDroppedFiles (); // Clear dropped files paths buffer (free memory)
1092 c_long GetFileModTime (const(char)* fileName); // Get file modification time (last write time)
1093 
1094 // Compression/Encoding functionality
1095 ubyte* CompressData (ubyte* data, int dataLength, int* compDataLength); // Compress data (DEFLATE algorithm)
1096 ubyte* DecompressData (ubyte* compData, int compDataLength, int* dataLength); // Decompress data (DEFLATE algorithm)
1097 char* EncodeDataBase64 (const(ubyte)* data, int dataLength, int* outputLength); // Encode data to Base64 string
1098 ubyte* DecodeDataBase64 (ubyte* data, int* outputLength); // Decode Base64 string data
1099 
1100 // Persistent storage management
1101 bool SaveStorageValue (uint position, int value); // Save integer value to storage file (to defined position), returns true on success
1102 int LoadStorageValue (uint position); // Load integer value from storage file (from defined position)
1103 
1104 void OpenURL (const(char)* url); // Open URL with default system browser (if available)
1105 
1106 //------------------------------------------------------------------------------------
1107 // Input Handling Functions (Module: core)
1108 //------------------------------------------------------------------------------------
1109 
1110 // Input-related functions: keyboard
1111 bool IsKeyPressed (int key); // Check if a key has been pressed once
1112 bool IsKeyDown (int key); // Check if a key is being pressed
1113 bool IsKeyReleased (int key); // Check if a key has been released once
1114 bool IsKeyUp (int key); // Check if a key is NOT being pressed
1115 void SetExitKey (int key); // Set a custom key to exit program (default is ESC)
1116 int GetKeyPressed (); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
1117 int GetCharPressed (); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
1118 
1119 // Input-related functions: gamepads
1120 bool IsGamepadAvailable (int gamepad); // Check if a gamepad is available
1121 const(char)* GetGamepadName (int gamepad); // Get gamepad internal name id
1122 bool IsGamepadButtonPressed (int gamepad, int button); // Check if a gamepad button has been pressed once
1123 bool IsGamepadButtonDown (int gamepad, int button); // Check if a gamepad button is being pressed
1124 bool IsGamepadButtonReleased (int gamepad, int button); // Check if a gamepad button has been released once
1125 bool IsGamepadButtonUp (int gamepad, int button); // Check if a gamepad button is NOT being pressed
1126 int GetGamepadButtonPressed (); // Get the last gamepad button pressed
1127 int GetGamepadAxisCount (int gamepad); // Get gamepad axis count for a gamepad
1128 float GetGamepadAxisMovement (int gamepad, int axis); // Get axis movement value for a gamepad axis
1129 int SetGamepadMappings (const(char)* mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
1130 
1131 // Input-related functions: mouse
1132 bool IsMouseButtonPressed (int button); // Check if a mouse button has been pressed once
1133 bool IsMouseButtonDown (int button); // Check if a mouse button is being pressed
1134 bool IsMouseButtonReleased (int button); // Check if a mouse button has been released once
1135 bool IsMouseButtonUp (int button); // Check if a mouse button is NOT being pressed
1136 int GetMouseX (); // Get mouse position X
1137 int GetMouseY (); // Get mouse position Y
1138 Vector2 GetMousePosition (); // Get mouse position XY
1139 Vector2 GetMouseDelta (); // Get mouse delta between frames
1140 void SetMousePosition (int x, int y); // Set mouse position XY
1141 void SetMouseOffset (int offsetX, int offsetY); // Set mouse offset
1142 void SetMouseScale (float scaleX, float scaleY); // Set mouse scaling
1143 float GetMouseWheelMove (); // Get mouse wheel movement Y
1144 void SetMouseCursor (int cursor); // Set mouse cursor
1145 
1146 // Input-related functions: touch
1147 int GetTouchX (); // Get touch position X for touch point 0 (relative to screen size)
1148 int GetTouchY (); // Get touch position Y for touch point 0 (relative to screen size)
1149 Vector2 GetTouchPosition (int index); // Get touch position XY for a touch point index (relative to screen size)
1150 int GetTouchPointId (int index); // Get touch point identifier for given index
1151 int GetTouchPointCount (); // Get number of touch points
1152 
1153 //------------------------------------------------------------------------------------
1154 // Gestures and Touch Handling Functions (Module: rgestures)
1155 //------------------------------------------------------------------------------------
1156 void SetGesturesEnabled (uint flags); // Enable a set of gestures using flags
1157 bool IsGestureDetected (int gesture); // Check if a gesture have been detected
1158 int GetGestureDetected (); // Get latest detected gesture
1159 float GetGestureHoldDuration (); // Get gesture hold time in milliseconds
1160 Vector2 GetGestureDragVector (); // Get gesture drag vector
1161 float GetGestureDragAngle (); // Get gesture drag angle
1162 Vector2 GetGesturePinchVector (); // Get gesture pinch delta
1163 float GetGesturePinchAngle (); // Get gesture pinch angle
1164 
1165 //------------------------------------------------------------------------------------
1166 // Camera System Functions (Module: rcamera)
1167 //------------------------------------------------------------------------------------
1168 void SetCameraMode (Camera camera, int mode); // Set camera mode (multiple camera modes available)
1169 void UpdateCamera (Camera* camera); // Update camera position for selected mode
1170 
1171 void SetCameraPanControl (int keyPan); // Set camera pan key to combine with mouse movement (free camera)
1172 void SetCameraAltControl (int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
1173 void SetCameraSmoothZoomControl (int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
1174 void SetCameraMoveControls (int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
1175 
1176 //------------------------------------------------------------------------------------
1177 // Basic Shapes Drawing Functions (Module: shapes)
1178 //------------------------------------------------------------------------------------
1179 // Set texture and rectangle to be used on shapes drawing
1180 // NOTE: It can be useful when using basic shapes and one single font,
1181 // defining a font char white rectangle would allow drawing everything in a single draw call
1182 void SetShapesTexture (Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
1183 
1184 // Basic shapes drawing functions
1185 void DrawPixel (int posX, int posY, Color color); // Draw a pixel
1186 void DrawPixelV (Vector2 position, Color color); // Draw a pixel (Vector version)
1187 void DrawLine (int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
1188 void DrawLineV (Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
1189 void DrawLineEx (Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
1190 void DrawLineBezier (Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
1191 void DrawLineBezierQuad (Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point
1192 void DrawLineBezierCubic (Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points
1193 void DrawLineStrip (Vector2* points, int pointCount, Color color); // Draw lines sequence
1194 void DrawCircle (int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
1195 void DrawCircleSector (Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
1196 void DrawCircleSectorLines (Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
1197 void DrawCircleGradient (int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
1198 void DrawCircleV (Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
1199 void DrawCircleLines (int centerX, int centerY, float radius, Color color); // Draw circle outline
1200 void DrawEllipse (int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
1201 void DrawEllipseLines (int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
1202 void DrawRing (Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
1203 void DrawRingLines (Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
1204 void DrawRectangle (int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
1205 void DrawRectangleV (Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
1206 void DrawRectangleRec (Rectangle rec, Color color); // Draw a color-filled rectangle
1207 void DrawRectanglePro (Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
1208 void DrawRectangleGradientV (int posX, int posY, int width, int height, Color color1, Color color2); // Draw a vertical-gradient-filled rectangle
1209 void DrawRectangleGradientH (int posX, int posY, int width, int height, Color color1, Color color2); // Draw a horizontal-gradient-filled rectangle
1210 void DrawRectangleGradientEx (Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
1211 void DrawRectangleLines (int posX, int posY, int width, int height, Color color); // Draw rectangle outline
1212 void DrawRectangleLinesEx (Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
1213 void DrawRectangleRounded (Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
1214 void DrawRectangleRoundedLines (Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
1215 void DrawTriangle (Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1216 void DrawTriangleLines (Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
1217 void DrawTriangleFan (Vector2* points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
1218 void DrawTriangleStrip (Vector2* points, int pointCount, Color color); // Draw a triangle strip defined by points
1219 void DrawPoly (Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
1220 void DrawPolyLines (Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
1221 void DrawPolyLinesEx (Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
1222 
1223 // Basic shapes collision detection functions
1224 bool CheckCollisionRecs (Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
1225 bool CheckCollisionCircles (Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
1226 bool CheckCollisionCircleRec (Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
1227 bool CheckCollisionPointRec (Vector2 point, Rectangle rec); // Check if point is inside rectangle
1228 bool CheckCollisionPointCircle (Vector2 point, Vector2 center, float radius); // Check if point is inside circle
1229 bool CheckCollisionPointTriangle (Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
1230 bool CheckCollisionLines (Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2* collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
1231 bool CheckCollisionPointLine (Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
1232 Rectangle GetCollisionRec (Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
1233 
1234 //------------------------------------------------------------------------------------
1235 // Texture Loading and Drawing Functions (Module: textures)
1236 //------------------------------------------------------------------------------------
1237 
1238 // Image loading functions
1239 // NOTE: This functions do not require GPU access
1240 Image LoadImage (const(char)* fileName); // Load image from file into CPU memory (RAM)
1241 Image LoadImageRaw (const(char)* fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
1242 Image LoadImageAnim (const(char)* fileName, int* frames); // Load image sequence from file (frames appended to image.data)
1243 Image LoadImageFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
1244 Image LoadImageFromTexture (Texture2D texture); // Load image from GPU texture data
1245 Image LoadImageFromScreen (); // Load image from screen buffer and (screenshot)
1246 void UnloadImage (Image image); // Unload image from CPU memory (RAM)
1247 bool ExportImage (Image image, const(char)* fileName); // Export image data to file, returns true on success
1248 bool ExportImageAsCode (Image image, const(char)* fileName); // Export image as code file defining an array of bytes, returns true on success
1249 
1250 // Image generation functions
1251 Image GenImageColor (int width, int height, Color color); // Generate image: plain color
1252 Image GenImageGradientV (int width, int height, Color top, Color bottom); // Generate image: vertical gradient
1253 Image GenImageGradientH (int width, int height, Color left, Color right); // Generate image: horizontal gradient
1254 Image GenImageGradientRadial (int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
1255 Image GenImageChecked (int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
1256 Image GenImageWhiteNoise (int width, int height, float factor); // Generate image: white noise
1257 Image GenImageCellular (int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
1258 
1259 // Image manipulation functions
1260 Image ImageCopy (Image image); // Create an image duplicate (useful for transformations)
1261 Image ImageFromImage (Image image, Rectangle rec); // Create an image from another image piece
1262 Image ImageText (const(char)* text, int fontSize, Color color); // Create an image from text (default font)
1263 Image ImageTextEx (Font font, const(char)* text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
1264 void ImageFormat (Image* image, int newFormat); // Convert image data to desired format
1265 void ImageToPOT (Image* image, Color fill); // Convert image to POT (power-of-two)
1266 void ImageCrop (Image* image, Rectangle crop); // Crop an image to a defined rectangle
1267 void ImageAlphaCrop (Image* image, float threshold); // Crop image depending on alpha value
1268 void ImageAlphaClear (Image* image, Color color, float threshold); // Clear alpha channel to desired color
1269 void ImageAlphaMask (Image* image, Image alphaMask); // Apply alpha mask to image
1270 void ImageAlphaPremultiply (Image* image); // Premultiply alpha channel
1271 void ImageResize (Image* image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
1272 void ImageResizeNN (Image* image, int newWidth, int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
1273 void ImageResizeCanvas (Image* image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
1274 void ImageMipmaps (Image* image); // Compute all mipmap levels for a provided image
1275 void ImageDither (Image* image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
1276 void ImageFlipVertical (Image* image); // Flip image vertically
1277 void ImageFlipHorizontal (Image* image); // Flip image horizontally
1278 void ImageRotateCW (Image* image); // Rotate image clockwise 90deg
1279 void ImageRotateCCW (Image* image); // Rotate image counter-clockwise 90deg
1280 void ImageColorTint (Image* image, Color color); // Modify image color: tint
1281 void ImageColorInvert (Image* image); // Modify image color: invert
1282 void ImageColorGrayscale (Image* image); // Modify image color: grayscale
1283 void ImageColorContrast (Image* image, float contrast); // Modify image color: contrast (-100 to 100)
1284 void ImageColorBrightness (Image* image, int brightness); // Modify image color: brightness (-255 to 255)
1285 void ImageColorReplace (Image* image, Color color, Color replace); // Modify image color: replace color
1286 Color* LoadImageColors (Image image); // Load color data from image as a Color array (RGBA - 32bit)
1287 Color* LoadImagePalette (Image image, int maxPaletteSize, int* colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)
1288 void UnloadImageColors (Color* colors); // Unload color data loaded with LoadImageColors()
1289 void UnloadImagePalette (Color* colors); // Unload colors palette loaded with LoadImagePalette()
1290 Rectangle GetImageAlphaBorder (Image image, float threshold); // Get image alpha border rectangle
1291 Color GetImageColor (Image image, int x, int y); // Get image pixel color at (x, y) position
1292 
1293 // Image drawing functions
1294 // NOTE: Image software-rendering functions (CPU)
1295 void ImageClearBackground (Image* dst, Color color); // Clear image background with given color
1296 void ImageDrawPixel (Image* dst, int posX, int posY, Color color); // Draw pixel within an image
1297 void ImageDrawPixelV (Image* dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
1298 void ImageDrawLine (Image* dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
1299 void ImageDrawLineV (Image* dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
1300 void ImageDrawCircle (Image* dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image
1301 void ImageDrawCircleV (Image* dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version)
1302 void ImageDrawRectangle (Image* dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
1303 void ImageDrawRectangleV (Image* dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
1304 void ImageDrawRectangleRec (Image* dst, Rectangle rec, Color color); // Draw rectangle within an image
1305 void ImageDrawRectangleLines (Image* dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
1306 void ImageDraw (Image* dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
1307 void ImageDrawText (Image* dst, const(char)* text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
1308 void ImageDrawTextEx (Image* dst, Font font, const(char)* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
1309 
1310 // Texture loading functions
1311 // NOTE: These functions require GPU access
1312 Texture2D LoadTexture (const(char)* fileName); // Load texture from file into GPU memory (VRAM)
1313 Texture2D LoadTextureFromImage (Image image); // Load texture from image data
1314 TextureCubemap LoadTextureCubemap (Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
1315 RenderTexture2D LoadRenderTexture (int width, int height); // Load texture for rendering (framebuffer)
1316 void UnloadTexture (Texture2D texture); // Unload texture from GPU memory (VRAM)
1317 void UnloadRenderTexture (RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
1318 void UpdateTexture (Texture2D texture, const(void)* pixels); // Update GPU texture with new data
1319 void UpdateTextureRec (Texture2D texture, Rectangle rec, const(void)* pixels); // Update GPU texture rectangle with new data
1320 
1321 // Texture configuration functions
1322 void GenTextureMipmaps (Texture2D* texture); // Generate GPU mipmaps for a texture
1323 void SetTextureFilter (Texture2D texture, int filter); // Set texture scaling filter mode
1324 void SetTextureWrap (Texture2D texture, int wrap); // Set texture wrapping mode
1325 
1326 // Texture drawing functions
1327 void DrawTexture (Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
1328 void DrawTextureV (Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
1329 void DrawTextureEx (Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
1330 void DrawTextureRec (Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
1331 void DrawTextureQuad (Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters
1332 void DrawTextureTiled (Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
1333 void DrawTexturePro (Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
1334 void DrawTextureNPatch (Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
1335 void DrawTexturePoly (Texture2D texture, Vector2 center, Vector2* points, Vector2* texcoords, int pointCount, Color tint); // Draw a textured polygon
1336 
1337 // Color/pixel related functions
1338 Color Fade (Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1339 int ColorToInt (Color color); // Get hexadecimal value for a Color
1340 Vector4 ColorNormalize (Color color); // Get Color normalized as float [0..1]
1341 Color ColorFromNormalized (Vector4 normalized); // Get Color from normalized values [0..1]
1342 Vector3 ColorToHSV (Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
1343 Color ColorFromHSV (float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
1344 Color ColorAlpha (Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1345 Color ColorAlphaBlend (Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
1346 Color GetColor (uint hexValue); // Get Color structure from hexadecimal value
1347 Color GetPixelColor (void* srcPtr, int format); // Get Color from a source pixel pointer of certain format
1348 void SetPixelColor (void* dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
1349 int GetPixelDataSize (int width, int height, int format); // Get pixel data size in bytes for certain format
1350 
1351 //------------------------------------------------------------------------------------
1352 // Font Loading and Text Drawing Functions (Module: text)
1353 //------------------------------------------------------------------------------------
1354 
1355 // Font loading/unloading functions
1356 Font GetFontDefault (); // Get the default Font
1357 Font LoadFont (const(char)* fileName); // Load font from file into GPU memory (VRAM)
1358 Font LoadFontEx (const(char)* fileName, int fontSize, int* fontChars, int glyphCount); // Load font from file with extended parameters
1359 Font LoadFontFromImage (Image image, Color key, int firstChar); // Load font from Image (XNA style)
1360 Font LoadFontFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize, int fontSize, int* fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
1361 GlyphInfo* LoadFontData (const(ubyte)* fileData, int dataSize, int fontSize, int* fontChars, int glyphCount, int type); // Load font data for further use
1362 Image GenImageFontAtlas (const(GlyphInfo)* chars, Rectangle** recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
1363 void UnloadFontData (GlyphInfo* chars, int glyphCount); // Unload font chars info data (RAM)
1364 void UnloadFont (Font font); // Unload Font from GPU memory (VRAM)
1365 
1366 // Text drawing functions
1367 void DrawFPS (int posX, int posY); // Draw current FPS
1368 void DrawText (const(char)* text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
1369 void DrawTextEx (Font font, const(char)* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
1370 void DrawTextPro (Font font, const(char)* text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
1371 void DrawTextCodepoint (Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
1372 
1373 // Text font info functions
1374 int MeasureText (const(char)* text, int fontSize); // Measure string width for default font
1375 Vector2 MeasureTextEx (Font font, const(char)* text, float fontSize, float spacing); // Measure string size for Font
1376 int GetGlyphIndex (Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
1377 GlyphInfo GetGlyphInfo (Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
1378 Rectangle GetGlyphAtlasRec (Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
1379 
1380 // Text codepoints management functions (unicode characters)
1381 int* LoadCodepoints (const(char)* text, int* count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
1382 void UnloadCodepoints (int* codepoints); // Unload codepoints data from memory
1383 int GetCodepointCount (const(char)* text); // Get total number of codepoints in a UTF-8 encoded string
1384 int GetCodepoint (const(char)* text, int* bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1385 const(char)* CodepointToUTF8 (int codepoint, int* byteSize); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
1386 char* TextCodepointsToUTF8 (int* codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
1387 
1388 // Text strings management functions (no UTF-8 strings, only byte chars)
1389 // NOTE: Some strings allocate memory internally for returned strings, just be careful!
1390 int TextCopy (char* dst, const(char)* src); // Copy one string to another, returns bytes copied
1391 bool TextIsEqual (const(char)* text1, const(char)* text2); // Check if two text string are equal
1392 uint TextLength (const(char)* text); // Get text length, checks for '\0' ending
1393 const(char)* TextFormat (const(char)* text, ...); // Text formatting with variables (sprintf() style)
1394 const(char)* TextSubtext (const(char)* text, int position, int length); // Get a piece of a text string
1395 char* TextReplace (char* text, const(char)* replace, const(char)* by); // Replace text string (WARNING: memory must be freed!)
1396 char* TextInsert (const(char)* text, const(char)* insert, int position); // Insert text in a position (WARNING: memory must be freed!)
1397 const(char)* TextJoin (const(char*)* textList, int count, const(char)* delimiter); // Join text strings with delimiter
1398 const(char*)* TextSplit (const(char)* text, char delimiter, int* count); // Split text into multiple strings
1399 void TextAppend (char* text, const(char)* append, int* position); // Append text at specific position and move cursor!
1400 int TextFindIndex (const(char)* text, const(char)* find); // Find first text occurrence within a string
1401 const(char)* TextToUpper (const(char)* text); // Get upper case version of provided string
1402 const(char)* TextToLower (const(char)* text); // Get lower case version of provided string
1403 const(char)* TextToPascal (const(char)* text); // Get Pascal case notation version of provided string
1404 int TextToInteger (const(char)* text); // Get integer value from text (negative values not supported)
1405 
1406 //------------------------------------------------------------------------------------
1407 // Basic 3d Shapes Drawing Functions (Module: models)
1408 //------------------------------------------------------------------------------------
1409 
1410 // Basic geometric 3D shapes drawing functions
1411 void DrawLine3D (Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
1412 void DrawPoint3D (Vector3 position, Color color); // Draw a point in 3D space, actually a small line
1413 void DrawCircle3D (Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
1414 void DrawTriangle3D (Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1415 void DrawTriangleStrip3D (Vector3* points, int pointCount, Color color); // Draw a triangle strip defined by points
1416 void DrawCube (Vector3 position, float width, float height, float length, Color color); // Draw cube
1417 void DrawCubeV (Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
1418 void DrawCubeWires (Vector3 position, float width, float height, float length, Color color); // Draw cube wires
1419 void DrawCubeWiresV (Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
1420 void DrawCubeTexture (Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
1421 void DrawCubeTextureRec (Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture
1422 void DrawSphere (Vector3 centerPos, float radius, Color color); // Draw sphere
1423 void DrawSphereEx (Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
1424 void DrawSphereWires (Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
1425 void DrawCylinder (Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
1426 void DrawCylinderEx (Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
1427 void DrawCylinderWires (Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
1428 void DrawCylinderWiresEx (Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
1429 void DrawPlane (Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
1430 void DrawRay (Ray ray, Color color); // Draw a ray line
1431 void DrawGrid (int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
1432 
1433 //------------------------------------------------------------------------------------
1434 // Model 3d Loading and Drawing Functions (Module: models)
1435 //------------------------------------------------------------------------------------
1436 
1437 // Model management functions
1438 Model LoadModel (const(char)* fileName); // Load model from files (meshes and materials)
1439 Model LoadModelFromMesh (Mesh mesh); // Load model from generated mesh (default material)
1440 void UnloadModel (Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
1441 void UnloadModelKeepMeshes (Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
1442 BoundingBox GetModelBoundingBox (Model model); // Compute model bounding box limits (considers all meshes)
1443 
1444 // Model drawing functions
1445 void DrawModel (Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
1446 void DrawModelEx (Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
1447 void DrawModelWires (Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
1448 void DrawModelWiresEx (Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
1449 void DrawBoundingBox (BoundingBox box, Color color); // Draw bounding box (wires)
1450 void DrawBillboard (Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture
1451 void DrawBillboardRec (Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
1452 void DrawBillboardPro (Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
1453 
1454 // Mesh management functions
1455 void UploadMesh (Mesh* mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
1456 void UpdateMeshBuffer (Mesh mesh, int index, void* data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
1457 void UnloadMesh (Mesh mesh); // Unload mesh data from CPU and GPU
1458 void DrawMesh (Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
1459 void DrawMeshInstanced (Mesh mesh, Material material, Matrix* transforms, int instances); // Draw multiple mesh instances with material and different transforms
1460 bool ExportMesh (Mesh mesh, const(char)* fileName); // Export mesh data to file, returns true on success
1461 BoundingBox GetMeshBoundingBox (Mesh mesh); // Compute mesh bounding box limits
1462 void GenMeshTangents (Mesh* mesh); // Compute mesh tangents
1463 void GenMeshBinormals (Mesh* mesh); // Compute mesh binormals
1464 
1465 // Mesh generation functions
1466 Mesh GenMeshPoly (int sides, float radius); // Generate polygonal mesh
1467 Mesh GenMeshPlane (float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
1468 Mesh GenMeshCube (float width, float height, float length); // Generate cuboid mesh
1469 Mesh GenMeshSphere (float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
1470 Mesh GenMeshHemiSphere (float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
1471 Mesh GenMeshCylinder (float radius, float height, int slices); // Generate cylinder mesh
1472 Mesh GenMeshCone (float radius, float height, int slices); // Generate cone/pyramid mesh
1473 Mesh GenMeshTorus (float radius, float size, int radSeg, int sides); // Generate torus mesh
1474 Mesh GenMeshKnot (float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
1475 Mesh GenMeshHeightmap (Image heightmap, Vector3 size); // Generate heightmap mesh from image data
1476 Mesh GenMeshCubicmap (Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
1477 
1478 // Material loading/unloading functions
1479 Material* LoadMaterials (const(char)* fileName, int* materialCount); // Load materials from model file
1480 Material LoadMaterialDefault (); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
1481 void UnloadMaterial (Material material); // Unload material from GPU memory (VRAM)
1482 void SetMaterialTexture (Material* material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
1483 void SetModelMeshMaterial (Model* model, int meshId, int materialId); // Set material for a mesh
1484 
1485 // Model animations loading/unloading functions
1486 ModelAnimation* LoadModelAnimations (const(char)* fileName, uint* animCount); // Load model animations from file
1487 void UpdateModelAnimation (Model model, ModelAnimation anim, int frame); // Update model animation pose
1488 void UnloadModelAnimation (ModelAnimation anim); // Unload animation data
1489 void UnloadModelAnimations (ModelAnimation* animations, uint count); // Unload animation array data
1490 bool IsModelAnimationValid (Model model, ModelAnimation anim); // Check model animation skeleton match
1491 
1492 // Collision detection functions
1493 bool CheckCollisionSpheres (Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
1494 bool CheckCollisionBoxes (BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
1495 bool CheckCollisionBoxSphere (BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
1496 RayCollision GetRayCollisionSphere (Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
1497 RayCollision GetRayCollisionBox (Ray ray, BoundingBox box); // Get collision info between ray and box
1498 RayCollision GetRayCollisionModel (Ray ray, Model model); // Get collision info between ray and model
1499 RayCollision GetRayCollisionMesh (Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
1500 RayCollision GetRayCollisionTriangle (Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
1501 RayCollision GetRayCollisionQuad (Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
1502 
1503 //------------------------------------------------------------------------------------
1504 // Audio Loading and Playing Functions (Module: audio)
1505 //------------------------------------------------------------------------------------
1506 
1507 // Audio device management functions
1508 void InitAudioDevice (); // Initialize audio device and context
1509 void CloseAudioDevice (); // Close the audio device and context
1510 bool IsAudioDeviceReady (); // Check if audio device has been initialized successfully
1511 void SetMasterVolume (float volume); // Set master volume (listener)
1512 
1513 // Wave/Sound loading/unloading functions
1514 Wave LoadWave (const(char)* fileName); // Load wave data from file
1515 Wave LoadWaveFromMemory (const(char)* fileType, const(ubyte)* fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
1516 Sound LoadSound (const(char)* fileName); // Load sound from file
1517 Sound LoadSoundFromWave (Wave wave); // Load sound from wave data
1518 void UpdateSound (Sound sound, const(void)* data, int sampleCount); // Update sound buffer with new data
1519 void UnloadWave (Wave wave); // Unload wave data
1520 void UnloadSound (Sound sound); // Unload sound
1521 bool ExportWave (Wave wave, const(char)* fileName); // Export wave data to file, returns true on success
1522 bool ExportWaveAsCode (Wave wave, const(char)* fileName); // Export wave sample data to code (.h), returns true on success
1523 
1524 // Wave/Sound management functions
1525 void PlaySound (Sound sound); // Play a sound
1526 void StopSound (Sound sound); // Stop playing a sound
1527 void PauseSound (Sound sound); // Pause a sound
1528 void ResumeSound (Sound sound); // Resume a paused sound
1529 void PlaySoundMulti (Sound sound); // Play a sound (using multichannel buffer pool)
1530 void StopSoundMulti (); // Stop any sound playing (using multichannel buffer pool)
1531 int GetSoundsPlaying (); // Get number of sounds playing in the multichannel
1532 bool IsSoundPlaying (Sound sound); // Check if a sound is currently playing
1533 void SetSoundVolume (Sound sound, float volume); // Set volume for a sound (1.0 is max level)
1534 void SetSoundPitch (Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
1535 void WaveFormat (Wave* wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
1536 Wave WaveCopy (Wave wave); // Copy a wave to a new wave
1537 void WaveCrop (Wave* wave, int initSample, int finalSample); // Crop a wave to defined samples range
1538 float* LoadWaveSamples (Wave wave); // Load samples data from wave as a floats array
1539 void UnloadWaveSamples (float* samples); // Unload samples data loaded with LoadWaveSamples()
1540 
1541 // Music management functions
1542 Music LoadMusicStream (const(char)* fileName); // Load music stream from file
1543 Music LoadMusicStreamFromMemory (const(char)* fileType, ubyte* data, int dataSize); // Load music stream from data
1544 void UnloadMusicStream (Music music); // Unload music stream
1545 void PlayMusicStream (Music music); // Start music playing
1546 bool IsMusicStreamPlaying (Music music); // Check if music is playing
1547 void UpdateMusicStream (Music music); // Updates buffers for music streaming
1548 void StopMusicStream (Music music); // Stop music playing
1549 void PauseMusicStream (Music music); // Pause music playing
1550 void ResumeMusicStream (Music music); // Resume playing paused music
1551 void SeekMusicStream (Music music, float position); // Seek music to a position (in seconds)
1552 void SetMusicVolume (Music music, float volume); // Set volume for music (1.0 is max level)
1553 void SetMusicPitch (Music music, float pitch); // Set pitch for a music (1.0 is base level)
1554 float GetMusicTimeLength (Music music); // Get music time length (in seconds)
1555 float GetMusicTimePlayed (Music music); // Get current music time played (in seconds)
1556 
1557 // AudioStream management functions
1558 AudioStream LoadAudioStream (uint sampleRate, uint sampleSize, uint channels); // Load audio stream (to stream raw audio pcm data)
1559 void UnloadAudioStream (AudioStream stream); // Unload audio stream and free memory
1560 void UpdateAudioStream (AudioStream stream, const(void)* data, int frameCount); // Update audio stream buffers with data
1561 bool IsAudioStreamProcessed (AudioStream stream); // Check if any audio stream buffers requires refill
1562 void PlayAudioStream (AudioStream stream); // Play audio stream
1563 void PauseAudioStream (AudioStream stream); // Pause audio stream
1564 void ResumeAudioStream (AudioStream stream); // Resume audio stream
1565 bool IsAudioStreamPlaying (AudioStream stream); // Check if audio stream is playing
1566 void StopAudioStream (AudioStream stream); // Stop audio stream
1567 void SetAudioStreamVolume (AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
1568 void SetAudioStreamPitch (AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
1569 void SetAudioStreamBufferSizeDefault (int size); // Default size for new audio streams
1570 
1571 // RAYLIB_H